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Post by newsteinleo on Jan 6, 2015 13:39:57 GMT -8
I am looking into building a game based off of the anime Sword Art Online (it's on Hulu and netflix if you don't know it). I want to skip most of the tv shows canon, but use its basic premise of people going into a video through some kind of mental interface. The idea is, a player makes a basic human character that will enter into the video game world. Then, based off of character class or what have you, that basic human is augmented. In other words the player makes a 100-200 point character, then another 50-100 point augmentation. The augmentation would be skills that the character's character would have as a result of being in the game. The interesting challange is how do expearances in and out of the game world affect the character vs the augmentation in terms of experience points and such? For example, If a character in the game world learns better persuasion is that an in game mechanic and it only affects the augmentation, or because it's a social skill, translates bake to the human character sheet? And what about a character learning a martial art, does that skill carry into the game or does the game restrict out of game skills? I am looking for any kind of thoughts or ideas the community my have on making this type of premise work. Any technical input about using GURPs for this idea, or whys to make this premise fun for the players.
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
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Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
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Post by D.T. Pints on Jan 7, 2015 6:55:06 GMT -8
I just started watching this and its pretty decent anime. Its like a 2014 version of Guardians of the Flame. (Wherein role playing gamers get sucked into the fantasy world of their game).
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Post by mook on Jan 7, 2015 7:30:36 GMT -8
The anime sounds cool -- I dug the Guardians of the Flame series when I was younger, I'll have to check it out! GURPS-wise, using templates and lenses should make this pretty simple... make the PC as normal, and add a specific template for when he's in the video game. For experience, my first thought would be to maybe allow normal progression "both ways" for mental/IQ skills, but double cost for physical/DX skills. So, you could spend CP to improve mental skills on your "out of game" sheet, even if the training took place inside the game, and also improve mental skills on your "in the game" sheet, even if the training took place in the real world. Physical skills, though, only transfer at half... so, if you train at using a sword in the game, whatever points you spend on the "in the game" sheet only count for half on the "out of game" sheet; if you train at climbing in the real world, whatever points you spend on the "out of game" sheet count as normal, but only count for half on the "in the game" sheet. Does that make any sense? I'm tired, and haven't left work yet
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Post by ironnikki on Jan 8, 2015 9:11:52 GMT -8
I think that the decision about what skills transfer between in-game and out-of-game is going to be group dependent. I'd talk with the group about what they think, and see how they want to play it. A lot of this is going to depend on whether play will focus on one world over the other. After all, if they're only going to be out-of-game 10% of the time, it might be a moot point.
If it were me, here's how I'd do it: In SAO, Kirito's skill with a sword transfers over to real life (after he gets used to the different physics). So, you could make it such that all skills are transferrable, but certain abilities aren't. Things like flight, sword skills, and alchemy don't exist in the real world. Things that require their own skills, like flight and alchemy, might be cheaper than normal since they're only available in-game.
This is a quick and dirty way of doing it, and doesn't really take into account the tools that GURPS provides. Mook's suggestion makes better use of the system to achieve your goal.
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carrollesque
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Post by carrollesque on Feb 5, 2015 9:50:16 GMT -8
One of the things I really liked about SAO (especially the first season) is the amount of thought the creators put into the mental and social ramifications of having a bunch of people trapped in a video game. As in, when death becomes a real possibility, not everyone's gonna be down for traipsing into a dungeon to try and kill a boss. Most people are gonna become blacksmiths and such. If I were you, I'd focus heavily on that aspect of it, starting from the point where everyone finds out their trapped, the ensuing chaos, figuring out how to survive in this new world, all that great stuff.
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Post by Fiona on Mar 12, 2015 21:04:26 GMT -8
I have mixed feelings about the show depending on the mood I'm in, but I love the character designs, and good heavens are the fight scenes spectacular.
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christheabject
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Post by christheabject on Mar 13, 2015 16:16:01 GMT -8
Ok, have you thought of Log Horizon. Much of the same concepts, adventurers are reborn but forget the real world with each. Check it out for another option.
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Post by uselesstriviaman on Mar 14, 2015 16:49:10 GMT -8
You guys are making me want to actually check out this anime, based upon the Guardians of the Flame comparisons. Loved that series. Tangent: For those who enjoy the people-transported-to-a-fantasy-realm genre, I highly recommend Mickey Zucker Reichert's Bifrost Guardians series. It's been around almost as long as Guardians of the Flame, but it was another series that I just couldn't put down.
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