|
Post by ayslyn on Jan 2, 2014 16:13:00 GMT -8
I'm a fan of Cook, and Asprin; enjoy me some Tolkien. I'll have to check to see if Gary wrote the Dangerous Journeys novel.... It was enjoyable.
Found it. The Anubis Murders. It was by Gygax...
|
|
|
Post by Kainguru on Jan 2, 2014 16:31:58 GMT -8
I'm a fan of Cook, and Asprin; enjoy me some Tolkien. I'll have to check to see if Gary wrote the Dangerous Journeys novel.... It was enjoyable. Found it. The Anubis Murders. It was by Gygax... Yep, and there was a sequel which was marginally better . . . Death in Dehli Aaron
|
|
|
Post by jazzisblues on Jan 2, 2014 16:46:58 GMT -8
In my experience the GM chooses the system. In the scenario described by SavageCheerleader, where it is an established group with more than one GM, I think you should be more firm about it. If the GM is going to run the game, they should get to choose. That's just one of the perks of GM'ing. Do they want you to run a game or not? In my experience the gm usually proposes the system, but can be vetoed by the players who vote by their willingness to play the proposed game. JiB
|
|
maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
|
Post by maxinstuff on Jan 2, 2014 18:03:35 GMT -8
In my experience the GM chooses the system. In the scenario described by SavageCheerleader, where it is an established group with more than one GM, I think you should be more firm about it. If the GM is going to run the game, they should get to choose. That's just one of the perks of GM'ing. Do they want you to run a game or not? In my experience the gm usually proposes the system, but can be vetoed by the players who vote by their willingness to play the proposed game. JiB Thats definitely true with teeing up games with strangers or a pool of potential players. With an established group that plays with no-one else it could be the difference between playing at all.
|
|
|
Post by ayslyn on Jan 2, 2014 19:34:28 GMT -8
I'm a fan of Cook, and Asprin; enjoy me some Tolkien. I'll have to check to see if Gary wrote the Dangerous Journeys novel.... It was enjoyable. Found it. The Anubis Murders. It was by Gygax... Yep, and there was a sequel which was marginally better . . . Death in Dehli Aaron I'm... not sure if I've read that one or not... I might have to look for it.
|
|
|
Post by Arcona on Jan 3, 2014 1:00:32 GMT -8
I have to say I am surprised (or rather feeling really lucky) with reading most groups have 1 GM or none at all. My experience has been (not just with my standard group but also when I was in Uni and when I did my Masters and when I lived abroad for a couple of years) that there is no absence of people that want to GM and run their own games.
In our 'standard' group everyone has GMed and each one has his/her own styles and favorite systems. My bf is for example our go to ST for Vampire Camarilla/Mage and Wraith. I do the best Vampire: Sabbat/ WH 40k/WH FRPG games, my friend Peter has DnD down to science while Andrew always does one shots of short stories where we play WoD Mortals. Even people who have come to the group from time to time STed/GMed for a while... we had played some Indie stuff with Elsa (Eclipse, My life with Master and Dogs in the Vineyard) and we had even done a Werewolf short campaign (which was sound, its just that we hated Werewolf).
In other groups I always found someone wanted to run a short campaign 'because they had a cool idea' and I walk around having a dozen scenes I want to run in different games sloshing around in my head until one day I get to run those and figure out how to fit them in a short/big campaign or one shot!
|
|
|
Post by SavageCheerleader on Jan 3, 2014 7:48:12 GMT -8
The problem usually comes down to this: Anyone can GM. Not everyone should GM. The group I came up with as a kid had six players, four who would GM; only two of us are worth a shit. The other two...not everyone should GM.
GMing is an art in and of itself, and just like any other, it is not for everyone.
|
|
pjs37
Supporter
Posts: 43
|
Post by pjs37 on Jan 9, 2014 12:53:30 GMT -8
I have to ask is really the system that much of an issue? I mean I am enjoying being a GM because I like seeing what the players do in the various situations they end up in whether by design or not. And I enjoy it when they are still talking about an epic encounter they did that I created that to me is what i enjoy the most. So to that effect I take the "As long as the players are happy then I am happy" approach to the rules. If I want to run a Savage World and everyone else wants to do say Pathfinder then so be it.
The only time I may push back is if you want me to learn a whole new system that is 500pg long for the DM to have to learn and you only want to play it because its shiny big and was on sale. And all you care about is that one class.
|
|
|
Post by Stu Venable on Jan 9, 2014 14:57:34 GMT -8
For me, it depends entirely on prep time.
When I ran DnD4e, I found encounter prep to be pretty lengthy. That's time I could have spent on story or developing interesting NPCs.
If my L5R group came to me and said, "we demand that you now run a game in DnD4e," they'd be looking for a new GM.
|
|
|
Post by The Northman on Jan 9, 2014 17:05:36 GMT -8
Yeah. GM has picked the system in every game I've played, with exception of one time during an idea dryspell when we crowdsourced the basic game idea and system.
|
|
|
Post by ericfromnj on Jan 9, 2014 18:39:57 GMT -8
skizzle, I have totally been there.
Wanted to run a superhero game. One player absolutely refuses to play Savage Worlds. Ended up doing most recent Mutants and Masterminds.
I hate it. Too much to think about when running characters and too much prep time. Sorry.
Ended up running Savage Worlds with one less player because he refuses to give my system a shot after we did his.
|
|
maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
|
Post by maxinstuff on Jan 9, 2014 19:26:07 GMT -8
Ended up running Savage Worlds with one less player because he refuses to give my system a shot after we did his. How did that go?
|
|
|
Post by malifer on Jan 10, 2014 6:46:01 GMT -8
skizzle, I have totally been there. Wanted to run a superhero game. One player absolutely refuses to play Savage Worlds. Ended up doing most recent Mutants and Masterminds. I hate it. Too much to think about when running characters and too much prep time. Sorry. Ended up running Savage Worlds with one less player because he refuses to give my system a shot after we did his. See that's just terrible. I'm very opinionated in what I think a good system is, but invariably someone wants to runs a game I don't think highly of. However I tend to make the most of it, because you can still have fun inn the bits that aren't regulated by system.
|
|
|
Post by ericfromnj on Jan 10, 2014 7:08:58 GMT -8
Ended up running Savage Worlds with one less player because he refuses to give my system a shot after we did his. How did that go? I miss the one player but we have a good group with a fun system that I have time to prep for. (damn kids...) The player and I are cool about it and I promised him in on my white wolf one shot when I get it together because we are making my wife game.
|
|
mysterycycle
Apprentice Douchebag
Living in a van down by the river.
Posts: 50
Preferred Game Systems: Dragon Age, GURPS, Fate, D&D retroclones
Currently Playing: Ryuutama
Currently Running: Marvel Super Heroes (FASERIP) NYC 1940
Favorite Species of Monkey: Chimpanzee
|
Post by mysterycycle on Jan 10, 2014 17:27:14 GMT -8
I had a similar problem back in the day. Shadowrun 2e was what we were playing, and the regular GM really wanted to play for a bit. I GM, too, but could not for the life of me wrap my head around the system. I tried a couple times, but it was slow going.
So my friend converted the whole thing to GURPS. Worked for me.
Unfortunately, I think it's going to have to come down to a significant compromise. I think GM has final say, though, cuz he's gotta do the lion's share of the work.
|
|