Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 3, 2013 12:16:58 GMT -8
Hey guys,
I just became the Story Teller for Vampire the Requiem. I had to because no one else was willing to step up so I'm a little nervous about doing it as I've only been doing this for about a year now. In any case I had some ideas and wanted help making this a good experience for the players.
The plot I wanted to do is based in the Baltimore and Annapolis area in Maryland. I had played a back stabbing vampire before and wanted to bring a version of him back to create a plot that focused on intrigue and espionage. The main villain would a vampire who befriends the court and uses them to further his own cause. Players would have the chance of investigating and discovering this and eventually try to undermine what the villain is doing or confront him. A direct confrontation would be deadly for the players. I wanted to do this to avoid the combat heavy plot that has been used in the past. Give some of the other players a chance to shine. In any case this is a basic concept, but I want to have some help with it so I can make this awesome. We all know jackers are the best at plot.
Thanks!
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daniel
Journeyman Douchebag
Posts: 217
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Post by daniel on Dec 3, 2013 14:26:22 GMT -8
Well, for one i would take care to make dead shore the PCs understand they aren't suppose to roll up on the guy and declare round one. So showing that might be a good idea. Other then that, use Fate
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HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
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Post by HyveMynd on Dec 3, 2013 17:11:32 GMT -8
Other then that, use Fate Fuck no. If you're going to play Vampire: the Requiem then fucking play Vampire: the Requiem. > I had played a back stabbing vampire before and wanted to bring a version of him back to create a plot that focused on intrigue and espionage. The main villain would a vampire who befriends the court and uses them to further his own cause. Just a heads up here, @msw, but that's every vampire. Every vampire is a solitary predator who uses the other Kindred around them to their own ends. It's just vampire nature. The more vampires in an area, the more they compete for limited resources (food, i.e. humans), and the more chance one of them slips up and does something stupid. Vampires, whether they admit it or not, put themselves above the group. Any alliance is temporary, and all parties involved are looking to come out ahead once that partnership does end. I'm saying all that to tell you your bad guy needs more of an angle. Right now, at least in my mind, he's not doing anything different from any other vampire in the city. Players would have the chance of investigating and discovering this and eventually try to undermine what the villain is doing or confront him. I think it is a mistake to assume your players will take a specific course of action. Unless you railroad the hell out of your players, it is entirely possible that they may completely ignore whatever the Big Bad is doing. Be prepared for that. Unless and until you give the players (and characters) an unignorable reason to get involved, don't assume that they will. Case in point. In out V:tR game, my character was the prime suspect in a string of Kindred and human murders. The other character (there were only two at first) was a detective, brought into the city to both keep an eye on me, and get to the bottom of what was going on. Despite that, I continued to simply go about business as usual for my character - which meant growing my herd and expanding my power base, while trying to not get involved in vampire politics. Only when the things I cared about were directly threatened did I "follow the plot". So all I'm saying is, either give your players a solid reason to go after this Big Bad guy right from the beginning, or accept the fact that they very well might not bite on that plot hook you're dangling.
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Post by jazzisblues on Dec 4, 2013 7:51:33 GMT -8
Never played Vampire, but I will in principal agree with what HyveMynd is saying. JiB's rules of thumb #1: I KNOW what is going to happen in the game right up to the moment the player characters step into the game. After that all bets are off." JiB
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Post by savagedaddy on Dec 4, 2013 9:29:48 GMT -8
The best game of VtM I played in revolved around our elder clan leader characters staging a coup against the Prince of the city, only to discover it was staged by the Prince to test their loyalty
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oldnemrod
Apprentice Douchebag
Posts: 92
Preferred Game Systems: WOD (old and new), 4E DnD, Shadowrun, 5E DND,
Currently Playing: Star Wars Saga Edition( I'M A MANDALORIAN!)
Currently Running: 5E Hoard of the Dragon Queen
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Post by oldnemrod on Dec 4, 2013 16:14:35 GMT -8
One thing I've always taken away from Vampire of either incarnations is that there are no heroes. I like running Vampire in a way that makes the characters choose the better of two evils even though either choice puts them a step lower in morality. Less murder goths on a downward spiral and more like Walter White vampires. Maybe have a easily discernable villain but the only way to beat him is to be worse than him.
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