|
Post by Kainguru on May 1, 2014 9:20:01 GMT -8
"Whores to do it"? . . . W.O.T.C? Change one word and it still works - Whores of The Coast (which makes Hasbro their pimp) Aaron That is wildly accurate. Hasbro "turns out" all their IPs for that mad dolla'. So the next step in Branding and Game Immersion would be a Hasbro run Lap Dancing Bar with WoTC employees dressed as dragons and stuff - D&D StripClub : 'Damsels & (and guys with) Drag-on' Aaron
|
|
|
Post by greatwyrm on May 1, 2014 18:10:40 GMT -8
The last time I looked at one of their detailed quarterly reports, they were making ridiculous money putting the word "Monopoly" on things that weren't games of Monopoly while WotC as a division didn't even get their own line item.
|
|
|
Post by rickno7 on May 16, 2014 8:17:46 GMT -8
Its like Nintendo.
I have not bought a Nintendo system since the N64(and that was bought with heartbreak money I was saving up for my first girlfriend's valentines day present... that was no longer needed). Their games haven't really targeted me or interested me in many a year(like 4th's encounters sessions doesn't interest me). I find things they do to be ridiculous and I think the Wii as a whole did a disservice to the industry(draw a parallel of this to 4th D&D).
But I do not want a world without Nintendo. They serve a purpose, and when they do target an audience, they tend to do well with it. In the same way, I have hope WOTC will succeed. Their failure and disappearance will have a much larger negative affect on the industry than the positive changes their success would bring.
|
|
|
Post by Kainguru on May 16, 2014 9:40:25 GMT -8
Yeah, I was cruising the youtubes for stuff and came across the '[insert minor celeb group] play D&D' vid cast. They were playing 4th and had all the cards and minis and a large battlemap/encounter map. It looked less like a TTRPG and more like Cludo - yeah the set up was artificial and a convenience but I felt it did a real disservice to the actual genre in its portrayal ie: that magic ingredient that makes TTRPGs unique was missing Aaron
|
|
|
Post by HourEleven on May 16, 2014 10:30:23 GMT -8
I'll be honest, I haven't looked at any of the NEXT stuff since the initial announcement and by now I'm so in love with the game I invented in my mind based off those early announcements and interviews; I don't even know what to expect - and I don't want to.
The very early stuff mentioned a "fully modular" system being the only way to appeal to the old timers all the way through the mmo players.
So now, when I think of NEXT, I imagine a streamlined and updated version of B/X with room to plug in an optional set of basic skills, or a huge set of skills covering modern social systems and other junk; or a modular plug in with simple miniature rules, or a separate plugin with insanely complex war game style minis combat. And open game license to make your own modular systems (vehicle combat, siege mechanics, etc.).
It would be the GURPs of DND editions - suited to all campaign needs. I'm pretty sure I haven't heard anyone mention modularity since before the beta started - but I can dream...
|
|
|
Post by rickno7 on May 16, 2014 10:54:32 GMT -8
From what I"ve read, "Modular" is just the new code word for "extra rule books". So basically they make their new D&D where they step it back toward a 3.X era, add in a new "narrative based" skill and background system(that is still tied to actual game stats), and everything else. Then, anyone that is upset that its not enough like older editions or not enough like newer editions, they say "we got a rule book coming where you can modularily plug in the rules to make it more like your edition"
I do like the system itself from what I saw in packets. I think its a better evolution of D&D from 3 to Next than 4th ever was. If it was released after 3rd, I'm not sure we'd have as huge a split as we do, resulting in Pathfinder. I think 3rd would have ended up more like 2nd, it would have its die hards, but not nearly enough to support putting a new company on top.
|
|
|
Post by HourEleven on May 16, 2014 12:45:41 GMT -8
Yeah, I was afraid they meant "modular" like 3rd was "modular" - meaning "dozens of books with hundreds of classes and feats that will drive your GM insane."
|
|
|
Post by Arcona on May 26, 2014 1:37:10 GMT -8
No point to start that again but I never understood the hate and issue with splatbooks.
Unless you were playing pick up games in a random local shop, how was this ever a problem? You had your group with 'rules' established on what was in and what was out regarding splatbooks and that was that. I found myself some times as a GM wanting to USE splatbooks because I found something interesting I could use for the 'bad guys' only to have the group tell me 'no... no... we aint using Complete Divine. Its too overpowers. Unless if you want us all going for clerics with Divine Metamagic' which ended up with further allowing some books but taking only some parts of them...
|
|
|
Post by heavymetaljess on May 28, 2014 5:49:05 GMT -8
...I never understood the hate and issue with splatbooks. ...You had your group with 'rules' established on what was in and what was out regarding splatbooks and that was that. I don't know how it is in 3rd and 4th edition, but in the beginning of most 2nd edition splatbooks it says to check in with your DM before using anything in the book to be sure they want it in their game. We've just always done this and never had any problems. If you really feel they're overpowered, you can always just use part of a splatbook: "I've printed out the 1st level spells from The Complete Book of Necromancers for you to pick from, but don't count on anything else being in the game and please don't read the book."
|
|
|
Post by Arcona on May 28, 2014 7:36:20 GMT -8
I dont agree with the dont read the book statement but otherwise we are in agreement. What is wrong with them reading the book?
|
|
exwingzero
Initiate Douchebag
"I punch the kid..."
Posts: 4
|
Post by exwingzero on May 28, 2014 17:11:52 GMT -8
I've been playing next for awhile now as well as having run a game in it for a bit. But before I get started 4th was my first edition, so I'm coming at it from an interesting place though I play with a range of people (from newbies to veterans).
I really really like 5th. The play test made every class feel special and powerful. The characters were easy to build by hand, and the mechanics of each were easy to wrap your head around. You just have to read the book... You can make a character who can't do anything but that's really on you not remembering. So far feats have been relegated to a fair trade off, either them or stat boost. And multiclassing is not the horrible ordeal that is was in 4th. It's pretty basic.
The combats times can vary. I had one game where we went through half a three tier dungeon with traps and fights and all in about5 hours (and it was challenging but fun). And another time I was in a fight that lasted an hour because it was setup incorrectly.
This system (and by extension, your game) depends greatly on the DM. They need to know what they are doing in order to not screw over the party, which is much easier than with 4th believe it or not. Both in combat and out of combat.
My 2¢ on the modular aspect, they have said in many places that all you will need to run is the Big 3. My hope is that the settings are what are modular. And that they come out with something other than Forgotten Realms very quickly.
|
|
|
Post by heavymetaljess on May 29, 2014 5:32:16 GMT -8
I dont agree with the dont read the book statement but otherwise we are in agreement. What is wrong with them reading the book? It's actually a "DM Only" type of book. I think he wants to save all the higher level necromancy spells to be something only a cabal of magic users named The Untouchable Magi have access to since general magic is very taboo is our game world and necromancers are literally burned at the stake. That way, if I don't read the book, I'll be surprised by the interesting extra spells they have in their tomes. No one in our group has ever played a necromancer so we've never had a reason to read that particular splatbook in the past. I like the idea of trying to preserve some mystery. I kinda had someone spoil it for me a bit, though. I now know that there is a 2nd or 3rd level spell named Rain of Blood... so I'm pretty much on the war path to find access to it in our game.
|
|
|
Post by Kainguru on May 31, 2014 2:14:11 GMT -8
Well it appears the 'modules' for dialling up or down the core rules will be in the DMG. I hope they do make setting specific 'rule modules' - the first they should resurrect (FR is a given) is GreyHawk - with the clock turned back . . . ie: leading up to the Wars with no set canon for what happened next . . . Aaron
|
|