wellmoustachioed
Initiate Douchebag
Posts: 23
Preferred Game Systems: Trail of Cthulhu, FATE, Dungeon World
Currently Playing: Diaspora in Fate Core
Currently Running: Trail of Cthulhu
Favorite Species of Monkey: Proboscis
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Post by wellmoustachioed on Jul 23, 2014 9:48:42 GMT -8
There's no Gumshoe section, so I'll drop this here.
I'm helping a friend run an Ashen Stars game. I've run Trail of Cthulhu, so I know the system, but we're both relatively new to running a scifi game. The main thing that throws me is the huge overhead of a scifi setting: races, ships, equipment, etc. What are some good tips to getting the players invested in the setting? Any pitfalls we should watch out for?
The GM is going for a Firefly/Farscape/Alien feel. Less pew-pew-pew raygun, more wonder and horror.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 23, 2014 13:03:11 GMT -8
I've not run as much Sci-Fi as I'd like but for the Firefly/Farscape feel I'd suggest the following: 1. Keep the players on the move so that no one location becomes too familiar. Having them be on the run / a cargo crew / explorers works well for this. 2. Make all the planets or races distinct and don't bother being subtle about the differences if you want the players to remember them. Depending on the group you could get them to describe the basic features of planets / races they want to encounter. It may even be a good idea to get them to do that as part of creating their characters then use the character as an archetype of the race. 3. If you have a lot of races make sure one of them stands out as the big bad of the setting, even if they're not the main antagonists of the plot.
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