Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 24, 2014 4:34:11 GMT -8
I was looking at the Storyscape kickstarter and wonder how we feel about game mechanics being shifted to software. I guess this started when the first rpg computer games came out, but it seems different when the GM is putting the software pieces together and narrating.
How will this affect in-person and over the web gaming? Will this trend continue; will games start being sold as a 20page pamphlet with a disk holding all the mechanics? Besides PC creation, have programs been marketed before to handle mechanics once the game is going? How could someone not done this with Hero or the Australian game, GURPS?
|
|
|
Post by Kainguru on Jan 24, 2014 5:08:29 GMT -8
Most games have character generators but they're always limited by their database and how easy they are to customise. I've seen several implementations of several attempts at software being used to take over mechanics - two problems arise : A) getting it to work smoothly and integrate into play without taking over B) how some mechanics have been interpreted by the designers - often conflicting with 50% of potential users who have opted for variant, and no less valid, interpretations. Additionally rolling dice is half the fun - most helper apps tend to do everything as a one stop solution will everyone watches it scroll down the screen. They tend to remove player agency as a result. Aaron
|
|