Let's read... something old-school but new!
Apr 23, 2018 6:08:02 GMT -8
Post by Probie Tim on Apr 23, 2018 6:08:02 GMT -8
♪♫ Guess who's back? Back again? Probie's back! Tell a friend! ♫♪
The last, I dunno, six to eight months have not been very conducive to gaming for me. But things are finally settling down, I'm grabbing RPG books on the way to the toilet again, I'm playing in a regular Roll20 game, and I'll be scheduling myself some show appearances coming up soon.
One of the books that I recently grabbed on the way to the toilet made me think of something someone (*cough tyler cough*) asked me a bit ago: "Dammit, Tim, why do you always want to play old D&D?" The answer, of course, is that there is nothing wrong with current games, I just really prefer the more free-form aspects of the play which came out of older-era games, and the greater agency the GM assumes with the whole "rulings not rules" approach. But I digress.
The book that I picked up was Deluxe Tunnels & Trolls. For those who don't know, Tunnels & Trolls was the 2nd ever RPG, released after D&D but before RuneQuest. It was designed and released to be the answer to D&D's complexities (because back then, D&D was often needlessly complex because of how badly the rules were edited and presented; no, really, ask 100 people how white box D&D was supposed to be played, you'll get 100 different answers). Again I'm digressing; Deluxe Tunnels & Trolls was released via Kickstarter a couple of years ago. It's an updated version of the core T&T rules with a whole bunch of cool stuff added in, including a full atlas and maps of Trollworld, the fantasy world in which Ken St.Andre - T&T's author - runs his T&T games.
I jumped on DT&T as soon as I could get it, and I even ran a con game of it at Strategicon. It wasn't the best experience, probably because I was actually running some hybrid of all of T&T's editions having not really had the time to read and digest DT&T.
So, I'm going to give it another shot. I'm re-reading the book, and I'm going to keep this thread running as a review/crib-notes database as I go. Hopefully, you all will find some value in it other than it being the catalyst for getting me back into the swing of things.
The last, I dunno, six to eight months have not been very conducive to gaming for me. But things are finally settling down, I'm grabbing RPG books on the way to the toilet again, I'm playing in a regular Roll20 game, and I'll be scheduling myself some show appearances coming up soon.
One of the books that I recently grabbed on the way to the toilet made me think of something someone (*cough tyler cough*) asked me a bit ago: "Dammit, Tim, why do you always want to play old D&D?" The answer, of course, is that there is nothing wrong with current games, I just really prefer the more free-form aspects of the play which came out of older-era games, and the greater agency the GM assumes with the whole "rulings not rules" approach. But I digress.
The book that I picked up was Deluxe Tunnels & Trolls. For those who don't know, Tunnels & Trolls was the 2nd ever RPG, released after D&D but before RuneQuest. It was designed and released to be the answer to D&D's complexities (because back then, D&D was often needlessly complex because of how badly the rules were edited and presented; no, really, ask 100 people how white box D&D was supposed to be played, you'll get 100 different answers). Again I'm digressing; Deluxe Tunnels & Trolls was released via Kickstarter a couple of years ago. It's an updated version of the core T&T rules with a whole bunch of cool stuff added in, including a full atlas and maps of Trollworld, the fantasy world in which Ken St.Andre - T&T's author - runs his T&T games.
I jumped on DT&T as soon as I could get it, and I even ran a con game of it at Strategicon. It wasn't the best experience, probably because I was actually running some hybrid of all of T&T's editions having not really had the time to read and digest DT&T.
So, I'm going to give it another shot. I'm re-reading the book, and I'm going to keep this thread running as a review/crib-notes database as I go. Hopefully, you all will find some value in it other than it being the catalyst for getting me back into the swing of things.