To proceed, characters need to read books
Feb 3, 2017 10:21:15 GMT -8
Post by Magic_Octopus on Feb 3, 2017 10:21:15 GMT -8
Need some advice! Due to my shoddy preparation during our Earthdawn campaign I have put myself in a situation where I need outside input.
The characters are on a quest to find out what happened to this legendary troll conqueror, Sonia.
They have Sonia's 3 diaries.
What happened was this: Sonia had a necklace that gave her tremendous power, but also contained a Horror demanding innocent souls to torment. Slowly all Sonia's loved ones fell to the Horror, while Sonia's expeditions were successful and her domain grew.
Finally, she wanted to end it all. She sacrificed her own soul in order to lock herself with the horror within the neclace, trapping both of them within.
But slowly, in the span of hundreds of years, the horror has managed to influence people outside, and cult worshipping the horror has formed outside Sonia's tomb in the middle of a jungle.
The diaries contain a ritual spell that will free the horror from containment, and the cult is looking for the books.
What I should've done is have different adventures for the characters to discover the 3 books, and thus slowly revealing the plot. When they would've gotten the last book, they would've known where to go and what to do.
But I messed up and now they have all the books. They are written in an ancient troll dialect, so it'll take a while for the characters to read them.
What should I do know? I would not want to reveal the plot right away. What I would like to do is have the characters go on adventures, slowly edging towards a conclusion of this campaign. My only idea is to have someone (clueless) steal the books and sell them to different customers, forcing the characters to recover them.
Any better ideas/advice?
The characters are on a quest to find out what happened to this legendary troll conqueror, Sonia.
They have Sonia's 3 diaries.
What happened was this: Sonia had a necklace that gave her tremendous power, but also contained a Horror demanding innocent souls to torment. Slowly all Sonia's loved ones fell to the Horror, while Sonia's expeditions were successful and her domain grew.
Finally, she wanted to end it all. She sacrificed her own soul in order to lock herself with the horror within the neclace, trapping both of them within.
But slowly, in the span of hundreds of years, the horror has managed to influence people outside, and cult worshipping the horror has formed outside Sonia's tomb in the middle of a jungle.
The diaries contain a ritual spell that will free the horror from containment, and the cult is looking for the books.
What I should've done is have different adventures for the characters to discover the 3 books, and thus slowly revealing the plot. When they would've gotten the last book, they would've known where to go and what to do.
But I messed up and now they have all the books. They are written in an ancient troll dialect, so it'll take a while for the characters to read them.
What should I do know? I would not want to reveal the plot right away. What I would like to do is have the characters go on adventures, slowly edging towards a conclusion of this campaign. My only idea is to have someone (clueless) steal the books and sell them to different customers, forcing the characters to recover them.
Any better ideas/advice?