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Post by Kainguru on Mar 2, 2015 6:28:39 GMT -8
For tyler, as requested . . . some fucking angry Australians: Enjoy! Aaron PS: Numbers 1 and 3 makes me especially proud to be Australian PPS: I wanna met the cunt from Croydon in no.1 . . . find out if he got to fucking drive his fucking car end the end.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Mar 2, 2015 17:01:25 GMT -8
Thank you Stu Venable for the grandpa nerd digression. For whatever reason, I haven't laughed that loud in weeks. Maybe because I remember me and my friend Howie playing with 3 such nerdpas in a game of Axis and Allies at some con when we were 14 or so. They of course really wanted to make sure we knew what we were doing, before they let us in, and we of course lied heartily (we'd never played the game before). What ensued was the worst game I've ever played, watching them exasperated, and me consistently saying things like "oh ya, I forgot that rule." I'm sure they've complained to their respective podcasts about this horror story (from their end). To nerdpas, god rest their souls...
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Post by ericfromnj on Mar 2, 2015 17:49:01 GMT -8
Tyler, where would furries end up on that list, because those people scare the fuck out of me, and I've been a LARPer for 20 years.
It's funny because I have done primarily boffer LARPs but played Vampire once or twice. I knew nothing of the rules or the clans or really anything else but there were hot goth chicks, so it seemed like a great idea at the time. All I knew back then was some other RPGs including my favorite at the time, D6 Star Wars.
Character creation went something like this:
"Wait, did you just say there are crazy vampires?"
"Malkavians - absolutely."
"How are they crazy?"
"The sky is the limit. Think of a way to play someone crazy, even if they seem normal at first, their madness always comes to the fore."
"OK, I'm a Malkavian. He thinks he is a Jedi Knight."
That night was pretty fun, IIRC.
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Post by ericfromnj on Mar 3, 2015 5:15:45 GMT -8
In regards to passive players, I've been reading the GMing section of Dungeon World and they want you to ask "What do you do?" all the time! To keep immersion you address the character and not the player. Not sure how this works in practice but I am sure Hyvemynd and the World Crew could chime in...
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Mar 3, 2015 7:24:35 GMT -8
In regards to passive players, I've been reading the GMing section of Dungeon World and they want you to ask "What do you do?" all the time! To keep immersion you address the character and not the player. Not sure how this works in practice but I am sure Hyvemynd and the World Crew could chime in... I think something they do to try and impress that the action should always be moving. However, I don't know if I agree with that. I agree that you should always give the players opportunities and reasons to keep on truckin', but sometimes it's nice when the pace changes, so I'm not so quick to "What do you do?" all the time. And of course, saying it versus just implying it are two different ways of doing the same thing. "The giant ogre is running at you wielding the largest, wickedest mace you've ever seen." [What do you do?] here is implied, you don't have to say it. But I think they are trying to evoke the feeling. That said, if player decides to just do nothing at this point, then give them their damage and move on. There are consequences for doing nothing when someones about to give you the beat down. (Notice that the character doing nothing here = damage, not a "To hit" roll for the monster as in D&D... there is no "to hit" for the monster, just a "to hit" by the character - which may mean they damage each other, and a "defy danger" (avoid being hit) by the character). At least that's my take, because yes, I think that'd be annoying if used all the time.
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