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Post by Kainguru on Aug 20, 2013 5:42:22 GMT -8
True Neutral Human Fighter (1st Level) That's the response you get if you can't be bothered to fill out the 130 questions. Lol. Some of the derived stats from the questions appear to have a tendency to over inflate many attributes. I know I shouldn't have at least one of my 17's - 15 maybe, at a push, but not 17. The alignment, in my experience, appears to correlate well, I do wonder at the large number fighters we seem to have in thus sample? Geeks with attitude and unresolved anger issues perhaps? . . . If you look down the list of results you can see how it scores each selection . . . They can be interesting as more often than not several options, especially class, are often equally weighted so there must be further discriminators in the final selection. Aaron
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Post by ericfromnj on Aug 20, 2013 5:53:26 GMT -8
Chaotic Good Gnome Bard/Sorcerer (3rd/3rd Level)
Ability Scores: Strength- 11 Dexterity- 10 Constitution- 10 Intelligence- 12 Wisdom- 10 Charisma- 13
Alignment: Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race: Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.
Primary Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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Post by shadrack on Aug 20, 2013 5:59:06 GMT -8
Neutral Good Human Sorcerer (5th Level)
Ability Scores: Strength- 14 Dexterity- 15 Constitution- 15 Intelligence- 17 Wisdom- 17 Charisma- 12
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Post by heavymetaljess on Aug 22, 2013 9:03:05 GMT -8
Chaotic Good Human Ranger/Sorcerer (2nd/2nd Level)
Ability Scores: Strength- 10 Dexterity- 15 Constitution- 14 Intelligence- 15 Wisdom- 17 Charisma- 16
With all the height questions I'm surprised I didn't end up as a short race (although gnome, dwarf, and half-elf were tied for 2nd).
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riff
Initiate Douchebag
Let me check my notes....
Posts: 36
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Post by riff on Aug 28, 2013 12:38:11 GMT -8
Sadly I get this often... guess I'm consistent.
I Am A: Neutral Good Elf Wizard (5th Level)
Ability Scores: Strength-14 Dexterity-15 Constitution-15 Intelligence-18 Wisdom-15 Charisma-16
Alignment:Neutral Good
Race:Elves
Class:Wizards
Full details if you want them: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXX (17) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22) Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18) Lawful Neutral -- XXXXXXXXXXX (11) True Neutral ---- XXXXXXXXXXXXXXXX (16) Chaotic Neutral - XXXXXXXXXXXX (12) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXXXXXXX (15) Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos: Law ----- XXXXX (5) Neutral - XXXXXXXXXX (10) Chaos --- XXXXXX (6)
Good & Evil: Good ---- XXXXXXXXXXXX (12) Neutral - XXXXXX (6) Evil ---- XXXXX (5)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXXXXXX (14) Gnome ---- XX (2) Halfling - XXXXXX (6) Half-Elf - XXXXXXXXXXXX (12) Half-Orc - XXXXXX (6)
Class: Barbarian - (-2) Bard ------ (-4) Cleric ---- (-4) Druid ----- (-6) Fighter --- (-2) Monk ------ (-19) Paladin --- (-19) Ranger ---- (-2) Rogue ----- XX (2) Sorcerer -- XXXXXX (6) Wizard ---- XXXXXXXX (8)
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Post by Arcona on Aug 28, 2013 23:38:12 GMT -8
Neutral Good Human Bard/Sorcerer (2nd/2nd Level)
Ability Scores: Strength- 11 Dexterity- 11 Constitution- 12 Intelligence- 13 Wisdom- 13 Charisma- 15
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXX (15) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Good ---- XXXXXXXXXXXXXXXXX (17) Lawful Neutral -- XXXXXXXXXXX (11) True Neutral ---- XXXXXXXXXXXXXXXXX (17) Chaotic Neutral - XXXXXXXXXXXXX (13) Lawful Evil ----- XXXXXXXX (8) Neutral Evil ---- XXXXXXXXXXXXXX (14) Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos: Law ----- XXXX (4) Neutral - XXXXXXXXXX (10) Chaos --- XXXXXX (6)
Good & Evil: Good ---- XXXXXXXXXXX (11) Neutral - XXXXXXX (7) Evil ---- XXXX (4)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXXXX (8) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXX (9) Half-Orc - XXXXXX (6)
Class: Barbarian - (-2) Bard ------ XXXXXX (6) Cleric ---- (0) Druid ----- (-8) Fighter --- (-6) Monk ------ (-29) Paladin --- (-21) Ranger ---- XXXX (4) Rogue ----- XXXX (4) Sorcerer -- XXXXXX (6) Wizard ---- XXXX (4)
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dizman
Initiate Douchebag
Posts: 38
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Post by dizman on Aug 29, 2013 4:12:07 GMT -8
You Are A:
Lawful Neutral Human Sorcerer (3rd Level)
Ability Scores: Strength- 13 Dexterity- 13 Constitution- 13 Intelligence- 14 Wisdom- 11 Charisma- 13
Alignment: Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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Post by Arcona on Aug 30, 2013 4:50:06 GMT -8
What I wonder is how the level calculated. Is it an age thing?
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Post by Kainguru on Aug 31, 2013 9:51:13 GMT -8
I did it again and this time is came out: "You are the DM, You are God" Aaron
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Aug 31, 2013 10:34:28 GMT -8
I ran it again trying to create a chaotic evil dwarf and it said I was a first level Australian...
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Post by Kainguru on Aug 31, 2013 22:25:43 GMT -8
I ran it again trying to create a chaotic evil dwarf and it said I was a first level Australian... Yay - Chaotic Evil Yay - Dwarves . . . They can be tossed you know Aaron
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Post by evilgingerdm on Sept 2, 2013 6:15:13 GMT -8
Neutral Good Human Ranger (4th Level)
Ability Scores: Strength- 12 Dexterity- 15 Constitution- 15 Intelligence- 15 Wisdom- 15 Charisma- 13
Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
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lunafeline
Initiate Douchebag
Posts: 20
Preferred Game Systems: D&D 1e
Currently Playing: Pathfinder 3.5, Iron Kingdoms
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Post by lunafeline on Sept 4, 2013 10:26:22 GMT -8
I got chaotic good human ranger Very pleased with that result...was worried I'd get a boring Cleric
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