mrcj
Journeyman Douchebag
Posts: 173
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Post by mrcj on Mar 5, 2018 12:53:47 GMT -8
So...here is a thought. If your nipples bleed, how about not wearing yellow or white. Maybe a red shirt is in order?
Its not like you didn't know you were going to run more than 20 miles in a day...just plan ahead. That is all I ask; that and for me to stop googling things people say randomly on the podcast, because now I can't unsee it.
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willh
Journeyman Douchebag
Posts: 220
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Post by willh on Mar 5, 2018 19:56:02 GMT -8
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willh
Journeyman Douchebag
Posts: 220
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Post by willh on Mar 5, 2018 20:05:45 GMT -8
The game Adam was talking about with the Cathars and only one can escape. The rest burn or repent their heresy is Montsegur 1244.
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Post by Stu Venable on Mar 5, 2018 23:34:18 GMT -8
So...here is a thought. If your nipples bleed, how about not wearing yellow or white. Maybe a red shirt is in order? Its not like you didn't know you were going to run more than 20 miles in a day...just plan ahead. That is all I ask; that and for me to stop googling things people say randomly on the podcast, because now I can't unsee it. That second one is on you, sir. You've been listening for a long time...
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Post by OFTHEHILLPEOPLE on Mar 6, 2018 9:33:55 GMT -8
Or just cultivate a full growth of manly chest hair. Time to take it back! Waxing? Shaving? Laser Hair Removal!? NO MORE! Be proud of your natural layer or hair armor.
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hoobuk
Apprentice Douchebag
Posts: 80
Preferred Game Systems: PbtA, D&D 5E, Savage Worlds, WoD20, Cortex+
Currently Playing: Vampire Dark Ages 20th Anniversary, D&D 5E, Pathfinder
Currently Running: Monster of the Week
Favorite Species of Monkey: Capucin
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Post by hoobuk on Mar 6, 2018 15:03:35 GMT -8
The game Adam was talking about with the Cathars and only one can escape. The rest burn or repent their heresy is Montsegur 1244. Thanks willh!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 7, 2018 2:28:15 GMT -8
So on the planescape game I think part of the issue was attempting to have an open world game with only one main plot thread. It sounds like they spent most of the game either thinking they were on the main plot or looking for a plot but constantly finding side quests.
Any time I run open world I aim to have 3-4 plot threads that I can dangle in front of the players in the first half hour
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mysterycycle
Apprentice Douchebag
Living in a van down by the river.
Posts: 50
Preferred Game Systems: Dragon Age, GURPS, Fate, D&D retroclones
Currently Playing: Ryuutama
Currently Running: Marvel Super Heroes (FASERIP) NYC 1940
Favorite Species of Monkey: Chimpanzee
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Post by mysterycycle on Mar 8, 2018 10:16:24 GMT -8
In regards to the discussion about wikis, I want to recommend the website my group has been using for our games, Tavern-Keeper. It has a lot of the central information keeping you’d find on Roll20 or Obsidian Portal, but with what I feel is a more user-friendly interface. And the wiki is a lot easier to use than most others I’ve seen. You can also launch Google Hangouts from the site (as my group does, as we’re in different states). www.tavern-keeper.com
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Post by uselesstriviaman on Mar 11, 2018 19:56:55 GMT -8
So on the planescape game I think part of the issue was attempting to have an open world game with only one main plot thread. It sounds like they spent most of the game either thinking they were on the main plot or looking for a plot but constantly finding side quests. Any time I run open world I aim to have 3-4 plot threads that I can dangle in front of the players in the first half hour Actually I think the biggest problem was that this was a one-shot. It's been discussed before on the show that one-shots pretty much have to be on plot rails, just to get through the entire scenario. I think the GM's description of the Planescape sounds great, if this had been the first session of a campaign, but because it was a one-off the players were probably expecting to have an actual start-to-finish plot. ----------------- It's probably not a surprise, but I'm a big-time proponent of using a wiki to manage your campaign. Obsidian Portal is a damn good tool, especially for managing a long-term campaign. The user interface is pretty user-friendly, too. [[Those Damn Brackets]] are a fast-and-easy linking mechanism, and the community over there is very friendly and welcoming to new users/GMs.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 12, 2018 8:46:21 GMT -8
Actually I think the biggest problem was that this was a one-shot. It's been discussed before on the show that one-shots pretty much have to be on plot rails, just to get through the entire scenario. I think the GM's description of the Planescape sounds great, if this had been the first session of a campaign, but because it was a one-off the players were probably expecting to have an actual start-to-finish plot. So I agree that this sounds more like the first session of a campaign than a one off and actually the setup sounds very familiar, I think it may have come from the 2e March of the Modrons module. I disagree though that one shots have to be on plot rails. I think they need to have clear signposting as to what / where the adventure lies but after that it's all up to the players to decide how to proceed. I've got a Firefly adventure that I've run multiple times at conventions. It starts with the crew getting a job as the first scene but after that each group has completed it completely differently. They have a goal but I never force them onto rails in completing it.
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Post by uselesstriviaman on Mar 14, 2018 19:06:25 GMT -8
Yeah, I do agree with your clarification.
It doesn't have to be 100% railroad-y, but con games by their very nature typically have to be much more linear than your average home campaign session.
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tomes
Supporter
Hello madness
Posts: 1,438
Currently Running: Dungeon World, hippie games, Fallout Shelter RPG hack
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Post by tomes on Mar 16, 2018 14:05:04 GMT -8
Kimi: Listening to this episode again. You had a question about games doing court politics. One such that I just played this last weekend is Inheritance. It's a viking type LARP game, which specifically requires 9 players (no more. no less.) The 9 characters are very intertwined and have specific backgrounds and goals and such (not sure how much the replayability is only cause there are "secrets" that will no longer be such the next time around; although many of the players had played it before and enjoyed playing it again). The fascinating thing was that the majority of the game is just scenes and role playing, until the final resolution scene where people can choose to "attack" with weapons or "poison" with subterfuge, and the results are already pre-generated on secret cards that you haven't gotten to see. It was fascinating. Not sure if that's what you are looking for specifically (and will ask about other examples), but it's certainly sort of in that vein. (EDIT: Going to try to get a friend to run this at Gamex 2018)
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Post by chronovore on Mar 17, 2018 19:23:45 GMT -8
So on the planescape game I think part of the issue was attempting to have an open world game with only one main plot thread. It sounds like they spent most of the game either thinking they were on the main plot or looking for a plot but constantly finding side quests. Any time I run open world I aim to have 3-4 plot threads that I can dangle in front of the players in the first half hour Naw, I got the impression that there were a whole bunch of NPC interactions, maybe fetch-quests or small tasks that were being enjoyed. It sounded very much like the party was having a grand old time until they ran into The Main Adventure, and realized there was a whole other bunch of stuff to get through. If it'd been my game, I'd have let them deliver the letter, have the recipient (or a cutout) answer the door, take the letter, finish the session, and then save the dungeon for next time.
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temmogen
Initiate Douchebag
I am the thread killer
Posts: 40
Preferred Game Systems: 1st Ed. AD&D; Pathfinder; Mongoose Traveller; Call of Cuthulhu
Favorite Species of Monkey: Space Monkey
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Post by temmogen on Mar 18, 2018 15:24:08 GMT -8
Stu - Wendy O Williams from the Plasmatics used the electrical tape over the nipples.
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