D.T. Pints
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JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
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Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
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Post by D.T. Pints on Feb 9, 2014 13:08:41 GMT -8
Great show crew! It was nice to see Dan from Fear the Boot just tap dance all over the place showing off his GM template skills. I've never heard him do that on the show before, great example of collaborative world/campaign building. As always nice to have women on the show (especially with Contessa Con going on and bloodsparrow being on the Argument Phase! cast last night). When's that all LADIES (Tappy voice) Actual Play happening ? . Jackercon III you say ? Murderous Ghosts played live during the streaming of the episode you say ? Oh..you didn't say. Anyway... Kudos to stork for being wonderfully exuberant about actual plays (I love 'em!). A far cry from his days of yore saying that he just couldn't understand why someone would want to listen to someone else's game. I loved that Stu Venable acknowledged the fact that "we've been talking about RPGs for four years and we are kinda putting our dicks on the table with these APs". Yes...Yes you are...and I have to say: Very nice selection: Cheers, Curt
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Post by stork on Feb 9, 2014 13:56:52 GMT -8
I still don't fully understand the fascination of listening to someone else play a game. It seems kinda voyeuristic, like watching someone masturbate.
But I do understand them as a tool to learn about a game, how it's played, or experiencing different GM styles.
"oh you can use your other hand? never thought of that....."
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SirGuido
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Post by SirGuido on Feb 9, 2014 14:08:11 GMT -8
I still don't fully understand the fascination of listening to someone else play a game. It seems kinda voyeuristic, like watching someone masturbate. But I do understand them as a tool to learn about a game, how it's played, or experiencing different GM styles. "oh you can use your other hand? never thought of that....." There are whole websites dedicated to watching people masturbate so... a+b=c.
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
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Post by D.T. Pints on Feb 9, 2014 14:44:48 GMT -8
I've always equated a good gaming session to a good music "jam" session. Each person is contributing adding some aspect that when really rolling the sum is greater than its parts. I like the "feedback loop" idea that you stork bring up. I love to play guitar/mix music/sing etc...and while I do get some information from musicians talking about why/how they play a certain way; in the end I just want to hear what it sounds like. I really enjoy the bantering/pontificating about RPGs but in the end I keep thinking how does all of this actually translate into a game ? Voyeuristic yes. There are some games I don't want the WORLD to be a part of (and neither does my wife ). But when I play a game with friends with the idea that this may at some point be enjoyed/reviled by others it causes a bit of mental shift that in my opinion actually make my games (at least the style that I enjoy) BETTER. Don't make combats boring, be descriptive, keep characters unique, diverse, DIFFERENT from who I am as person. Using a subtle shift in voice, mannerisms etc. All the things that I love about games in general get this little reminder to keep in focus during play. I have no desire to listen to a game where "I hit, you hit, we miss...etc" becomes the norm, nor do I want to really play in one either. I've heard it said sometimes at the end of the day you just want to get through a fucking combat and move on. For me if that is the reigning sentiment its time to call it a day...RPGs are not video games to me and are not meant to be slogged through to get the next Achievement. Combats/dramatic scenes should be just that and I think having a potential "audience" (even if in the end they are non-existent ) helps me maintain that focus. But I also get the idea that "Hey I just wanna hang out with my friends and be myself." And some of my crew have said the same thing, if it becomes more about the creation of an actual play than ACTUALLY PLAYING (DYSWIDT ?) then fuck that shit. Cheers (great cast again & stork I don't think you could have said much to shock those 'booters they are pretty raucous bunch)
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Post by malifer on Feb 9, 2014 16:07:48 GMT -8
I still don't fully understand the fascination of listening to someone else play a game. It seems kinda voyeuristic, like watching someone masturbate. But I do understand them as a tool to learn about a game, how it's played, or experiencing different GM styles. "oh you can use your other hand? never thought of that....." I don't listen to a lot of APs. I have listened to them in the past to gauge my interest in a game before buying. The Walking Eye's Dungeon World podcast really helped get what that game was about. I really dislike audio books. I don't enjoy one person reading me a story I'll just start to zone out. But ever since I was a kid I've loved radio shows, The Shadow, Ellery Queen, Abbot & Costello, etc. I use to buy them on tape and CD when I was younger. I see APs as an extension of that mixed with improvisation. It's crazier than a "who done it" because at any point a player can decide to just set everything on fire. I also have a 45min-1 hour commute. When I'm stuck in traffic listening to a thrashing guitar riff just doesn't strike the right chord with me. So podcasts really help take my mind off the boredom of traffic, when I wish I could be playing. But now that I think of it on the next AP if someone could grab a couple of coconuts for the impending horse riding scene that would be great.
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
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Post by D.T. Pints on Feb 9, 2014 17:04:20 GMT -8
Ready! If you don't like audiobooks but love radio drama...you might like Michael Page reading Lies of Locke Lamora by Scott Lynch. (on audible) that guy has got a giant quiver full of voices.
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Post by malifer on Feb 9, 2014 17:19:19 GMT -8
Ready! If you don't like audiobooks but love radio drama...you might like Michael Page reading Lies of Locke Lamora by Scott Lynch. (on audible) that guy has got a giant quiver full of voices. If I close my eyes it's like he's riding a horse!
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HyveMynd
Supporter
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Post by HyveMynd on Feb 9, 2014 22:13:33 GMT -8
Man. Why is everyone so down on the bipolar doppelganger fox lady? Did none of you read my Monsterhearts Kitsune Skin? That's a perfect character!
Also, I'd never really considered Cortex Plus Marvel Heroic Roleplaying to be a crunch heavy game. Just goes to show you that it's all a matter of perspective.
More stuff that came up while listening. The interior future scenes in 12 Monkeys were filmed in the old Ridgeway Library in Philadelphia, the building that would become my high school (after it got renovated).
Also, I'm going to disagree with the advice to not run time travel games. There is a great rules like indie game called TIme & Temp, created by Epidiah Ravachol (the same guy who created the Jenga tower-based game Dread), that is a total blast to play. The basic premise is that you play temp workers who have been sent back in time with a mission, usually to prevent something from happening or to ensure that it does. It's a lighthearted comedic game that often has the players scrambling to fix things so the don't screw up the timeline, or it ends with them screwing things up so badly that all of time and space collapses in on itself.
The game starts with a skill roll to see how close (both time-wise and location-wise) to your destination you actually land. So things can go sideways right from the beginning.
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Post by Kainguru on Feb 10, 2014 4:01:55 GMT -8
It seems kinda voyeuristic, like watching someone masturbate. /quote] Yeah!!! (ie isn't so many people doing precisely that that has led to the bandwidth famine of the last decade?) Aaron
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fredrix
Master Douchebag
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Post by fredrix on Feb 10, 2014 4:54:57 GMT -8
Also, I'd never really considered Cortex Plus Marvel Heroic Roleplaying to be a crunch heavy game. Just goes to show you that it's all a matter of perspective. . One of the reasons I'm not a fan of Cortex is that it tries to answer the question no-one asked: "give me a system that has all the free-form rules-light goodness of Fate, AND the crunchy dice-rolling we all enjoyed in the Old Skool days" I find the GM has to roll the dice too much. And fading about with which shaped dice to roll is something I could do without. Give me savage worlds' "roll a four" any day. So the correspondent's idea of double-teaming may be a good idea. BUT I have seen some evidence that newbie players take to Cortex better than old hands, for example but not insisting that every character rolls their own action. If more players decided as a group what everyone was doing, and THEN the GM sets the stakes with just one roll, and a player rolls on the whole group action (which I've seen newbie players do) it all whizzes along. ANOTHER TOPIC I am totally converted to the group generating characters together, and will go so far to say that slinging if by email isn't the same. That's how our group used to do it, but when Song of Ice and Fire forced us round the table to discuss it, the interaction was much stronger. I went with a character concept that was NOTHING like what I came out with, but what I ended up with (Marko Salt, captain of the Dornish ship "Fucker") is one of my favourite characters EVER. However, though it's easy to do it with Fate, and a system all the players know well, some players might prefer a few hours quiet contemplation of the rules to generate their character, especially with more complex systems like L5R, SOIAF etc. There is a solution to this conundrum though, get them to practice by generating one or two characters before the group session - the GM then also benefits from some NPCs!
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SirGuido
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Post by SirGuido on Feb 10, 2014 5:30:42 GMT -8
In regard to the first email on the show: You can let people play whatever they want... as long as it fits in the style and feel of your game. I always tell people to make what they want to play and not play whatever they think the party needs. The reason I do that is that I don't want people to feel shoehorned into a role. However, when someone comes to me with a cleric of the god of love who's holy item is their character's boobs and she has to unlace her bodice every time she casts a spell... well no that doesn't fit into my mostly serious, fairly puritan game. So yes anding aside, I will shut them down and say no... start again. In regard to MY email on the show: Gummi Bears was easily my guilty pleasure for many years I remember watching it as late as 1995 when I was 17 years old. I even searched out and watched the entire first season to prep for this con game. The game worked out fairly well, I took a few minutes to explain the basics of Gummi Bears with the juice and everything. I don THINK anyone felt alienated, if they did they never said anything. andreasdavour, Forresst, @cursingbulldog, did you guys feel at all alienated? The reveal wasn't the big thing, the reveal was more because I was afraid no one would play if they knew what the subject was. Am I the only one who almost choked on his lunch when stork said he wanted Stu Venable to play with his ball?
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HyveMynd
Supporter
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Post by HyveMynd on Feb 10, 2014 16:36:37 GMT -8
However, when someone comes to me with a cleric of the god of love who's holy item is their character's boobs and she has to unlace her bodice every time she casts a spell... well no that doesn't fit into my mostly serious, fairly puritan game. What in the Hell is wrong with you people? The cleric of a love goddess whose holy item is her breasts, and who has to unlace her bodice every time she wants to cast a spell is an awesome character concept. In fact, I am now going to adapt that idea for my Sorcerer for our upcoming 13th Age game. You guys wouldn't know an awesome character concept even if it unlaced its bodice and slapped you in the face with a radiantly glowing boob. I think this is a case of vanilla vs. chocolate, fredrix. I think Cortex Plus is an awesome system that is no more crunchy than Savage Worlds or Fate. The point is, while we as gamers may (mostly) agree on the definition of "crunchy", we probably won't agree on examples of crunchy or non-crunchy games. So the definition isn't all that useful, as we can't really agree on a baseline.
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Post by Forresst on Feb 11, 2014 0:44:30 GMT -8
I didn't feel alienated at all SirGuido ! I didn't remember a whole lot from the gummi bears, I think I was either too old or too young to be super into the gummi bears cartoon but I remember liking it. I'd seen enough of it to have a decent grasp of the basic premise anyway
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andreasdavour
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Post by andreasdavour on Feb 11, 2014 1:21:46 GMT -8
In regard to MY email on the show: Gummi Bears was easily my guilty pleasure for many years I remember watching it as late as 1995 when I was 17 years old. I even searched out and watched the entire first season to prep for this con game. The game worked out fairly well, I took a few minutes to explain the basics of Gummi Bears with the juice and everything. I don THINK anyone felt alienated, if they did they never said anything. andreasdavour, Forresst, @cursingbulldog, did you guys feel at all alienated? The reveal wasn't the big thing, the reveal was more because I was afraid no one would play if they knew what the subject was. Alienated? No, It takes more to alienate me!
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Deleted
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Post by Deleted on Feb 11, 2014 6:09:55 GMT -8
I wouldn't say I was to the point of being alienated either. I was a bit out of my element though, but thats hard to trackdown to the gummi bears or that I hadn't played any fate before, but I think I would have gotten the hang of things if faulty internet hadn't gotten the better of me.
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