Savage Worlds Observations
Aug 16, 2015 0:21:27 GMT -8
Post by ilina on Aug 16, 2015 0:21:27 GMT -8
i noticed a handful of things recently, despite having played savage worlds since 2010 and having played d20 and D&D since 1996
the group tends to think with a very d20 mindset with the beleif that bennies are hit points, and generally keeps it simple by murderhoboing, but for the last 6 weeks, my replacement support character has really made the game a lot easier. while the group has a bunch of combat specialists, i chose to make somebody who rather than being a combat specialist, is a psionic doctor in her late twenties who could cosmetically pass for a 10-12 year old girl. in fact, not only have i weaponized the small and childlike appearance hindrances to my advantage and to the group's benefit. but due to years of watching Savage Daddy's podcast, i got the idea to play a character that really doesn't inflict actual damage, and i found i do quite well with one.
i have used smarts tricks, used agility tricks despite being clumsy,used untrained taunt and intimidate checks, buffed other companions to great effect, used persuasion to bypass foes, used boost trait to boost non-combat skills, and have even brought downed characters back into the fight, and well, i am starting to feel that despite me having the lowest experience total in the group, that i am probably the most powerful party member, because i haven't yet made a single attack, but i have trivilalized many fights in the last 6 sessions and have finally been getting noticed to get bonus XP for trivializing things
i found out, that support trumps direct offense, even though you need someone to pull the trigger. in fact, play a support character and you will feel like a d20 wizard. i found out that being a support type character opens lots of doors.
the group tends to think with a very d20 mindset with the beleif that bennies are hit points, and generally keeps it simple by murderhoboing, but for the last 6 weeks, my replacement support character has really made the game a lot easier. while the group has a bunch of combat specialists, i chose to make somebody who rather than being a combat specialist, is a psionic doctor in her late twenties who could cosmetically pass for a 10-12 year old girl. in fact, not only have i weaponized the small and childlike appearance hindrances to my advantage and to the group's benefit. but due to years of watching Savage Daddy's podcast, i got the idea to play a character that really doesn't inflict actual damage, and i found i do quite well with one.
i have used smarts tricks, used agility tricks despite being clumsy,used untrained taunt and intimidate checks, buffed other companions to great effect, used persuasion to bypass foes, used boost trait to boost non-combat skills, and have even brought downed characters back into the fight, and well, i am starting to feel that despite me having the lowest experience total in the group, that i am probably the most powerful party member, because i haven't yet made a single attack, but i have trivilalized many fights in the last 6 sessions and have finally been getting noticed to get bonus XP for trivializing things
i found out, that support trumps direct offense, even though you need someone to pull the trigger. in fact, play a support character and you will feel like a d20 wizard. i found out that being a support type character opens lots of doors.