azuretalon
Journeyman Douchebag
I poop violence!!!
Posts: 150
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Post by azuretalon on Mar 12, 2012 16:57:38 GMT -8
So as Muntjack meantioned, him and I are running Savage Worlds "Wife Swap: Pirate Family / Ninja Family." The basic premise is the same as that of the show, we'll do a cold open day-in-the-life style adventure of piracy and assassination. Then the moms will actually get up, swap tables, and have a week or living by each others rules and then their own. Then the last hour and a half or so will make for reuniting and hopefully solving the mystery that has been hinted at the entire time.
This seems like the kind of "dream scenario" people talk about but don't do, a larger game with two parties working towards the goal of teaming up at the end. Althought I often hear talk of this idea, I almost never hear about something like this happening. Mind you, this isn't just co-GMing as we will each have our own story, table and parties (until it is at the very end). Has anyone tried something like this? Have you learned tips for success or pitfalls to watch out for?
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Post by hoseirrob on Mar 13, 2012 7:21:00 GMT -8
I was a player in something similar. One group got a GM that they totally gelled with and the other group... not so much. It died on the vine when the second group mutinied and we never got a chance to join back up.
It would be great to hear success stories for this type of scenario.
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azuretalon
Journeyman Douchebag
I poop violence!!!
Posts: 150
|
Post by azuretalon on Mar 13, 2012 8:42:13 GMT -8
So, Rob, your experience was a campaign? I can see where that would get way to far afield and be hard to reel back in once a party does something insane (like mutiny) or if one of the GMs didn't work with his group. I suppose I left out that we are doing this as a con game, if that matters as to how successful this experiment set up is. I think people go with things more in a con enviroment.
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