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Post by rickno7 on Jul 20, 2012 18:52:48 GMT -8
I'm not a knowledgeable FATE player. I just do not have players near where I live that are into the whole "more narrative less combat" thing. Believe me, I'd love to have more of that narrative based gameplay. So this is not an indictment of FATE or a personal bias.
I have noticed that in the past two years, two FATE games have one "best rules" of the year at the ENnies. I know its not the Oscars but its pretty well respected. In 2010 Diaspora won. Then in 2011 Dresden Files won. The word on the grapevine is that Bulldogs! has a big chance of being the 3rd one in a row.
Looking at previous years, the rules were largely varied. D&D 4th, Star Wars Saga Edition, and Shadowrun 4th are all very different games.
Are these three(Dresden, Diaspora, Bulldogs!) actually different rule sets? or are they just new Campaign worlds with some house rules? I do not think the small changes in the Savage Worlds various campaign settings would be called new rule sets, I think they would get lumped into Campaign Settings.
What do you guys think?
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Deleted
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Post by Deleted on Jul 21, 2012 7:49:43 GMT -8
Base or Core FATE as currently published in the Spirit of the Century book is a pretty simple system. Each of those books builds on it substantially with new rules and mechanics specific to the type of game they are trying to create. Anyone who had played one will be familiar enough with the basic rules to get into the game with a quick crash course on the differences though
However a character made in Dresden files won't work on Dispora, or Bulldogs! or vice versa. In fact a character made in Core FATE won't work out of the box in any of those systems because each has customized character creation significantly. And added alot of new rule specific concepts that don't exist in the others. Its a little like the D20 ecosystem. Sure they are all based on the OGL D20 rules, but many of them have evolved to the point that the characters aren't cross compatible.
The differences aren't as dramatic as say the D&D 4e to Shadowrun comparison, but significantly more then Savage Worlds core and any of its World books. A wolf and a dog share a common ancestor, but they can't make puppies.
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Post by HourEleven on Jul 21, 2012 19:51:04 GMT -8
Yep, it's more like a toolkit that can be customized for the particular task. If you want to see the most drastic possibilities of FATE, put the Dresden rules next to Agents of S.W.I.N.G.
Dresden adds a slew of rules and massively alters FATE core to meet their needs (Magic, a Contacts driven social world, etc.) while SWING actually removes rules and is a super stripped down version of FATE core because it's an all ages system.
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freyki
Apprentice Douchebag
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Post by freyki on Jul 23, 2012 14:24:09 GMT -8
I've been running a high fantasy game using Stands of Fate, but I recently bought LofA through drive thru rpg.
The differences between the two are pretty stellar. LofA
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Deleted
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Post by Deleted on Jul 25, 2012 12:41:00 GMT -8
I've been running a high fantasy game using Stands of Fate, but I recently bought LofA through drive thru rpg. The differences between the two are pretty stellar. LofA Ooh, I've been very curious about LofA. Thinking about (after the Dresden Game) trying a traditional fantasy again, for the first time in a long time. I was hoping LofA might be good for that. Please let us know what you think, if/when you play with it! --Pukka Tukka
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