I need an idea!
Feb 9, 2015 12:58:24 GMT -8
Post by juberberry on Feb 9, 2015 12:58:24 GMT -8
So I tried to send this in time to be addressed on Saturdays 'cast but it was 6AM Saturday and I had a feeling it would not make it.
I need some ideas for a game I have coming up this Thursday and I am drawing a complete blank. This necessitates some explanation.
I am just starting up a D&D 5e game in a homebrewed setting that my players and I constructed using Microscope. Think Steampunk meets Lord of the Rings meets Final Fantasy's "Magic Technology". It will be a high fantasy campaign with floating cities, islands that fly through the sky, airships, and all sorts of crazy. My players wanted something completely opposite after our 2 year hard Sci Fi Traveller campaign.
My players all started their characters at level 3 and so we used microscope to outline their first 2-3 levels together. The "conclusion" to the microscope was that one character dies in self sacrifice to bring about a good end. This was proposed by one of my players and everyone signed up with enthusiasm. At the end of a microscope session the players all rolled a D20 with the death going to the highest role, and the Dragonborn Sorceress / Priestess sacrificed herself to save the party and a small village.
A couple relevant details:
There are no gods. At the end of the recent era there was an apocalyptic war and the gods were killed or thrown down, but so were the powers that challenged them. Instead the theistic characters worship ideals and the magic that is unfettered by immortal coils is what gives theistic players the magic they wield. Afterlife is whatever the GM defines it to be so long as it fits thematically with the character and am using that players race and personal beliefs, this is important because,
In an effort to make character death meaningful without ruling out returning a character to life if the player wishes, when a player is resurrected instead of that character coming back from the dead immediately, the people who are trying to retrieve that character journey to that characters afterlife and somehow recover them. When a character enters the afterlife of another, they are transported to the location of their companion, and they take on the form of that characters race in some way.
So the first adventure will be the group attempting to retrieve one of their companions from that companions afterlife. That said, remember there aren't any gods. So I see the afterlife being full of different divine beings who, after the loss of their direction (i.e. god), are each trying to advance that afterlife in a direction that they see as right.
The character who died was a Dragonborn Sorcerer/Cleric of the Knowledge domain who seeks to clear her family name (they were accused of performing magical experiments on humans). My general idea for her afterlife was that her afterlife would include her as a Dragon. This made me think to have everyone in the players play as Dragons based on their characters. The rogue player will have a small quick dragon like silver while the Paladin is obviously Gold. When they enter the afterlife they find themselves embroiled in some sort of conflict central to the dead player. They must resolve this conflict to allow their companion to come back from the dead. While they are pretty much assured that this attempt will succeed, in the future if this is needed I really feel like there must be a chance of failure here to keep the tension up.
I am having a mental block on what this conflict could be. I have both the RP and Combat types in my group. Hopefully you'll all have some ideas because I'm drawing a blank and the game is in 3 days.
I need some ideas for a game I have coming up this Thursday and I am drawing a complete blank. This necessitates some explanation.
I am just starting up a D&D 5e game in a homebrewed setting that my players and I constructed using Microscope. Think Steampunk meets Lord of the Rings meets Final Fantasy's "Magic Technology". It will be a high fantasy campaign with floating cities, islands that fly through the sky, airships, and all sorts of crazy. My players wanted something completely opposite after our 2 year hard Sci Fi Traveller campaign.
My players all started their characters at level 3 and so we used microscope to outline their first 2-3 levels together. The "conclusion" to the microscope was that one character dies in self sacrifice to bring about a good end. This was proposed by one of my players and everyone signed up with enthusiasm. At the end of a microscope session the players all rolled a D20 with the death going to the highest role, and the Dragonborn Sorceress / Priestess sacrificed herself to save the party and a small village.
A couple relevant details:
There are no gods. At the end of the recent era there was an apocalyptic war and the gods were killed or thrown down, but so were the powers that challenged them. Instead the theistic characters worship ideals and the magic that is unfettered by immortal coils is what gives theistic players the magic they wield. Afterlife is whatever the GM defines it to be so long as it fits thematically with the character and am using that players race and personal beliefs, this is important because,
In an effort to make character death meaningful without ruling out returning a character to life if the player wishes, when a player is resurrected instead of that character coming back from the dead immediately, the people who are trying to retrieve that character journey to that characters afterlife and somehow recover them. When a character enters the afterlife of another, they are transported to the location of their companion, and they take on the form of that characters race in some way.
So the first adventure will be the group attempting to retrieve one of their companions from that companions afterlife. That said, remember there aren't any gods. So I see the afterlife being full of different divine beings who, after the loss of their direction (i.e. god), are each trying to advance that afterlife in a direction that they see as right.
The character who died was a Dragonborn Sorcerer/Cleric of the Knowledge domain who seeks to clear her family name (they were accused of performing magical experiments on humans). My general idea for her afterlife was that her afterlife would include her as a Dragon. This made me think to have everyone in the players play as Dragons based on their characters. The rogue player will have a small quick dragon like silver while the Paladin is obviously Gold. When they enter the afterlife they find themselves embroiled in some sort of conflict central to the dead player. They must resolve this conflict to allow their companion to come back from the dead. While they are pretty much assured that this attempt will succeed, in the future if this is needed I really feel like there must be a chance of failure here to keep the tension up.
I am having a mental block on what this conflict could be. I have both the RP and Combat types in my group. Hopefully you'll all have some ideas because I'm drawing a blank and the game is in 3 days.