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Post by ayslyn on Nov 24, 2016 9:03:46 GMT -8
And now you know why your players, quite rightfully, think you're screwing them. Because you are.
You're making the encounter that much harder for that much less a return. That is just being an asshole.
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Post by ilina on Nov 24, 2016 9:46:00 GMT -8
And now you know why your players, quite rightfully, think you're screwing them. Because you are. You're making the encounter that much harder for that much less a return. That is just being an asshole. what looks like screwing them is actually common sense. if an NPC has an applicable potion they can drink. they will drink it. sure, it seems like a dick move at first, but is every monster supposed to be loaded with medium +5 Keen Falchions?
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Post by ayslyn on Nov 24, 2016 15:39:11 GMT -8
And now you know why your players, quite rightfully, think you're screwing them. Because you are. You're making the encounter that much harder for that much less a return. That is just being an asshole. what looks like screwing them is actually common sense. if an NPC has an applicable potion they can drink. they will drink it. sure, it seems like a dick move at first, but is every monster supposed to be loaded with medium +5 Keen Falchions? Nice straw man. I already stipulated that non-consumables were in a different category. Also the whole realistic argument fails here. This is an RPG. Key word, in this case, being Game. Everyone is supposed to be having fun. Your players are not, and it is because of your actions. Seriously, dude. You know that this pisses them off, yet you still do it.
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Post by ilina on Nov 24, 2016 16:00:39 GMT -8
what looks like screwing them is actually common sense. if an NPC has an applicable potion they can drink. they will drink it. sure, it seems like a dick move at first, but is every monster supposed to be loaded with medium +5 Keen Falchions? Nice straw man. I already stipulated that non-consumables were in a different category. Also the whole realistic argument fails here. This is an RPG. Key word, in this case, being Game. Everyone is supposed to be having fun. Your players are not, and it is because of your actions. Seriously, dude. You know that this pisses them off, yet you still do it. at that particular table. Falchions, cloaks of resistance, amulets of natural armor, rings of protection, belts of physical perfection, and mithril full plate usually tend to be the treasure everybody fights over.
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sbloyd
Supporter
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Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Nov 24, 2016 17:16:08 GMT -8
If the monsters are all going to buff up with potions, why not just nix the potions altogether, and just give them stronger monster opponents to fight? It's essentially the same thing.
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sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Nov 24, 2016 17:46:51 GMT -8
(With the bonus of having the treasure awarded being appropriate for the threat value of the monster opposition, as opposed to effectively destroying part of the treasure in order to increase the threat level while not keeping reward parity.)
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Post by ayslyn on Nov 24, 2016 17:51:01 GMT -8
Nice straw man. I already stipulated that non-consumables were in a different category. Also the whole realistic argument fails here. This is an RPG. Key word, in this case, being Game. Everyone is supposed to be having fun. Your players are not, and it is because of your actions. Seriously, dude. You know that this pisses them off, yet you still do it. at that particular table. Falchions, cloaks of resistance, amulets of natural armor, rings of protection, belts of physical perfection, and mithril full plate usually tend to be the treasure everybody fights over. Umm. Your point? Again, already asked and answered.
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Post by ilina on Nov 24, 2016 18:17:32 GMT -8
If the monsters are all going to buff up with potions, why not just nix the potions altogether, and just give them stronger monster opponents to fight? It's essentially the same thing. class leveled humanoids generally allow for options you can't get with a straight monster. but i guess can use a CR5+ monster instead of a 0HD humanoid as the base creature. next session, i will give a report on a Test, the test of a Stronger monster with less consumable treasure. an Asspull Adventure out of nowhere that involves looting a Treasure horde or something, but i don't want to use a lich. i guess somebody could give a lead to a Trap Laden Valley tomb that is loaded with Treasure, a menagerie of undead animals and an immortal but whimsical alchemist. more obstacle course than combat. plenty of treasure to be awarded.
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G.I. Joe
Journeyman Douchebag
Posts: 147
Preferred Game Systems: L5R, FATE, GURPS
Currently Playing: Isawa Miriko: Split soul made whole again... with memory issues. Homura (Formerly Isawa Kiyoi) - wandering fire Priestess; Girart - a GURPS low-tech combat monkey w/19ST
Currently Running: Fushigina Ronin (L5R 4th ed)
Favorite Species of Monkey: Winston
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Post by G.I. Joe on Nov 28, 2016 11:18:01 GMT -8
Why not have the loot be money? You can't consume money for hp, you can't fight with it (unless you have a blunderbuss), and it solves the problem of splitting the loot. They can then go and buy as many Falchions or potions as they want. Money also makes sense from a story perspective. How did all these bandits get the falchions that they are not using and potions? Well, they raided merchant trains for them. Merchant trains also can have large sums of money that can be used for things. Maybe the goblins have a stash of human money that they keep because "SHINY!" but cannot spend because they are goblins. The bandits need the money to buy supplies to supplement what they cannot steal. You could also bring in some moral consequences for your party. Maybe the band of bandits exists to rob from the rich to feed the poor. Maybe one of them, with their last breath apologizes to his sick daughter, whose only hope of medical treatment is for him to get enough money to pay for the local cleric. Just some ideas.
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maxinstuff
Supporter
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Post by maxinstuff on Nov 28, 2016 14:29:10 GMT -8
Why not have the loot be money? You can't consume money for hp, you can't fight with it (unless you have a blunderbuss), and it solves the problem of splitting the loot. They can then go and buy as many Falchions or potions as they want. Money also makes sense from a story perspective. How did all these bandits get the falchions that they are not using and potions? Well, they raided merchant trains for them. Merchant trains also can have large sums of money that can be used for things. Maybe the goblins have a stash of human money that they keep because "SHINY!" but cannot spend because they are goblins. The bandits need the money to buy supplies to supplement what they cannot steal. You could also bring in some moral consequences for your party. Maybe the band of bandits exists to rob from the rich to feed the poor. Maybe one of them, with their last breath apologizes to his sick daughter, whose only hope of medical treatment is for him to get enough money to pay for the local cleric. Just some ideas. Or just artifacts and treasures whose only practical use is to sell for cash. Same same.
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sbloyd
Supporter
WHAT! A human in a Precursor service vehicle?!
Posts: 2,762
Preferred Game Systems: Storyteller; Dresden; Mage
Favorite Species of Monkey: Goddamnit, Curious George is a CHIMP not a monkey! Stop teaching my daughter improper classification!
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Post by sbloyd on Nov 28, 2016 15:12:05 GMT -8
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