Marcus Sanches
Initiate Douchebag
Posts: 40
Currently Playing: Vampire The Masquerade
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Post by Marcus Sanches on Jan 29, 2018 2:57:37 GMT -8
Hello guys! Here’s my first story. Story: Children from the Interior Place: Avaré-SP (my hometown) Year: 2018 I wanna run a game where the players are Fledglings. They still depends of their sires and don’t have all knowledge of supernatural things. During the game they will discover little by little and someday become Neonates. I already made house rules for an Anti-OverPower game. Otherwise, players here will made Jackie-chan, Rambo, Hotstreak... Brief: In interior of São Paulo there’s 13 small cities and a bigger city. Each small city is dominated by a clan. The cities are: 1) Águas de Santa Bárbara: Tremere; 2) Angatuba: Nosferatu; 3) Arandu: Brujah; 4) Cerqueira Cesar: Ventrue; 5) Coronel Macedo: Tzimisce; 6) Iaras: Toreador; 7) Itaí: Malkavian; 8) Itatinga: Gangrel; 9) Manduri: Followers of Set; 10) Óleo: Lasombra; 11) Pratânia: Ravnos; 12) Taguaí: Giovanni; 13) Taquarituba: Assamite. For unknown reasons, members are moving to the larger city; Avaré. Why on earth should I leave the clan town and go to Avare? You tell me. I also wrote a mini story of small city that explains why the clan stabilished there. For example: On Pratânia there was a lot lead glance, a mineral that looks like silver The cheaters of Ravnos clan saw an opportunity to make money selling lead glance like silver for turists. I wanna make every player prelude. They will begin as humans in the city of the chosen clan and will play it until the transformation. For future sessions, the Fledgling will learn knowledges of non life. For example the session 1, what i'm writing now. The players will move to Avaré with their sires. They’ll make a test to see the order of arrival The first thing to do is apresent yourself to the prince and the prince will sent them for some domain. Next night, the prince will convocate all them. Last night a murder happened. He will suspect them, specially of the last person that arrived in town. They will have to find the killer to prove their innocences. The killer will be one of the players who i wanna invite to play for just one session. My idea is a Gangrel with low humanity who was in frenzy and gain some animal traces. (Like Asa from Mote). The beast is gaining control of the vampire. The player that discover the guilted will be reward by gaining his own domain (1 point in domine). Other sires will not be happy and will teach something to aid their childs. Example: How to make a ghoul, gaining 1 point in Retainers. I wanna know all your opinions and tips, specially: Stu Venable , clanhanna and StrangeLikeThat
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Post by stork on Jan 29, 2018 16:00:56 GMT -8
Don't forget to include some of the amazing history of the area in your game. Ruins and "newly" discovered Aztec/Incan/Olmec tombs could make for some amazing backdrops in your story.
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Post by akavidar on Jan 29, 2018 16:25:38 GMT -8
Were there Vampires among the original people of South America? And what happens if you find one in Torpor?
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Marcus Sanches
Initiate Douchebag
Posts: 40
Currently Playing: Vampire The Masquerade
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Post by Marcus Sanches on Jan 30, 2018 1:44:57 GMT -8
Don't forget to include some of the amazing history of the area in your game. Ruins and "newly" discovered Aztec/Incan/Olmec tombs could make for some amazing backdrops in your story. Good idea storkYou remembered me a story in my childhood that i can use. When i was a kid. i was with my uncle and my cousins in their farm. At midnight we went through a small path with bushes using only a lampion to light. While we walked, my uncle told a horror story about a killer who killed and quartered his victims. He gave the rests to his dogs. Then, we arrived in a small cabin with a lot of bones inside and he said "Here are the bones of his victims". That was so cool and terrifying. I can use a Giovanni here. In interior there's a good environment wih a lot forest, waterfalls, rivers, lakes....
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Marcus Sanches
Initiate Douchebag
Posts: 40
Currently Playing: Vampire The Masquerade
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Post by Marcus Sanches on Jan 30, 2018 1:51:27 GMT -8
Were there Vampires among the original people of South America? And what happens if you find one in Torpor? Thanks! I can use your idea in last sessions. I wanna put older vampires more in the end. I saw that brazilians like to put a 8th generation on each street.
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Post by Linus on Jan 30, 2018 8:39:38 GMT -8
Sounds like a cool setup. With all 13 clans present, you have an rather unique oppurtunity to showcase clashes between Camarilla and Sabbat doctrine without entire domains being contested or under siege. The Independents will be eager to barter with anyone really, they can't afford to be wihtout allies if someone decides to wipe them out. A rich web of boons they OWE is a great insurance against annihilation. No one likes to see a juicy resource-to-be turn into ash.
The Assamites could work as the Morag Tong, if you're familiar with TES: Morrowind and their warring noble houses; assassins taking contracts that target vampires of either sect, under the assumption that their actions violate the few agreements both sects actually uphold equally.
Giovanni have their necromantic schtick, offering services to all that require aid or information in regards to the land of the dead. There's a subset within the clan of mesoamerican necromancers called "Pisanob" that you might want to check out. Their craft is not as influenced by European/Western ideas regarding the afterlife. Also, if the Sabbat has no real presence of Harbinger of Skulls in their ranks, the Giovanni are more or less alone in dealing with the dead.
Having an expendable plotdevice in the party is tricky. From a meta perspective, its easy for the players to try to find an external culprit, as all PCs are in this together, which makes them ignore clues that point towards the gangrel neonate (duh, of course it is made to LOOK like s/he's the guilty one. It's a setup!) On the other hand, if they don't have much connections to each other, and quickly catch on to the dog-eat-dog struggles of WoD, they may be quick to sell each other out, perhaps even sacrificing someone other than the actual culprit. Be sure to be able to roll with whatever the players turn out to do. It's not certain this chapter will end with the gangrel being identified as the killer.
Southamerican folklore have some great vampire-flavoured monsters and mysteries. Like the pishtaco. It's more of an Andes thing, but a Nagaraja that doesn't eat the blood-rich organs of their victims, but take all their body-fat instead, is a gruesome, creepy mofo! Patasola is another fun variant of vampiric myth. Is the one-legged seductress a misshapen Nosferatu, or is it a Gangrel whose legs have fused into an amalgamation of animal traits? Her penchant for the wilderness and shapeshifting abilities speak of the latter, but who knows? ^w^
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Marcus Sanches
Initiate Douchebag
Posts: 40
Currently Playing: Vampire The Masquerade
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Post by Marcus Sanches on Jan 31, 2018 1:38:26 GMT -8
Sounds like a cool setup. With all 13 clans present, you have an rather unique oppurtunity to showcase clashes between Camarilla and Sabbat doctrine without entire domains being contested or under siege. The Independents will be eager to barter with anyone really, they can't afford to be wihtout allies if someone decides to wipe them out. A rich web of boons they OWE is a great insurance against annihilation. No one likes to see a juicy resource-to-be turn into ash. The Assamites could work as the Morag Tong, if you're familiar with TES: Morrowind and their warring noble houses; assassins taking contracts that target vampires of either sect, under the assumption that their actions violate the few agreements both sects actually uphold equally. Giovanni have their necromantic schtick, offering services to all that require aid or information in regards to the land of the dead. There's a subset within the clan of mesoamerican necromancers called "Pisanob" that you might want to check out. Their craft is not as influenced by European/Western ideas regarding the afterlife. Also, if the Sabbat has no real presence of Harbinger of Skulls in their ranks, the Giovanni are more or less alone in dealing with the dead. Having an expendable plotdevice in the party is tricky. From a meta perspective, its easy for the players to try to find an external culprit, as all PCs are in this together, which makes them ignore clues that point towards the gangrel neonate (duh, of course it is made to LOOK like s/he's the guilty one. It's a setup!) On the other hand, if they don't have much connections to each other, and quickly catch on to the dog-eat-dog struggles of WoD, they may be quick to sell each other out, perhaps even sacrificing someone other than the actual culprit. Be sure to be able to roll with whatever the players turn out to do. It's not certain this chapter will end with the gangrel being identified as the killer. Southamerican folklore have some great vampire-flavoured monsters and mysteries. Like the pishtaco. It's more of an Andes thing, but a Nagaraja that doesn't eat the blood-rich organs of their victims, but take all their body-fat instead, is a gruesome, creepy mofo! Patasola is another fun variant of vampiric myth. Is the one-legged seductress a misshapen Nosferatu, or is it a Gangrel whose legs have fused into an amalgamation of animal traits? Her penchant for the wilderness and shapeshifting abilities speak of the latter, but who knows? ^w^ I have been thinking about Sects and i wanna do something different. I image that 13 small town are under clan control (forget Sects at this point). I wanna put the player to choose his path during the game like in VTM BloodLines. Examples: - The clan members cannot agree more witb Camarilla rules and wanna join to Sabbat. He has to choose his clan or stay loyal to Camarilla.
- Player’s sire doesn’t like Camarilla and wanna act against them. He can betrayal his sire or not.
About the killer, they will find out by good or bad Like the Gangrel is losing to the beast. If they don’t discover on time, he will be dominated by the beast and they will have to deal with him. I’m thinking to put SouthAmerican vampires more to the mid-end game. At first, i wanna introduce them to supernatural concepts, like Beast, Sects, Diablerie...Then when understand well their world, they can choose their path. ^^
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clanhanna
Journeyman Douchebag
The Muffin
Posts: 221
Preferred Game Systems: Storyteller, O.R.E, Mongoose Traveller
Currently Playing: Vampire: The Masquerade, Vampire: The Dark Ages, D&D 5e
Currently Running: Vampire: The Dark Ages
Favorite Species of Monkey: Peanut-buttery Rhesus
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Post by clanhanna on Feb 3, 2018 18:07:22 GMT -8
Are you sticking with the standard Camarilla/Sabbat/Independent breakdowns for the clans? If so, are antitribu a thing? If not, how are the Sabbat and Independents able to hold back the combined might of the Camarilla? Are there alliances, backroom deals, and quid pro quo arrangements?
South America is a great choice for this sort of a game. The combination of the Sabbat's early expansion to the Western Hemisphere and the Camarilla's eventual colonization lends to a much more even distribution of power than in Europe or even, indeed, the United States. As for why they would leave the safety of their respective Clan's territory: the Beast craves Blood. Getting Blood requires access. Access requires influence. Expanding influence requires territory. All of this is POWER. Power is the only true currency among the undead. What can you do, and what can you get others to do for you.
I like the aspect you've mentioned of rewarding the adventuresome with Backgrounds, and the parity of giving the timid instruction from their sires. Carrot is better than stick for getting results.
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Post by Linus on Feb 4, 2018 14:25:15 GMT -8
Are you sticking with the standard Camarilla/Sabbat/Independent breakdowns for the clans? If so, are antitribu a thing? If not, how are the Sabbat and Independents able to hold back the combined might of the Camarilla? Are there alliances, backroom deals, and quid pro quo arrangements? He could also construct the power-balances without the Cam/Sabbat-dichotomy altogether, perhaps borrowing the high and low clan denominations of Dark Ages, flavouring the subcities and their reputations accordingly. The entire region could be harbouring stubborn or plain renegade elders, fleeing from the enforced ideals of Camarilla and Sabbat alike. It fits the time of European conquest pretty well, and any lineages of vampires already present among the indigeneous people are already playing by Ye Olde Rules, being blissfully unaware of any revolts or inquisitions. As long as the rest of the world write them off as Anarchs, both sects being unwilling to spend resources to topple the status quo, it's just another little dirty secret in the WoD...
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Marcus Sanches
Initiate Douchebag
Posts: 40
Currently Playing: Vampire The Masquerade
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Post by Marcus Sanches on Feb 7, 2018 3:46:13 GMT -8
Are you sticking with the standard Camarilla/Sabbat/Independent breakdowns for the clans? If so, are antitribu a thing? If not, how are the Sabbat and Independents able to hold back the combined might of the Camarilla? Are there alliances, backroom deals, and quid pro quo arrangements? South America is a great choice for this sort of a game. The combination of the Sabbat's early expansion to the Western Hemisphere and the Camarilla's eventual colonization lends to a much more even distribution of power than in Europe or even, indeed, the United States. As for why they would leave the safety of their respective Clan's territory: the Beast craves Blood. Getting Blood requires access. Access requires influence. Expanding influence requires territory. All of this is POWER. Power is the only true currency among the undead. What can you do, and what can you get others to do for you. I like the aspect you've mentioned of rewarding the adventuresome with Backgrounds, and the parity of giving the timid instruction from their sires. Carrot is better than stick for getting results. At first, Camarilla power is centered in Avaré and the clans are independents having they own domine in a small town. The Sabbat at this point does'nt exist, because are small towns, Avaré also is considered a small town for bigger cities like São Paulo or Rio de Janeiro. During the game, i wanna insert Sabbat members coming from São Paulo or Rio de Janeiro. They will stabilish the Sabbat in area and convence members to join to Sabbat. Then the players and NPCs will be able to choose their path. Choose Camarila/Sabbat/Independent. This can bring funny situations like: Members of the clan wanna stay Independent, a sire wanna join to Sabbat and the player wanna stay in Camarilla. About Backgrounds i'm thinking in put a Golden rule "Background 0". All start with 0 points in background. But they gain 1 point extra in Disciplines. I know, this can sound strange, a Ventrue without resources? But i wanna a game like VTM Bloodlines. You start without knowing anything about vampires and Sects. You don't have resources, power or influence. Also i made another golden rule to put 1 point in each discipline and the extra point you choose in which discipline wanna put like VTM BloodLines. I wanna avoid overpower game at all costs!
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