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2d10
Apr 27, 2014 4:15:49 GMT -8
Post by Kainguru on Apr 27, 2014 4:15:49 GMT -8
Try using an iPhone - just as bad if not worse. What I meant was it's a mechanic or tweak that complements the established dice mechanic of, in this case, D20. This, as opposed to it being a feat/skill/character development/whatever is best used to describe it mechanic of disads (cf GURPS, SW etc) that it has been confused with. Aaron Android for the win! And yes, they used a stupid name for the mechanic that was already in use in the industry for something else. Bear in mind they're missing the merit/flaw - ad/disad - edge..... Flavor mechanic from their game entirely. Though I guess 'feats' could be considered a form of 'edges' But back to the proper topic, the 2+d20 and 2-d20 mechanic is a lot of fun for players and GM. The thing is you're going to get some players who try to game it by being over the top. You'll need to use some gm restraint unless you want it becoming cheapened and every attack having 'the advantage'. Personally I reserve it for extra special situations and places where the narrative would dictate that one side is in fact at a distinct advantage. Sent from my Nexus 7 using proboards The 'other' mechanic (edge/disad/flaw/etc) may still make an appearance . . . in one of the bolt on 'modules' because it did appear in AD&D 2.5 - The 'Skills & Powers' Players Option for 2nd ed Aaron
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lightningcat
Initiate Douchebag
Posts: 29
Currently Playing: Pathfinder, D&D 4e
Currently Running: Transformers, Pathfinder
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2d10
Jul 4, 2014 13:18:21 GMT -8
Post by lightningcat on Jul 4, 2014 13:18:21 GMT -8
I'm of the opinion that using the 2d10 system is the better way to run d20 games. I started using it in my last Pathfinder game, where several of the players had previously had bad experiences with d20. And they all loved it, it made crits more fun, and fumbles more entertaining, although both were less common.
I personally skip the roll to confirm a critical hit when using the 2d10 system, as the odds are already shifted enough. I also let keen and Improved Critical stack, so that high crit build characters can do so with regularity.
As for not being as good for martial characters, that is complete bullshit. The 2d10 system works better for them as long as they are going against enemies within a +5 difference of themselves. This also applies to saving throws, which most martial characters suck at. Spellcasters can go an entire campaign without making an attack roll if they want to and still be effective in combat, but martial characters don't have that option. And if the player is like me or Stork, then having a bellcurve to help you is a godsend.
I've not looked at any of the D&D 5th info, so I haven't added anything like that to my game. But is sounds like it would be a good way to further improve tilt the advantage to one side or the other with roleplaying choices.
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