azuretalon
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Post by azuretalon on Mar 31, 2012 7:34:03 GMT -8
You guys might notice, I feel like I have a lot of non-standard game ideas. I figure most of them are pipe dreams, but I still like thinking about it.
Here is one that I have wanted to do for awhile. In games like "Vampire," "Exalted," "Scion" or probably some Non-White Wolf games; the characters either can or innately do life for a very long time. Has anyone tried running a long, long, in game story. In that adventures are simply vignettes in the life of the PC's.
I feel like a game set in a world not to unlike our own would be the best so that the since of history is there unless your players are VERY familiar with the past of your fantasy world.
I suppose one variation would be playing a family line also. Anyone had luck with something like this?
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willh
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Post by willh on Mar 31, 2012 21:38:27 GMT -8
I suppose one variation would be playing a family line also. Anyone had luck with something like this? In the King Arthur Prndragon RPG you play out a families dynasty.
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julien
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Post by julien on Apr 8, 2012 23:42:05 GMT -8
I've had a few games like that.
the first one was a pendragon game, we played through 3 generations of characters, from the beginning of the arthurian myth, to its end.
Back in september i've joined one such long running vampire the requiem campaign. The campaign began in Babylon 1300 BC, they played for maybe 2 years before i joined them. The game was then set in Egypt 800 BC. Recently things went really bad in egypt so the group decided to move very far away. Next week we will begin the chinese campaign, 130 years after egypt. Each time we have a time jump, players write what their characters do and the GM award experience and in game benefits (and hindrances, ennemies ...) according to what was written. We play almost every week on wednesday night for 3 to 4 hours.
I'm also running a vampire dark ages (oWoD) campaign monthly, with game turns between the actual play. During each game turn, players have to manage their assets, contacts, influence and such. Each time we play in person I give them a short newsletter, in which they can read rumors and evolution of their domains. I try to keep it short though, maybe one page. As it is a very sandboxy ame, it allows me to give them a few plothooks which they can act upon or ignore as they see fit. Most of these are inspired by their action during the game turns. (Each turn represent between a few weeks to a few years).
And that's not all, I'm also running a Mage : Dark Ages (oWoD again...) game maybe two or three times a year for maybe three years. Players began in a small village in the Broceliande Forest (Merlin's resting place in Brittanny in France) apprentices to an old druid. We played a few scenarios and last year we move forward in time to Mage : the sorcerer crusade (1470). It's the same setting a few centuries latter, but this time they play members of the order of reason fighting the druids for influence over the region. What players know but characters don't is that they carry the Avatars of the old characters (source of their magic power) and thus sometime receive strange visions and dreams of times past. We don't play very often (2-3 times a year as I said) but it's a load of fun.
So here are my experiences in time-spanning campaigns, both as a player and a GM.
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Deleted
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Post by Deleted on Apr 9, 2012 4:12:07 GMT -8
www.lamemage.com/I've never actually played this, but it seems to be similar to what you're talking about... albeit in a smaller group context...
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Deleted
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Post by Deleted on Jan 15, 2013 1:12:26 GMT -8
I've had a few games like that. Back in september i've joined one such long running vampire the requiem campaign. The campaign began in Babylon 1300 BC, they played for maybe 2 years before i joined them. The game was then set in Egypt 800 BC. Recently things went really bad in egypt so the group decided to move very far away. Next week we will begin the chinese campaign, 130 years after egypt. Each time we have a time jump, players write what their characters do and the GM award experience and in game benefits (and hindrances, ennemies ...) according to what was written. We play almost every week on wednesday night for 3 to 4 hours. Dang that's awesome. Now I really want to get another WoD game running (although Mage is my particular poison). Just how powerful did the Vampires get in all that time, with all that skipping forward? And how did your GM deal with the escalating power levels? I guess Vampire can tend towards politics which probably scales better, but it still seems like it could get a bit complicated. (Yes, I know this is an older thread, but it's too neat to pass up.)
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Kveld Ulf
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Preferred Game Systems: Eclipse Phase, Feng Shui, Savage Worlds, Fate, and most anything else
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Currently Running: D&D 5th
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Post by Kveld Ulf on Jan 15, 2013 4:05:16 GMT -8
I once ran a game that used Vampire:DA, and it started in the 1100's, and travelled to Modern Day, using Vampire:TM, and then a little ahead into the future. The players used the same characters throughout. The DA portion was more combat, the players making their bones, so to speak. The modern times were established Primogen of their clans, and was 90 percent political, with the occasional rough and tumble
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Nolinquisitor
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Preferred Game Systems: GURPS, M&M, 7th Sea, Cypher System
Currently Playing: Playing is for the weak.
Currently Running: Cypher System, D&D 5E + Freeport
Favorite Species of Monkey: Dr. Zaius
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Post by Nolinquisitor on Jan 18, 2013 10:27:49 GMT -8
In Green Ronin's A Song of Ice and Fire Roleplay, you first design a House then your characters. It's pretty buil up to play large families (dynasties), politics and all that.
I've had great experiences with it. The intrigue (social combat system) is fun, the house management also very fun, and the game is pretty quick to learn.
You can run in in Westeros or not.
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Deleted
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Post by Deleted on Jan 18, 2013 12:16:00 GMT -8
I believe one of the older published Vampire modules does exactly what you've described with the campaign covering from some time in the middle ages right up until the 1930's ish. I think it's called the Giovanni Chronicles, or something along those lines.
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