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Post by jonas on Aug 1, 2015 5:02:07 GMT -8
Is there any reason to take the Healing skill if you ave the Healing Power, or versa?
I was sitting doing and thought about doing a medical support mage. From a story perspective, it seems logical that a healer would have some expertise in the field (the healing skill) even if she had the ability to cast cure light wounds (the healing power), but it seems really redundant rules wise. Am I missing something?
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Post by savagedaddy on Aug 4, 2015 17:39:07 GMT -8
There is a mechanical difference. The most important being that you use your arcane skill, instead of healing. That said, I don't see a problem with buying Healing d6+ to have when your power points run low. The power also doesn't suffer penalties for lack of tools and can heal poison or disease within the Golden Hour.
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Post by stork on Aug 4, 2015 18:42:10 GMT -8
Or do both for extra heal points. That is how I treat them. The same person can have both, the cleric sets the broken bone for X points then casts heal light wounds, or perhaps the warrior has a battle field healing skill which he uses, then the cleric can step in. Either way they are different and I treat them differently.
Lets not begrudge PCs heals. This isn't EQ after all.
Discuss.......
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EssEmAech
Initiate Douchebag
Powered Armor Grunt
Posts: 23
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Post by EssEmAech on Aug 4, 2015 20:36:05 GMT -8
Power Points can dwindle, or Fatigue ramp up, quickly (depending on what casting variation you might be using) in certain situations. It's possible that Heal might be the only Power a character has, but it's likely they'll have others they'll be using as well. It may be vital that those spell casting resources are saved for Powers with more beneficial effects in the given circumstances, so it's nice to have the Skill to fall back on. I completely agree they should be handled differently. They're already a little bit different, mechanically, but Setting Rules or conceits could easily make significant distinctions between them if desired. For a game that's not being deliberately gritty, I like my players having redundancy in healing, too. It encourages attempts at crazy actions at the table, so I'm a fan!
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tomes
Supporter
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Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Aug 4, 2015 20:37:50 GMT -8
I'm with stork ... supply some bonus. You could even make it like an assist roll where the Heal skill success + raises assist in the arcane healing. I think it's wise to reward someone who goes super-heal like this, if that's where they want to spend their points (instead of just saying that it's redundant and no benefit).
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