Nolinquisitor
Journeyman Douchebag
Next Project: BrigadeCon, RPGS 2 Your Science Fantasy Toolkit Supersetting
Posts: 162
Preferred Game Systems: GURPS, M&M, 7th Sea, Cypher System
Currently Playing: Playing is for the weak.
Currently Running: Cypher System, D&D 5E + Freeport
Favorite Species of Monkey: Dr. Zaius
|
Post by Nolinquisitor on May 29, 2012 3:58:06 GMT -8
The idea is to give the players the same feeling they have when they gain a level in a d20 like game. It’s easy enough to do. Give your player the normal rewards for your campaign style and don’t let them spent any until they reach a certain total, let say 20 points. Then allow them to spend all their unspent points in one block to represent this sudden gain in power. In a typical d20 game you gain a level after every 3-5 sessions (medium advancement) and when you do the game gives you plenty of stuff (hit points, skills points, feat, class ability, spells and sometimes stat gain). You could choose a 20 points/level threshold because with that you can rise a stat like DX or IQ by one, or any other amount. To prevent munchkinism, you can either: a) help the players invest their points b) allow your players to buy just one of anything (ex: one level in skill, one level in one attribute, etc.). Here you go, level like advancement in a level-less game. You can even record this on the PC’s sheet as a measure of progress (players love that). A 10th level character this way should be impressive on its own.
|
|