Handy Little Way to Measure Combat Rating
Mar 7, 2016 1:01:20 GMT -8
Post by ilina on Mar 7, 2016 1:01:20 GMT -8
from years of D&D and Pathfinder before i transitioned to Savage Worlds and a sudden revelation i had when somebody asked about combat rating on the pinnacle forums, i came up with a Great Way to Factor Combat Ratings
you factor the Combat Rating based on the situation and the primary combat gimmick of the character in question. a character who uses psionics as a weapon while keeping at range, should be treated differently from somebody who swings swords up close. if the Psion has a d4 fighting and martial arts training because she took Baijiquan to get around the frailty caused by her congenital growth hormone deficiency syndrome but is primarily built around her psionics and only uses Baijiquan as a last resort. you should judge her combat rating based on her psionic abilities, unless for some reason she were underground and forced to wear a psionics suppressing collar and also forced to escape a dungeon at the same time and had to use her Baijiquan training until the collar was removed, where you factor a separate combat rating
at the same time, you don't factor a duelists d6 shooting when she is probably most likely going to use her sword, but up against a flying foe, she is going to have to use a bow with her d6 shooting and lack of ranged edges, where you factor a seperate combat rating. in fact, you should have default combat ratings separate from circumstantial ones,
key is, look at the character sheet and eliminate in your head, facets the character most likely will not use, and if those situations are forced, to keep those situational combat ratings as a separate score. there are many things on the character sheet that are highly situational and require such contrived and niche scenarios to apply, that it is highly unlikely those situational abilities should factor into the combat rating. as much as they should factor as part of an entirely separate combat rating.
you factor the Combat Rating based on the situation and the primary combat gimmick of the character in question. a character who uses psionics as a weapon while keeping at range, should be treated differently from somebody who swings swords up close. if the Psion has a d4 fighting and martial arts training because she took Baijiquan to get around the frailty caused by her congenital growth hormone deficiency syndrome but is primarily built around her psionics and only uses Baijiquan as a last resort. you should judge her combat rating based on her psionic abilities, unless for some reason she were underground and forced to wear a psionics suppressing collar and also forced to escape a dungeon at the same time and had to use her Baijiquan training until the collar was removed, where you factor a separate combat rating
at the same time, you don't factor a duelists d6 shooting when she is probably most likely going to use her sword, but up against a flying foe, she is going to have to use a bow with her d6 shooting and lack of ranged edges, where you factor a seperate combat rating. in fact, you should have default combat ratings separate from circumstantial ones,
key is, look at the character sheet and eliminate in your head, facets the character most likely will not use, and if those situations are forced, to keep those situational combat ratings as a separate score. there are many things on the character sheet that are highly situational and require such contrived and niche scenarios to apply, that it is highly unlikely those situational abilities should factor into the combat rating. as much as they should factor as part of an entirely separate combat rating.