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Post by Bill Roper on Nov 18, 2014 18:17:17 GMT -8
Attached to this thread are random tables for use during character generation, during play for scenario ideas, and outfitting characters and NPCs. Odd JobsA huge d66 table of pick-up work that players can find with numerous plot thread ideas which can also be randomly generated. Weapons (Melee)A basic list of Star Wars universe weapons for when you get close up and personal during combat. Weapons (Ranged)A basic list of Star Wars universe weapons for those who like to deal damage from a distance.
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Post by weaselcreature on Jun 10, 2015 8:20:35 GMT -8
Your Heavy Repeating Blaster has an auto rating of 3. With auto, you roll the dice and pair them up as you like, so this means 3 dice, take 1 pair, but you still have a lone die. The Core book auto weapons are all either 4 or 6.
So either: that lone die is ignored (basically roll 3d6, drop the lowest), giving you a better chance to hit a single target; was that your intention? Or perhaps bump it to Auto 4, so you can get 2 potential hits?
Also, the Core book doesn't say anything about AP; you have a few types of AP weaponry. What do they do? Completely ignore armor? Partially? Does SAP (all slug throwers) not work on some types of armor?
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