Need some help fleshing out Session Zero feedback
Feb 14, 2017 9:52:03 GMT -8
Post by OFTHEHILLPEOPLE on Feb 14, 2017 9:52:03 GMT -8
On top of all the gaming already on my plate I opted to run a micro-campaign of David Black's "The Black Hack" for some friends who love gaming but, much like us adult gamers, don't have time for complicated rules. We had a small session zero where they made some basic templates for their characters and gave some background information based on some questions I thought up on the spot, but now I'm having trouble putting that feedback into practice. Here's the gist:
What they want to do in the campaign:
Seek out hidden treasures for wealth, glory, and information about the past.
What is everyone worried about:
In a time not too long ago, Dragons banded together and descended from the mountainous regions like a flock of crows, crushing whole armies that opposed them. With the aid of many "green skin" races bound to service under the dragons, the Dragons conquered kingdom after kingdom with little resistance. Seeing nothing but obliteration in their future, the remaining kingdoms bargained for peace with the Dragons with the stipulation that they would pay homage to their new masters with yearly bounties as they saw fit. Agreeing to the terms, the Dragons saw no need to maintain their "green skin" minions and released them from service to survive, or die, on their own. The Dragons declared an end to the war and every kingdom in the land was given a patron Dragon to govern their slice of land and return demand whatever tax they saw fit for their region.
Years of taxation and tributes has left the resources of the kingdoms in shambles and the time of year where the Dragons descend upon the kingdoms is soon at hand. Whispers say of kingdoms unable to pay the taxes asked of them and rising up in rebellion before it is too late.
Important Notes:
I intend to run the game through asking lots of on the spot questions to fill in the blanks, hence the "green skins" vagueness. However, being that this game will likely only last seven sessions I'm stumped for how to start the game and where to ultimately take it.
Thoughts?
What they want to do in the campaign:
Seek out hidden treasures for wealth, glory, and information about the past.
What is everyone worried about:
In a time not too long ago, Dragons banded together and descended from the mountainous regions like a flock of crows, crushing whole armies that opposed them. With the aid of many "green skin" races bound to service under the dragons, the Dragons conquered kingdom after kingdom with little resistance. Seeing nothing but obliteration in their future, the remaining kingdoms bargained for peace with the Dragons with the stipulation that they would pay homage to their new masters with yearly bounties as they saw fit. Agreeing to the terms, the Dragons saw no need to maintain their "green skin" minions and released them from service to survive, or die, on their own. The Dragons declared an end to the war and every kingdom in the land was given a patron Dragon to govern their slice of land and return demand whatever tax they saw fit for their region.
Years of taxation and tributes has left the resources of the kingdoms in shambles and the time of year where the Dragons descend upon the kingdoms is soon at hand. Whispers say of kingdoms unable to pay the taxes asked of them and rising up in rebellion before it is too late.
Important Notes:
- The Dragons return yearly for their offerings and return the offerings beyond the massive mountain pass where the Dragons seem to dwell.
- Every Dragon demands a different offering from different kingdoms. Where one kingdom might offer a yearly tax of gold, another kingdom might be required to offer a sacrifice of powerful wizards, virgins, or blood.
- Nobody from the kingdoms has ever been beyond the mountains and returned to say where the Dragons go or if the Dragons serve a master themselves.
- Before the Dragons attacked many expeditions were made deep into the belly of the land where old civilizations once thrived in search of history, artifacts, and arcane knowledge.
- Magic is not forbidden, but no known magic has ever been found to affect the Dragons and those that try are severely punished.
- The kingdoms, ever spiteful, took out their frustration on the "green skin" tribes and brought their numbers down, raiding their camps for the tools and inventions that only the "green skins" seem clever enough to make.
- Anti-Dragon rebellions have risen up over the years on a platform of banding together to fight the dragons once more and fighting to the last man.
I intend to run the game through asking lots of on the spot questions to fill in the blanks, hence the "green skins" vagueness. However, being that this game will likely only last seven sessions I'm stumped for how to start the game and where to ultimately take it.
Thoughts?