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Post by RudeAlert on Aug 22, 2017 12:07:19 GMT -8
Kimi at 1:26:23 "You impale yourself on the ectoplasm dick you've been drawing on the ground." Now THAT is a quote for the ages! God I love RPGs! Where else would such gleeful madness be found.
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Post by akavidar on Aug 22, 2017 16:18:34 GMT -8
Kimi mentioned peni more than once during the AP, a reaction to school starting?
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Post by RudeAlert on Aug 22, 2017 16:47:24 GMT -8
I suspect so.
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Post by EricaOdd on Aug 23, 2017 2:24:24 GMT -8
1:22:01 When soaking, each success and raise eliminates 1 wound, so Stu's 8 on his soak roll would have eliminated 2 wounds, not 1. And technically, he was within the blast radius of his own Boom Gun when he shot the crystal. He'd have taken that 46 damage, too. The 25 AP would blast through the +18 armor of the suit, leaving him to take the rest. But... then he'd likely be dead and that's no fun, so... yeah... lol
Buuuut! He was thrown back 7" (42 feet... SW inches are 6 ft., not 5 ft.) by not anchoring... that's the saving grace there. His survival is explainable by saying that he was thrown clear of the Boom Gun blast.
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Post by EricaOdd on Aug 23, 2017 2:29:45 GMT -8
1:23:06 That is exactly correct, Dave! The Deflection power acts as armor against area effect attacks. So Kimi's -2 to be hit does indeed translate into a +2 armor against the psychic blast because it was an area effect.
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psimonsays
Initiate Douchebag
Posts: 18
Preferred Game Systems: Just About Anything
Currently Running: Savage Rifts
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Post by psimonsays on Aug 23, 2017 5:43:32 GMT -8
Kimi mentioned peni more than once during the AP, a reaction to school starting? "Adult" conversation is a byproduct of withdrawal from same while working. More alcohol consumption is also a symptom of this (not so) rare condition. I suffer from this as well.
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Post by EricaOdd on Aug 24, 2017 1:53:37 GMT -8
I don't have a timestamp for this one, but the Cyber-knight's deflection power only operates on the cyber-knight. Unlike the normal power, it can't be extended to others. Several of the cyber-knight's powers are like that. Those powers are also only a free action to use... you still have to make a Psionics skill roll to use them, of course.
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Post by EricaOdd on Aug 24, 2017 2:20:51 GMT -8
As for Tiffany's teleporting, she could potentially do it two different ways.
1. Teleport is an available power for the dragon's psionic abilities. If that's the teleporting she's referring to and she took teleport as one of her Psionic powers during character creation, then it takes a Psionics skill roll. The distance traveled depends on how many power points she decides to spend.
2. Dragons also can get (but to not automatically gain) the ability to teleport once they reach Seasoned rank. The player must use an Advancement to acquire this ability. This is a Spirit roll, since it's an innate ability and not part of the Psionics arcane background. Aside from not using the Psionics skill, it otherwise works like the normal teleport power. (Since the characters are Seasoned now, there are other neat things Tiffany could be doing with Advancements, like increasing her size, etc. Check out the abilities on pg. 44-45 of the Tomorrow Legion Player's Guide... those are the abilities she can gain with Advancements. Dragon hatchlings don't automatically start out with those.)
I'm not sure which of the two Sam is referring to when she talks about Tiffany teleporting, but those are her options.
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Post by akavidar on Aug 24, 2017 3:56:28 GMT -8
Tiffany has talked about using Teleport in several sessions, but not sure she has actually done it, Dave asks for a Psi roll when she brings it up. And, these were before they became seasoned.
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nanoboy
Journeyman Douchebag
Posts: 142
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Post by nanoboy on Aug 24, 2017 6:15:52 GMT -8
I think it might be helpful if someone scanned and shared the character sheets with the internet.
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Post by Kimi on Sept 10, 2017 21:45:19 GMT -8
I think it might be helpful if someone scanned and shared the character sheets with the internet. We are trying to think of a good way to do this that doesn't suck a bunch of time and need updating all the time. Would you guys be ok with them being posted in the forum, maybe on the game info thread? Would you rather they be input into google docs or just posted as PDFs somewhere?
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Episode 14
Sept 11, 2017 11:48:39 GMT -8
via mobile
Post by EricaOdd on Sept 11, 2017 11:48:39 GMT -8
IMO e don't need to go so drastic as to police their character sheets for them.
Savage Rifts characters are more complex and have more special abilities than normal SW characters, though. It's hard to keep all that straight.
My suggestion would be just for the players to read over the description of their character's iconic framework every now and again as a refresher. Lots of cool abilities are going unused because the players are probably unaware of them or have forgotten them.
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nanoboy
Journeyman Douchebag
Posts: 142
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Post by nanoboy on Sept 12, 2017 17:57:22 GMT -8
I think it might be helpful if someone scanned and shared the character sheets with the internet. We are trying to think of a good way to do this that doesn't suck a bunch of time and need updating all the time. Would you guys be ok with them being posted in the forum, maybe on the game info thread? Would you rather they be input into google docs or just posted as PDFs somewhere? Personally, I'm not picky. I just like to know what some characters have mechanically. It will give us more nits to happily pick when we critique your rules following.
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Caroline
Initiate Douchebag
Posts: 27
Preferred Game Systems: I can't make up my mind
Currently Playing: Star Wars Edge of the Empire, D&D 5E
Currently Running: Fate, and working on an occasional Masks game
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Post by Caroline on Sept 27, 2017 16:05:56 GMT -8
Maybe add a highlight of the characters in the game info page, so there is a frame of reference to refresh what the characters can do but not have to update all the time.
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