Blood Dark Thirst
Oct 16, 2017 11:42:03 GMT -8
Post by Probie Tim on Oct 16, 2017 11:42:03 GMT -8
So there's this OSR blogger/game designer guy, goes by Venger Satanis... I know, I know. Anyway, a while ago he started writing and self-publishing his own games that - if not in rules, in spirit - fly under the "OSR style" banner. The first one he wrote is called The Outer Presence (my own review here), which is a rules-light take on Call of Cthulhu style gaming. I was actually planning on running it at a Jackercon, but that kinda fell through.
Anyway, anyway, he's now released Blood Dark Thirst, an OSR-in-spirit game *STRONGLY* influenced by Vampire: the Masquerade. Anyone who listened to The Mote of Sin actual play when I was playing should know that rules are not my strong spot: I have an general idea how things should work in VtM, but my implementations are usually not up to par as far as the RAW are concerned. I greatly prefer more rules-light games.
Blood Dark Thirst is amazing. I am loving it. It is very rules light and interpretive, simple to master, and touches on almost all the same base vampiric constructs as does VtM. I mean, it's got... disciplines, vitae, humanity, frenzy, blood bonds, ghouls, the whole nine. Granted, most of those are under different names, and things like clans and factions are not in there at all because of, you know, copyright. But man, am I digging on this game. I've been wrestling with getting a Vampire: the Requiem game up and running, largely because digesting a new VtM-sized set of rules has been challenging for me; I'm half-tempted to get it going with BDT, and I doubt that if I were to start another vampire game in the future it would be using anything but BDT.
Seriously, jackers, check it out.
(In the spirit of full disclosure, Venger has given me review copies of his products at no charge; The Outer Presence was one such work. But Blood Dark Thirst was purchased with my own funds.)
Anyway, anyway, he's now released Blood Dark Thirst, an OSR-in-spirit game *STRONGLY* influenced by Vampire: the Masquerade. Anyone who listened to The Mote of Sin actual play when I was playing should know that rules are not my strong spot: I have an general idea how things should work in VtM, but my implementations are usually not up to par as far as the RAW are concerned. I greatly prefer more rules-light games.
Blood Dark Thirst is amazing. I am loving it. It is very rules light and interpretive, simple to master, and touches on almost all the same base vampiric constructs as does VtM. I mean, it's got... disciplines, vitae, humanity, frenzy, blood bonds, ghouls, the whole nine. Granted, most of those are under different names, and things like clans and factions are not in there at all because of, you know, copyright. But man, am I digging on this game. I've been wrestling with getting a Vampire: the Requiem game up and running, largely because digesting a new VtM-sized set of rules has been challenging for me; I'm half-tempted to get it going with BDT, and I doubt that if I were to start another vampire game in the future it would be using anything but BDT.
Seriously, jackers, check it out.
(In the spirit of full disclosure, Venger has given me review copies of his products at no charge; The Outer Presence was one such work. But Blood Dark Thirst was purchased with my own funds.)