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Post by fordprefect on May 9, 2012 6:39:49 GMT -8
I remember one episode where Tappy mentioned off-hand of working on a way to play savage worlds without dice. I'm pretty sure he said it at least, I could have been hallucinating. It caught my attention because I had thought of it myself. It must be because in Savage Worlds you have two random number machines on hand, it gets you thinking. I can't seem to think of a good way to play with an unmodified deck and mostly unmodified skill numbers (you'd have to modify your derived numbers). I also found someone else's attempt at diceless Savage Worlds - nodice.wikidot.com/savage-worlds. I haven't tested it out though. I kind of don't like the Jack = fail rule.
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Deleted
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Post by Deleted on May 10, 2012 12:27:34 GMT -8
That looks interesting, but he's really just replacing the dice with a different random number generator -the deck of playing cards. Using the "face" cards to simulate "acing" is interesting; I kinda like having jacks equal an auto fail...
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HyveMynd
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Dirty hippie, PbtA, Fate, & Cortex Prime <3er
Posts: 2,273
Preferred Game Systems: PbtA, Cortex Plus, Fate, Ubiquity
Currently Playing: Monsterhearts 2
Currently Running: The Sprawl
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Post by HyveMynd on May 10, 2012 19:41:41 GMT -8
I only glanced at the rules from the link you provided, but does the author specifically say that Jacks are auto-fails? I think he just said that the attempt is "botched in some way" if you draw a Jack. Maybe it's my indie/narrative preference coming through here, but do success and screwing up have to be mutually exclusive?
Think of that classic Star Wars scene where Luke shoots the control panel to close the blast door and prevent the Stormtroopers from getting through. He and Leia then need to extend the bridge which was on the same control panel. Whoops. He achieved his immediate goal but also screwed up, making his life more difficult.
I agree with silvester10596 though. Replacing the dice with cards is cool, but it doesn't really add anything to the game IMHO. It would mean a complete overhaul of how the system works, but I'd like to see the cards do something more. Playing cards have elements that dice lack; like colors, suits, and face cards. Find a way to use those elements in the system.
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