|
Post by askewdragon on Mar 4, 2014 18:49:37 GMT -8
While I have GM'd on a few occasions, I am inexperienced, and have an opportunity to run a game for several kids. The ages are six, ten, 16, and 20, this being the first RPG game for any of them.
I am looking at running a DnD of some version (what I have played most, and have run a few times), likely 3/3.5 with the "We Be Goblins" module, or the Monster Slayers: Heroes of Hesiod which is a rules light version of (more or less) 4e for kids 6+.
What I would like to do is have something that has a vaguely Adventure Time kind of feel and could run episodic sessions of, should they be interested to after the first session.
I am planning to run the game session at the end of the month (March 2014).
|
|
D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
|
Post by D.T. Pints on Mar 4, 2014 20:22:35 GMT -8
The Pathfinder beginner box has numerous supplements that are one session additions that could be used for episodic format. Its also a great treasure box of tokens, dice, battle mat, GM book and player book. I run games with it at the wife's bookstore and it is a shiny hit with the "kids these days"...
|
|
|
Post by squeatus on Mar 4, 2014 22:40:00 GMT -8
+1 for the PF beginner box. It's Pathfinder minus the complexity of AOO's and concentration checks and whatnot, and they've even made a Kid's Track for cons that you can download for free if you want to get the six-year old up to speed.
The cardstock miniatures are really sturdy and have great artwork, which the younger ones (well, and the older ones too) will probably enjoy using to represent themselves.
Really, though, as long as you're telling a story where they can be awesome, the rule set hardly matters at all. My kids (4, 6, 9, and 11) made up their own game and played it for four hours straight the other day.
Savage Worlds may be worth a look, too. Fast mechanics, fast combats...the ability to throw tons of mooks out on the table and very flexible/accommodating when the kids (inevitably) want to change character concepts.
|
|
|
Post by HourEleven on Mar 5, 2014 8:06:08 GMT -8
Check out "First Fable." It's an amazing system designed expressly for teaching kids to game. It's like a strange crossover between a super paired down version of DnD v0 and a minimalist version of Fate. I ran a bunch of adults in the system a little while ago and everyone had a blast. Oh, and it's free: rpg.drivethrustuff.com/product/107399/FirstFable
|
|
|
Post by squeatus on Mar 5, 2014 10:05:07 GMT -8
Check out "First Fable." It's an amazing system designed expressly for teaching kids to game. It's like a strange crossover between a super paired down version of DnD v0 and a minimalist version of Fate. Thanks for that. Grabbed the bundle for the character sheets, too.
|
|
|
Post by askewdragon on Mar 7, 2014 17:29:55 GMT -8
Thanks for the recommendations. First Fable looks like it should work pretty well. Will also help get the older kids familiar with the Dice pool style of mechanic, if they want to try out other games. The other thing I was thinking of was Grimm. The Linear D6 system should be pretty easy to grasp I would think.
The one thing that I'm going to have to be careful of is to not loose their attention; the 6yo in particular can be very... energetic.
|
|