Muddyboots
Apprentice Douchebag
Posts: 83
Preferred Game Systems: Callofsavagetoon 5ERPS
Currently Playing: Pla-Ying, wazzat?!?
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Post by Muddyboots on Nov 20, 2014 14:56:26 GMT -8
Many of us are GMs or are aspiring to be GMs. What do you see as the responsibilities of Players?
Obviously, Show up on time, with your game stuff (Including Character sheet!), Clean, Wanting to be there and ready to play.
What else? Why? What NOT to do?
Discuss.
Muddyboots
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Post by stork on Nov 20, 2014 16:57:56 GMT -8
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Muddyboots
Apprentice Douchebag
Posts: 83
Preferred Game Systems: Callofsavagetoon 5ERPS
Currently Playing: Pla-Ying, wazzat?!?
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Post by Muddyboots on Nov 20, 2014 17:29:50 GMT -8
Excellent find! I listen to the E-mails on the podcast and cringe sometimes. It seems like there are a lot of people who need to print that list and staple it to a few players.
The phone thing gets me in particular. If you might need to take a call mid game, let me know ahead of time!
I removed a player from a game because of bad table manners a couple months ago. There were several warnings and a couple of frank talks. I know its hard for a lot of people in our RPG community to have the talk, let alone boot somebody. It's a function of personality, age and experience. Maybe some grognard stories of doing this, with commentary on doing it well, could help people.
Muddyboots
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Post by kaitoujuliet on Nov 20, 2014 19:12:51 GMT -8
When a GM pitches a game to you, either make a character that will fit the game or tell the GM in a calm and polite manner that you're not up for playing that concept. Do not remain silent and then make a character that wrecks the premise.
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Post by archmagezemoc on Dec 1, 2014 7:43:53 GMT -8
All I ask is that players don't try to derail the game, at least try to make choices in characters, and to have a reasonable understanding of the rules. In my local area asking for more than that only leads to dissapointment, and when they go beyond that it's a wicked sick surprise
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Post by HourEleven on Dec 4, 2014 17:54:21 GMT -8
When a GM pitches a game to you, either make a character that will fit the game or tell the GM in a calm and polite manner that you're not up for playing that concept. Do not remain silent and then make a character that wrecks the premise. I don't know how many Fear the Boot fans there are out there, but their idea of the "group template" solves so many of the problems of characters not fitting the game, or characters not having a reason to stay together. In games that don't start with the group template, I try to be blatant about what the themes of the game will be and I expect the players to at least try and embrace the theme (it's a social and political game, stop stabbing people, etc.)
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