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Post by squeatus on Mar 24, 2014 14:03:06 GMT -8
Always liked Warhammer, never played, even some of the other games like rogue trader when Tappy did a lot of gushing about it. (I didn't manage to avoid GURPS, SW, and a few others) This podcast is expensive to listen to.
Another option if you wanted to try DCC (whee!)/d20/classic D&D would be to just throw out the d20 roll and put in a non-linear roll.
3d6, fumble on 3-4 and critical on 17-18 would get you there. 2d10 with crits on 19-20 would do a pretty fair job, too.
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Post by Kainguru on Mar 25, 2014 3:33:30 GMT -8
That is actually what I meant when I said Linear, if we adjust our target number up or down by 1 it always changes the probability by 5% You could always convert D20 to d100 so you have more incremental tweaking at your disposal - like the original Rogue/Thief skills in Original/1e/2e. Or try BRP - Mongoose's Legend Core is still free I believe and it's based on BRP. You want character lethality? then take a system that meets you needs for Roleplaying, flavour and method of combat and tweak the HP's and/or damage. In AD&D 2e players options 'combat and tactics' they presented a pretty lethal critical system that triggered on a 18+ provided the actual roll (with modifiers) was 5 above the TN. It is brutal set of charts but fun . . . I used them in 1e, but only on natural 20's. There is also a D30 system - yes that's thirty - haunting the interwebs. It appears the have been designed to be 'more tweakable' by using a d30. I haven't got a hold of a copy yet to really comment though. Aaron
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Post by malifer on Mar 25, 2014 5:12:02 GMT -8
(Apparently I'm in a salty, cursing mood this morning.) Or I theorize it just that the Warhammer brings out the worst in people.
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Post by malifer on Mar 25, 2014 5:16:19 GMT -8
That is actually what I meant when I said Linear, if we adjust our target number up or down by 1 it always changes the probability by 5% You could always convert D20 to d100 so you have more incremental tweaking at your disposal - like the original Rogue/Thief skills in Original/1e/2e. Or try BRP - Mongoose's Legend Core is still free I believe and it's based on BRP. You want character lethality? then take a system that meets you needs for Roleplaying, flavour and method of combat and tweak the HP's and/or damage. In AD&D 2e players options 'combat and tactics' they presented a pretty lethal critical system that triggered on a 18+ provided the actual roll (with modifiers) was 5 above the TN. It is brutal set of charts but fun . . . I used them in 1e, but only on natural 20's. There is also a D30 system - yes that's thirty - haunting the interwebs. It appears the have been designed to be 'more tweakable' by using a d30. I haven't got a hold of a copy yet to really comment though. Aaron Legend!!!! One of my favorite things about that system is how PCs can "learn" or "level up" their character. Legend is $1 And some of the awesome completely Compatible RQII books (long story I'm not going into right now) are also only $1.
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Post by malifer on Mar 25, 2014 5:19:37 GMT -8
Always liked Warhammer, never played, even some of the other games like rogue trader when Tappy did a lot of gushing about it. (I didn't manage to avoid GURPS, SW, and a few others) This podcast is expensive to listen to. Another option if you wanted to try DCC (whee!)/d20/classic D&D would be to just throw out the d20 roll and put in a non-linear roll. 3d6, fumble on 3-4 and critical on 17-18 would get you there. 2d10 with crits on 19-20 would do a pretty fair job, too. Expensive...perhaps. There was another podcast I use to listen to where 2 gms pitched how awesome a game was every episode. I bought 2 shitty games and 1 okay game, then promptly realized I hated that 'cast. At least the HJ pitches have been good.
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Jojo the monkey
Apprentice Douchebag
Posts: 71
Preferred Game Systems: 2FT, BoL, BRP/OpenQuest/Renaissance, d00Lite, Fudge, GDi, Streamline, Ubiquity, Unisystem, V6 Engine, Vortex
Currently Playing: various (D&D 5E, Savage Worlds Achtung! Cthulhu, All Flesh Must Be Eaten)
Currently Running: Call of Cthulhu, preparing: Gunslingers & Gamblers Streamline Edition
Favorite Species of Monkey: Ateles geoffroyi, Alouatta pigra, Alouatta palliata
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Post by Jojo the monkey on Mar 25, 2014 10:59:13 GMT -8
That is actually what I meant when I said Linear, if we adjust our target number up or down by 1 it always changes the probability by 5% You could always convert D20 to d100 so you have more incremental tweaking at your disposal - like the original Rogue/Thief skills in Original/1e/2e. Or try BRP - Mongoose's Legend Core is still free I believe and it's based on BRP. (...) There is also a D30 system - yes that's thirty - haunting the interwebs. It appears the have been designed to be 'more tweakable' by using a d30. I haven't got a hold of a copy yet to really comment though. None of those will get rid of the linearity / flat probability distribution. That said, there's a number of d100 options out there in varying levels of crunchiness/complexity. I would say that, in spite of the flat probability "curve", there should be one among them that meets your criteria. I'd personally suggest checking out OpenQuest from D101 Games. Another light and wonderfully to-the-point d100 option that I've personally grown to like a lot is BareBones Fantasy from DwD studios. For a little bit more crunch/complexity, take a look at the new Magic World from Chaosium. All of these games are self-contained so you don't need to pick up a separate rulebook, and supplements, if available, are entirely optional.
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Post by Kainguru on Mar 25, 2014 13:50:16 GMT -8
You could always convert D20 to d100 so you have more incremental tweaking at your disposal - like the original Rogue/Thief skills in Original/1e/2e. Or try BRP - Mongoose's Legend Core is still free I believe and it's based on BRP. (...) There is also a D30 system - yes that's thirty - haunting the interwebs. It appears the have been designed to be 'more tweakable' by using a d30. I haven't got a hold of a copy yet to really comment though. None of those will get rid of the linearity / flat probability distribution. That said, there's a number of d100 options out there in varying levels of crunchiness/complexity. I would say that, in spite of the flat probability "curve", there should be one among them that meets your criteria. I'd personally suggest checking out OpenQuest from D101 Games. Another light and wonderfully to-the-point d100 option that I've personally grown to like a lot is BareBones Fantasy from DwD studios. For a little bit more crunch/complexity, take a look at the new Magic World from Chaosium. All of these games are self-contained so you don't need to pick up a separate rulebook, and supplements, if available, are entirely optional. Yeah, again though 'The Dice are Linear The Mechanics Are Not' . . . a 33% chance to succeed out of 100 is not a linear/flat probability - it's 33% leaving a 77% chance of failure. Only if every increment from 1 to 100 (or a similarly equally distributed division eg: each and every 5% or 10% or 25%) has a distinct and differentiated result with equal chances for failure/success will the probability of the mechanics be flat/linear. In any mechanic you are manipulating the probabilities, the nature of the randomiser makes no odds except to make the calculation inherent in the mechanic harder or simpler. Once those randomisers roll the probability is set. With a bell curve randomiser the TN tends to be based on probabilities either side of the mean/median/mode eg: Traveller the base TN is 8 where the mean/median of the 2d6 distribution is 7. . . the same probability can be generated with linear randomisers. Really, this sort of odds generation is only important in a very different set of games . . . the ones played in a casino where the the 'winning number' is based on favoring the house while giving the illusion of favoring the punter. In fact a good comparison of gambling and probabilities is comparing the likes of craps and two up (bell curve) to roulette (linear), in the long run the house will fuck you equally hard in either game. Aaron
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Post by Arcona on Mar 26, 2014 1:25:19 GMT -8
(Apparently I'm in a salty, cursing mood this morning.) Or I theorize it just that the Warhammer brings out the worst in people. You do have a point there... In a recent WHFRPG game we played the 6 PCs ended up in prison... not realizing in what deep shit we were in we started to stage an insurrection in order to try and escape. That included killing a prison guard and stealing his keys and unlocking another 8 prisoners to use as fodder. Then me and another player hear heavy footsteps of armored men approaching for both sides (the rest of the PCs only heard them from one side). Realizing how quickly things would turn bad the two of us quickly re-enter our cell, lock ourselves in and throw the keys next to the others outside. A dozen heavily armed guards show up from each side and we promptly yell. "There! There! They killed poor Olaf and are trying to escape! The one in the yellow is the ring leader"...
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Mar 26, 2014 7:47:31 GMT -8
Arcona I like to call those the "golden grim dark moments" that would have had us stomping off in a huff when we were teens but now we just call each other "fucker!" and laugh and hope that the tables will be turned next time. My mighty outlaw chieftain eventually went mad from all his near death experiences that he sent his outlaw band into a death trap from the paranoia that they might be out to get him and the subsequent fear of the wild, open left him in a small room in a city Howard Hughes style (nails growing out, jars of pee). And that just how his story goes. What a hero.
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Post by kaitoujuliet on Mar 26, 2014 10:13:04 GMT -8
a 33% chance to succeed out of 100 is not a linear/flat probability - it's 33% leaving a 77% chance of failure. 67%, actually. Otherwise you end up with 110%. (Yeah, I know, but someone had to say it! )
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Post by Kainguru on Mar 26, 2014 10:31:28 GMT -8
a 33% chance to succeed out of 100 is not a linear/flat probability - it's 33% leaving a 77% chance of failure. 67%, actually. Otherwise you end up with 110%. (Yeah, I know, but someone had to say it! ) Doh . . . That's what happens when you use a phone at work, yep so 67%. (Gotta stop replying to posts when I'm at work . . , juggling coffee, a cig, finding reception and watching the time while trying not to have to explain to colleague's why I'm frequently giggling at what's on my phone = math brain not very good) Aaron
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newyorkjoe
Initiate Douchebag
Posts: 16
Preferred Game Systems: Savage Worlds, Palladium, BRP, 0e/1e
Favorite Species of Monkey: undecided
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Post by newyorkjoe on Jan 3, 2016 9:49:13 GMT -8
I was just wondering if the original poster ever selected a new system?
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