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Post by Houndin on May 12, 2014 3:44:46 GMT -8
There's a new book being worked on by Gnome Stew on improv as a GM. These are the same guys who published Never Unprepared. It should be really good if they keep up the tradition.
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Post by Kainguru on May 12, 2014 4:12:15 GMT -8
That sounds exactly like what is needed. Though with geeks/nerds/etc there is always the risk of 'it's one thing to be self-aware enough to identify ones own weaknesses it's another to actually accept outside help to solve them'. But, if their new book is as good as I hope I'm pretty sure he'll read it . . . if I buy it .
Aaron
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Sent from my Surface 2 using Tapatalk
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Deleted
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Post by Deleted on May 12, 2014 4:15:10 GMT -8
I wonder if it would be worth trying something like the Once Upon A Time card game with him, the entire point of that is to improvise a story together off of your prompt cards but given everybody else is also trying to do the same he may feel less like everybody is just sat there waiting for him to say something.
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Post by jazzisblues on May 12, 2014 21:14:30 GMT -8
I wonder if it would be worth trying something like the Once Upon A Time card game with him, the entire point of that is to improvise a story together off of your prompt cards but given everybody else is also trying to do the same he may feel less like everybody is just sat there waiting for him to say something. In general I advocate a lead by example mentality. If he sees a better way to do it and if it is clearly a better way, human nature will induce him to follow suit. JiB
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
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Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on May 13, 2014 7:06:26 GMT -8
Or play a Dungeon World game for a few sessions where everybody gets to utilize some elements of improv to create their characters, their backstory, the world, the plot...EVERYTHING. I now try to put elements of this in all of my games. Why should I do all the work ?
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Post by The Northman on May 14, 2014 23:20:30 GMT -8
I've kept a sort of 'file footage,' cache before, full of places and npc's I could pull out when I needed them. A few times I didn't have a great fit but just went with it - one of my more fondly remembered NPC's was a guy who was supposed to be the next random warrior type I needed and ended up being the owner of a store instead. Likewise, The Adjective Animal Inn had a franchise in every town.
I'm pretty comfortable with improvisational GMing, but a small amount of prep to cover your basic bases can make it feel a lot less like improv and more like plugging in modules.
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on May 15, 2014 7:03:52 GMT -8
Last night me and the wife played GLOOM. (Don't worry we use safewords.) GLOOM: By Keith Baker. Atlas Games.What a fantastic card game. Great design, lovely art, I think The Weaton reviewed it on Tabletop. In it you play a victorian-ish family and try to have as many horribly unfortunate things happen to them as possible before the others have tragic events unfold upon their family. I got to play the side show family with such charming characters as Mr. Giggles the Clown and Thumbelisa the mediocre opera singer. Anyway the game encourages players to unfold the tragedies upon their family in a narrative/story teller fashion. Just building off of each others stories is incredibly fun and the inspiration you get from the various cards really helps develop some lovely improvisational tales. My wife who often is rather quiet and overwhelmed by most RPGs and their rats nest's of rules really shined with this game. That's when I realized that this one and the Storyteller game (I think @whodo mentioned it) are really damn good exercises to develop GMing skills. Check it out.
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