kjleigh
Initiate Douchebag
Posts: 24
Preferred Game Systems: Savage Worlds
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Post by kjleigh on Jan 3, 2017 18:34:49 GMT -8
Is it possible to deal a PC a permanent injury without incapacitating them. The only reference to injuries I've found is if they become incapacitated.
Say while fighting an enemy armed with a blade of some sort, the enemy strikes at the PCs arm in an attempt to sever it. What would need to happen/roll to successfully "disarm" the PC?
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Post by OFTHEHILLPEOPLE on Jan 4, 2017 6:57:39 GMT -8
If you're running with "Blood and Guts" I believe you roll on the injury table every time you take a wound. But it really comes down to what you want to do in your game. If someone does a called shot to an arm maybe have them roll on the injury table if they hit with a raise.
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Post by savagedaddy on Jan 5, 2017 10:48:40 GMT -8
If you're running with "Blood and Guts" I believe you roll on the injury table every time you take a wound. But it really comes down to what you want to do in your game. If someone does a called shot to an arm maybe have them roll on the injury table if they hit with a raise. In my games, we don't randomly roll on the Injury Table. Instead, we determine the dramatically appropriate location of the attack and roll under that heading if it causes incapacitation. For example, a called shot to the head is 1d6 under The Head entry. It is important to note that Gritty Damage, not Blood & Guts, requires a roll on the Injury Table every time you take a wound. The Setting Rule also states the injuries are not permanent and go away when the wound that caused them heals. Blood & Guts allows you to spend Bennies to reroll damage. To address the original point, characters only suffer "permanent injury" if they become incapacitated and fail their Vigor roll. It is easier to do that you think, because you have to deduct -3 for the Wounds that lead to Incapacitation. You may also spend your Bennies to reroll and avoid the situation entirely. Hope that helps.
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Post by OFTHEHILLPEOPLE on Jan 5, 2017 11:22:49 GMT -8
savagedaddy Regarding the Injury Table roll: That's what I meant I just wasn't very clear. Thank you for the clarification.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 4, 2017 6:43:28 GMT -8
If you're running with "Blood and Guts" I believe you roll on the injury table every time you take a wound. But it really comes down to what you want to do in your game. If someone does a called shot to an arm maybe have them roll on the injury table if they hit with a raise. In my games, we don't randomly roll on the Injury Table. Instead, we determine the dramatically appropriate location of the attack and roll under that heading if it causes incapacitation. For example, a called shot to the head is 1d6 under The Head entry. It is important to note that Gritty Damage, not Blood & Guts, requires a roll on the Injury Table every time you take a wound. The Setting Rule also states the injuries are not permanent and go away when the wound that caused them heals. Blood & Guts allows you to spend Bennies to reroll damage. To address the original point, characters only suffer "permanent injury" if they become incapacitated and fail their Vigor roll. It is easier to do that you think, because you have to deduct -3 for the Wounds that lead to Incapacitation. You may also spend your Bennies to reroll and avoid the situation entirely. Hope that helps. Forgive the thread necromancy. For anyone who is not familiar with how easy it is to fail an incapacitation roll, head over to my thread about the Hard to Kill edge Here. With a D6 in vigor as a wild card (thus getting a D6 wild die) you have a 69.5% chance to die instantly or begin bleeding out and gain a permanent injury. The chance for just gaining the injury and bleeding out (beginning to, at least) is 25%!
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Post by OFTHEHILLPEOPLE on Jun 5, 2017 6:52:32 GMT -8
Right, but that's where you gotta be careful when to make those soak rolls in combat and having someone with the Heal skill makes surviving in the golden hour a lot easier.
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