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Post by kurtpotts on Jan 12, 2018 12:34:18 GMT -8
First some setup. I'm creating a Setting in which all PC's are the "Chosen" of one of four deities. Each deity grants certain boons to their Chosen. For example the deity Magus grants the ability to cast more powerful spells and War grants enhanced martial and physical prowess to his Chosen. One of the Chosen is granted brief glimpses of the future. I'd like this to manifest by giving them the ability to "Soak" Wounds if they see them happen and have a means of intervening. Narratively this means if they witness someone receive a wound they are glimpsing the future and can shout duck or push them out of the way before it actually happens. To do this they spend a benny and roll spirit, each success and raise negates one wound. If the target suffers no wounds the event that triggered it was prevented. To go along with this I'll be removing the ability to Soak wounds so this ability is the only way to "Soak" damage. There is also no healing magic so this and the healing skill are the characters only option to reduce/resist damage.
If this ability was an option in the race creation rules how many points would you say it was worth?
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joegun
Journeyman Douchebag
Posts: 249
Preferred Game Systems: Savage Worlds
Currently Playing: Just GM'ing right now.
Currently Running: Rippers Resurrected, and Savage RIFTS!
Favorite Species of Monkey: Baboon
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Post by joegun on Jan 15, 2018 14:29:30 GMT -8
If you are making this the ONLY way to soak wounds and removing magical healing, I'd say it is a costly one. Maybe +3?
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