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Post by uncommonman on Apr 26, 2016 23:27:32 GMT -8
Since there was a heated discussion in episode 1617 about inclusiveness and safe zones I am just wondering what are your borders?
Mine are non (so far) but it was a while since I played anything really really dark.
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Post by jonas on Apr 27, 2016 1:21:30 GMT -8
I'm a parent, so I really don't want the games I attend to be about dead or mutilated kids.
But thinking about it, I don't mind ghost kids. Probably because they're such an horror trope, and aren't an invasion of harsh realism (as normal dead children are).
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Post by uncommonman on Apr 27, 2016 1:56:59 GMT -8
I'm a parent, so I really don't want the games I attend to be about dead or mutilated kids. But thinking about it, I don't mind ghost kids. Probably because they're such an horror trope, and aren't an invasion of harsh realism (as normal dead children are). As a parent to one toddler and two teenagers I have no problem with dead kids. /sarcasm I fully understand that and I think that is quite normal and most GM's avoid using dead children up close but do you have problems if they for example are in the background (part of a burned down town)?
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Post by Kainguru on Apr 27, 2016 3:12:26 GMT -8
So far, as specific topics, none: BUT I do believe it's more to do with intent and context than the content itself eg: if it's a dark game with, as in your example, a burnt down town then yes the inclusion of kids would be appropriate and mood setting . . . conversely a 300lbs sweaty neck beard graphically detailing every detail of his characters sexual dalliance (you know, blow by blow so to speak) while leering at the female players and rubbing his genitals then that crosses the line. It wouldn't be the graphic sexual descriptions per se it'd be the obvious intent in context . . . Aaron
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balhaza
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Post by balhaza on Apr 27, 2016 5:06:43 GMT -8
I too don't have a taboo topic but rather a taboo behaviour. Having been desensitised by many horror movies, violent games, gory japanese animes and Games of Throne, it's a little concerning that now I do subconsciously consider multilated bodies and gory details as dungeon/scene dressing. Where I draw the line is as kainguru said, the obvious intricate, detailed, voice dripping with glee and malevolent joy in describing every morsel of the scene, that when I say, yup, I'm out.
Otherwise, the games I've been in are all very civil, if not, a little graphic. But still civil.
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Post by uncommonman on Apr 27, 2016 5:16:30 GMT -8
Aaron Thank god for that smily afterwards...
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Post by Kenigma23 on Apr 27, 2016 7:49:13 GMT -8
I don’t think we have any “off-limits” areas, but we don’t really go dark too much. It has happened, but a lot of the terrible stuff happen “off screen” and is just eluded to sufficiently to get the point across. Things only happen “on screen” if it perpetuates the story. Much like with TV/Movies/Books gratuitous sex, violence, etc serves no point if it is just done for the sake of doing it (for us anyway). If we have any “off-limits” it is things that take place outside the game. No assholery allowed. As you can imagine after “The Great Carman Debacle” the level of tolerance for assholes is Nil. If something comes up we try to be aware of people’s issues/concerns. i.e. one player had a family member commit suicide, so typically we avoid that. She’d probably be fine if it is story, but a long form description would be unsettling for sure, so we just avoid it. If we notice someone being uncomfortable we just ask “are you OK with the context?” if they say “no” we break and come at the story another way. I think that’s pretty much it. I will say I’ve gone to some pick-up games where shit got all “whack” (as the kids say) and I just stepped out if it really crossed a line. I’m not going to expose myself to a bunch of immature people describing their tripped out fantasies to one another… there are special newsgroups for that…
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Post by ilina on Apr 27, 2016 9:31:29 GMT -8
i really don't have a lot of off limits topics and play with some pretty dark and creepy groups. some of which go full on NC-17. it isn't seduction to gain information or seduction to manipulate or assassinate in the style of a Female Spy i have problems with. and it isn't female childlike characters working as Femme Fatales or TVTropes Fake Cuties i have issues with. what i have issues with, is when the 300 lb Neckbeard makes the context of trying to turn the scene into his own personal masturbation material. not the Erotic Description itself in Graphic Detail that is the problem, the problem is when the Erotic Advances are being described in Graphic Detail while the Neckbeard Describing it is approaching the Woman Closer with his hand touching his Genitals. whether clothed or not.
i actually don't mind Gore, Sexual Content, Conveniently Placed Upskirt Views, or Child Endangerment in Tabletop Games where it makes sense for the Genre, Setting and Era. but please, don't touch your junk while you describe your advances to the only female player or character in the room.
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tomes
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Post by tomes on Apr 27, 2016 10:03:22 GMT -8
Nothing in memory, but I'm not comfortable if others on the table are uncomfortable, in general, unless that's the point of the game (there are a few games that explore that discomfort, but everyone should be on board going into them). When I see folks diving in to dangerous territory (i.e. the usual stuff like racism and sexism) with strangers, it makes me very jittery.
The last time I ran into this at a con didn't have to do with our social tension stuff, but more old-school taboos.
It was when we were playing The Quiet Year for the first time. We were talking about the resources for the tribe after a bio-collapse, and my friend said "Humans". To clarify, he meant humans as meat, so... cannibalism. Someone else at the table was talking about how she didn't understand cannibalism and seemed a bit uncomfortable, but didn't explicitly say it. My today self would have asked if we should skip it, but my then self just laughed when my friend said "um, this is a game about the apocalypse, right?"
So we played. She and another player constantly struggled against cannibalism, and this ended up with a rift in the tribe, which worked really great game-wise, but I just remember seeing many moments where there was real-world tension around this topic.
I think today I would ask if she is OK playing with it, and if not, let's change it. If she is comfortable with it in game (even if it is an uncomfortable topic for her) then all good. I don't need everyone to be comfortable, but I do want them to want to explore the game together.
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Post by ericfromnj on Apr 27, 2016 10:45:43 GMT -8
Molestation
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Post by ilina on Apr 27, 2016 10:57:56 GMT -8
for me, the equivalent age of "Adulthood" depends entirely on the setting. but Anti-Molestation and Anti-Rape Laws also apply if done to Adults and Men, not just women and children, so a Woman who rapes a man or anyone who molests an adult, is just as much at risk of punishment as a man who rapes a woman or somebody who molests a child. equal opportunity punishment. Molestation and Rape are usually punished grotesquely if there is an NPC who witnesses it. and a Back Alley or Basement is not a sufficient cover up. which is a little different from the real world, where everybody blames the man or blames the adult. but charges have to be proven.
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Post by Deleted on Apr 27, 2016 19:07:06 GMT -8
Because all of this behavior would be okay if it were an attractive person of low body fat content who shaved... seriously, creepy is creepy. Doesn't matter who is doing it.
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Post by ilina on Apr 27, 2016 19:12:52 GMT -8
Because all of this behavior would be okay if it were an attractive person of low body fat content who shaved... seriously, creepy is creepy. Doesn't matter who is doing it. truesies. it is Creepy anyway. it is just that the 300 pound neckbeard is steriotypically assumed to be more likely to do it.
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Post by jonas on Apr 27, 2016 23:04:58 GMT -8
but do you have problems if they for example are in the background (part of a burned down town)? Err.... I'm not sure. It's kind of a grey area. If you have a burnt town - or any kind of conflict, really - it's always implied that children fare ill, even if you don't see them. It actually makes it harder to enjoy stories when you grow older. Sometimes, when I'm the wrong mood, my day gets ruined when I wonder how many kindergartens there were for the stormtroopers' kids on the Death Star. But you sometimes have to turn off that part of your brain, otherwise it becomes impossible to appreciate any kind of narrative where there's conflict. But if you return to the example with dead children in the background of a burnt town: - If my gm described a burnt town and said that there were corpses of dead villagers everywhere, I would understand that it was implied that it also were dead children there but not let that bum me out. - If the specifically said that there were dead children among the villagers, but not describing any details, I would still consider it okay. I would feel a little sad, but it's okay to be sad. - If the gm had described how a distraught parent was holding the a decapitated and burnt corpse of their child in their arms, I would talk the the gm after the game and say that it made me feel uncomfortable during the game and ask for no more of that stuff. - If the gm had gone in into grizzly detail, describing all the bodily horror and suffering, I would ask for a break right away and tell the gm he had crossed a line.
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Post by uncommonman on Apr 28, 2016 4:25:35 GMT -8
Sometimes, when I'm the wrong mood, my day gets ruined when I wonder how many kindergartens there were for the stormtroopers' kids on the Death Star.
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