|
Post by The Northman on Feb 25, 2014 22:11:06 GMT -8
With respect to the whole - regaining ones humanity whilst being a flesh eating abomination - sounds like Workd of Darkness Aaron With regard to Hunger: Zombies Must Feed there's a notable difference. First, no philosophical/ethical pretentiousness or whiny emo-ness. Quite the value judgment you're making there...bad experience?
|
|
Jojo the monkey
Apprentice Douchebag
Posts: 71
Preferred Game Systems: 2FT, BoL, BRP/OpenQuest/Renaissance, d00Lite, Fudge, GDi, Streamline, Ubiquity, Unisystem, V6 Engine, Vortex
Currently Playing: various (D&D 5E, Savage Worlds Achtung! Cthulhu, All Flesh Must Be Eaten)
Currently Running: Call of Cthulhu, preparing: Gunslingers & Gamblers Streamline Edition
Favorite Species of Monkey: Ateles geoffroyi, Alouatta pigra, Alouatta palliata
|
Post by Jojo the monkey on Feb 26, 2014 10:55:05 GMT -8
With regard to Hunger: Zombies Must Feed there's a notable difference. First, no philosophical/ethical pretentiousness or whiny emo-ness. Quite the value judgment you're making there...bad experience? WoD can of course be played whichever way you like, but the text in the books - at least oWoD - expressed clear ideas on what the intended, superior game of Vampire was supposed to be about, and how much deeper and more sophisticated the experience was than that offered by other games in the market at the time. The tone was rather elitist in places. A substantial number of Vampire players took to this elitist attitude, but certainly not all of them.
|
|
|
Post by squeatus on Feb 26, 2014 13:48:12 GMT -8
the text in the books - at least oWoD - expressed clear ideas on what the intended, superior game of Vampire was supposed to be about, and how much deeper and more sophisticated the experience was than that offered by other games in the market at the time. The thing is, I don't think there was a "deeper or more sophisticated experience" from a story-telling aspect at the time. I'm not sure if it was elitist douchebaggery or just excitement that they thought they had a playable system which didn't exponentially grow the amount of dice and paper you needed to play. Kind of like when other people got excited about similar or derivative mechanics like L5R or In Nomine. Vampire, from a setting standpoint, just offered the least resistance to leather dusters and black lipstick, so maybe that's where the emo/elitism thing came from.
|
|
|
Post by The Northman on Feb 27, 2014 16:30:46 GMT -8
Agreed - whatever crowd it might have attracted, the focus on internal conflict and storytelling was pretty different from any other game's presentation. That's only 'superior,' if it's what you want in a game, but WW wasn't wrong in its assertion. That's why the core alignment/role playing mechanic focused so heavily on the downward spiral, which was highly reflective of the addiction prevalent in pop culture at the time, particularly heroin. That's not a game for all appetites, as tragedies tend to do poorly at the box office, but I have no problem with a creator putting forth that his game, subtitled 'a story telling game of personal horror,' ought to be story-focused, personal, and scary.
|
|
D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
|
Post by D.T. Pints on Feb 28, 2014 8:04:30 GMT -8
There was definitely a mentality at the time Vampire arrived on the scene that RPGs were about killing shit and taking its stuff. I remember when I first started reading the books and Call of Cthulhu around the same time that the realization that some really powerful stories could be told with RPGs. Not that I was quite ready to tell them nor were my pack of dudes friends. That was called college...and it involved girls, black lip stick and skin eating. The horror.
|
|