tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
|
Post by tomes on Mar 17, 2014 22:20:25 GMT -8
I'm about to start running a DW campaign in the coming weeks. Most of my players played in a recent Savage Worlds campaign I was running, and we used miniatures. I don't get too fiddly with the mechanics so it's mostly for the fun of minis.
I've been happy with how we used minis in the last campaign, but I just get this feeling that DW doesn't really lend itself to minis very well.
DW officianados: can minis work or should I plan to ditch them for this set of stories?
|
|
HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
|
Post by HyveMynd on Mar 18, 2014 3:01:20 GMT -8
You can totally use miniatures to play Dungeon World, I just wouldn't also use gridded maps. Just use the miniatures to give everyone t the table a relative idea of where everything is rather than making them exact positions.
|
|
tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
|
Post by tomes on Mar 18, 2014 12:35:21 GMT -8
I knew this little alley in the forums would attract the dirty hippie types. The few DW games I've played had no miniatures, so I wasn't sure if it was just my personal experience or a general thang. Thanks hyvemind! I will trudge on with more confidence now.
|
|
HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
|
Post by HyveMynd on Mar 18, 2014 16:48:36 GMT -8
I run most of my games, dirty hippie or otherwise, without gridded maps or miniatures. Part of that is because it forces me to get better at describing things to the players, but also because it breaks the players of asking how many squares they can move. If I wanted to use squares or hexes for movement, I'd play a boardgame.
I do sketch out quick maps when things get confusing. Just a simple box for the area, a couple of dots for the baddies or notable features, and Xs or Os for the PCs. "Here's the dingy underground bar you're all in (draws a big rectangle), here's the front entrance (draws an arrow through one side of the box), and here are the four Nazi soldiers that just walked in (scribbles for dots near the door). Where are you guys?" Like that.
We're currently playing 13th Age online, and have not used a map yet. However I am struggling a bit to visualize things, as we're doing large battles (our PCs are in charge of a mercenary company) and where things are at any given time matter. For this week's session, we'll be using ungridded maps and tokens just so everyone has a better idea of who and what is where.
|
|
|
Post by guitarspider on Mar 20, 2014 22:11:50 GMT -8
As long as the miniatures are about clarifying position, so the players know how to act in the fiction, minis are completely fine. You might say they're just an extension of "draw maps, leave blanks." When I draw maps, I often say "you're here" and mark the map as well, you can absolutely just put down miniatures instead.
If the players fall into a "I'm here so I can't do that" way of thinking because of the miniatures, you probably need to shake them out of that.
|
|
tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
|
Post by tomes on Mar 21, 2014 8:19:11 GMT -8
If the players fall into a "I'm here so I can't do that" way of thinking because of the miniatures, you probably need to shake them out of that. Oh good, I think I've trained them out of that during the last campaign I ran for them, so hopefully this shouldn't be an issue. I'll keep those things in mind.
|
|
tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
|
Post by tomes on May 21, 2014 19:10:24 GMT -8
I did end up using miniatures for a quick camp ambush, and it worked out just fine. It was all loose and fun, with two PCs that are fairly new to the hobby, and I got to enjoy them being wowed by the components, without any nit-picking on mechanics. I think this would work for all my PCs pretty well, but can see that for someone who is a hardcore war gamer, or out to win, maybe not so much.
|
|
|
Post by HourEleven on May 22, 2014 9:19:57 GMT -8
I haven't tried it in DW, but I had great success with minis in Fate so I can't imagine it'd be that crazy-different.
Fates concept of "zones" works so well that I even adapted it to Gurps in one campaign I'm running. You can use a map of the zones and use the minis to just show who is in what zone. It doesn't hurt the narrative at all because you aren't counting hexes, facing doesn't matter, it just lets you know who is a threat, who will be a threat, etc.
|
|
HyveMynd
Supporter
Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
Favorite Species of Monkey: None
|
Post by HyveMynd on May 23, 2014 17:04:07 GMT -8
Fate's zones would work in Dungeon World with no problem. So would the close/near/far range bands from 13th Age. Just something to show that you can reach this guy over here with no effort, but that guy over there is farther away. You might need to Defy Danger to get there in time, or to not be off balance or out of breath when you get there.
|
|