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Post by Deleted on Feb 22, 2012 4:52:06 GMT -8
Listening to the Happy Jack's RPG Podcast backlog (season 5) there was an emphasis on getting honest feedback from players after a game. This caused me to wonder, has anyone drafted a questionnaire with some sensible questions (not specific to a particular system), or do I need to start from scratch?
Also, what about feedforward from players *before* you start planning your scenario in detail? Has anyone already drafted questions for that?
Your thoughts & examples would be appreciated. Many thanks.
Kind regards, Lindsay Jackson.
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Post by Deleted on Feb 22, 2012 5:10:16 GMT -8
I haven't made one, but Lindsay, if you do make one from scratch, please share it! Because I could definitely use something like this for my group!
--Pukka Tukka
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Post by Deleted on Feb 22, 2012 5:58:36 GMT -8
Getting even more ultranerdy, has anyone tried using an exit poll for leaving players, or kept satisfaction statistics for any period? If so, was it useful?
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Post by jazzisblues on Feb 22, 2012 7:27:42 GMT -8
I've never taken this measure myself. I generally prefer a more free form exchange with players about what is and is not working for them. That said, if I were going to craft a questionnaire about the game I think I would try to keep it open but give them enough to spark their thoughts. So direct but leading questions would be what I was trying to accomplish.
I would also submit that if I have a player who is afraid to tell me what they think about the game then we have a worse problem than whether they liked the game or not. I don't EVER want anyone to feel like they can't come to me and tell me what they think even if (especially if) it's criticism of something I'm doing.
If I have a player that I think is struggling with the game in some way I'll go to them in private and try to figure out what I can do to help them feel better or what I can do to fix the problem at hand.
As always, just my 2 krupplenicks on the subject, your mileage may of course vary.
JiB
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Post by inflatus on Feb 22, 2012 13:33:26 GMT -8
Free form is the way to go as JiB stated. In my experience most players have two levels of comfort in sharing criticism and critiques. The first is what everyone sees before, during and after the session. It is a flowing discussion about the system, adventure and the like. The other is the discussions when no one else is present. Some players feel like they do not want to hurt someone's feelings. This is not always the reason though. Sometimes players feel like their input is personal. It is a good idea to welcome all forms of feedback. If the you can keep the communication lines open then there is nothing that can stop your group.
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Post by Deleted on Feb 23, 2012 3:31:36 GMT -8
Good thinking, putting detailed questions on paper is probably not a good use of possible gaming time! Thanks for your thoughts.
Kind regards, Lindsay Jackson.
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Post by Deleted on Feb 23, 2012 5:10:03 GMT -8
I agree that, ideally, you just go free form. The reason I'm interested in this questionnaire idea is that I have players that are pretty much "fine" with everything. Despite solicitations both in group and in private, I get *very* little feedback of any sort, positive or negative.
So my hope is that something with more direct questions might get their responses flowing a bit more.
We'll see. As part of the recovery from the last disaster session, my group and I will be discussing this very point, so maybe I can instill in them a desire for more two-way communication.
--Pukka Tukka
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