Deleted
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Post by Deleted on Jul 23, 2012 19:58:26 GMT -8
It's so weird to me that anyone uses that freakin' algorithm to figure out to hit in Hero. I ran hero system for... what? 15 years? I never used it. I also made a "to hit" chart but I rarely used that.
It's much easier than that. If your OCV and your opponent's DCV are the same, your target number is 11. If your OCV is 1 higher. Add 1. If your OCV is 1 lower. Subtract 1. and so on.
This turns it into simple math.
It also helps if you have someone in your group who is a walking calculator and all you have to do is look up toward the "drunk bubbles" coming off your head and they give you the answer.
Also, I'm converting over to Savage Worlds (with some house rules.) I'm tired of combat going so slowly.
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Post by Stu Venable on Jul 23, 2012 20:11:54 GMT -8
That's the way I remember doing it in the old champions days.
The reason for the formula is so the GM can keep the DCV secret so munchkins don't metagame.
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jpk
Apprentice Douchebag
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Post by jpk on Jul 23, 2012 20:26:38 GMT -8
It's much easier than that. If your OCV and your opponent's DCV are the same, your target number is 11. If your OCV is 1 higher. Add 1. If your OCV is 1 lower. Subtract 1. and so on. You know, if that makes sense to you, you can use very similar logic with a slight twist and not care what the DCV is. It becomes: Your target number is eleven. If you get that, you hit your OCV. If you roll one higher, you hit one lower than your OCV. If you roll 2 lower, you hit two higher than your OCV. If that's odd, you can think of it in terms of better and worse instead of higher and lower. If you roll one better than 11, you hit one better than your OCV. If you roll two worse than 11, you hit two worse than your OCV. Or the formula. Or our tried-and-true method of roll the dice and stare blankly at the GM as if you were a semi-electrocuted tree frog. (I'll let you try to guess if I was usually the GM...)
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Deleted
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Post by Deleted on Jul 23, 2012 21:36:31 GMT -8
Oh god. I just looked up the new vs. old way of doing things and it's the same math just much, much stupider.
Yeah, fuck that noise.
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Post by jazzisblues on Jul 24, 2012 6:13:08 GMT -8
That's the way I remember doing it in the old champions days. The reason for the formula is so the GM can keep the DCV secret so munchkins don't metagame. Which always strikes me as funny because if I can do the math so can they (the players) and figure out what they need to roll. JiB
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Post by Kainguru on Jul 24, 2012 6:32:54 GMT -8
That's the way I remember doing it in the old champions days. The reason for the formula is so the GM can keep the DCV secret so munchkins don't metagame. Which always strikes me as funny because if I can do the math so can they (the players) and figure out what they need to roll. JiB Not unless you ply them with generous quantities of beer or some other alcoholic beverages first (tequila slammers are really good at fucking up the math brain in anybody)
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Post by jazzisblues on Jul 24, 2012 10:41:14 GMT -8
Which always strikes me as funny because if I can do the math so can they (the players) and figure out what they need to roll. JiB Not unless you ply them with generous quantities of beer or some other alcoholic beverages first (tequila slammers are really good at fucking up the math brain in anybody) This is a valid point ... I have bad (but vague) memories of tequila ... I tend to avoid that particular poison. JiB
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