|
Post by Kainguru on Jul 29, 2012 3:24:38 GMT -8
Role Master made me cry . . . Seriously . . . Like someone had kicked me the nuts with hobnails boots while doing a reach around and jabbing their truncheon sized fist, with a vicious hangnail, up my arse. Every time you wanted to do anything at all . . . Play would stop and the GM would pause . . . Consult the index . . . Look up a page . . . Turn to another table then furrow his brow and grab another book full of more fucking tables and proceed through several of them while making you roll endless percentile dice, none of which answered the simple question of 'did I succeed?'. It was so bad it made me alter my original character concept from Noble fighter for Justice to Psychopathic sociopath who killed anything on sight out of pure frustration . . .
|
|
julien
Initiate Douchebag
Posts: 49
|
Post by julien on Jul 29, 2012 6:46:42 GMT -8
Here's a story about a rolemaster TPK (from a friend) : 4 adventurers slip into an inn to rob it. They have to climb up a stair to get to the room they seek. First on line carries a torch. the one behind him carries an armed crossbow. guys 3 and 4 are at the bottom of the stairs. Second guy storks his roll to climb silently, falls back, the crossbow went off and kills the front guy instantly. Second guy is falling on guy 3 and 4, guy one, now dead, fall down the stairs, with his torch. Problem is, guy 4 has all the oil flasks of the party in his backpack. They all break when he's hit by guy's 2 and 3. And you can easily guess what happens when guy 1's torch fall on them...
According to my friend, it was not creative GMing, it was just following the rules to the letter...
|
|
jfever
Journeyman Douchebag
FEVAH!!!!
Posts: 218
|
Post by jfever on Jul 29, 2012 17:44:51 GMT -8
Fuck the WWF role playing game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 29, 2012 17:47:11 GMT -8
So, when we're talking about game systems that made us cry, do you mean:
1. Game systems so horrible and/or convoluted that trying to comprehend/execute a game caused us to burst into tears?
OR
2. Game systems that were so close to being perfect, but that had a huge fatal flaw that made us cry, because they were "so close"?
OR
3. Games that had something terrible happen that made us cry?
--Pukka Tukka
|
|
|
Post by inflatus on Jul 29, 2012 18:20:55 GMT -8
I cried once playing Paranoia because the computer told me to. thecheeseshop.org------ (Reliving the RPG Obsession Through GURPS)
|
|
|
Post by Kainguru on Jul 29, 2012 22:15:24 GMT -8
So, when we're talking about game systems that made us cry, do you mean: 1. Game systems so horrible and/or convoluted that trying to comprehend/execute a game caused us to burst into tears? OR 2. Game systems that were so close to being perfect, but that had a huge fatal flaw that made us cry, because they were "so close"? OR 3. Games that had something terrible happen that made us cry? --Pukka Tukka Option 1 - horrible
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 30, 2012 1:58:13 GMT -8
So, when we're talking about game systems that made us cry, do you mean: 1. Game systems so horrible and/or convoluted that trying to comprehend/execute a game caused us to burst into tears? OR 2. Game systems that were so close to being perfect, but that had a huge fatal flaw that made us cry, because they were "so close"? OR 3. Games that had something terrible happen that made us cry? --Pukka Tukka Option 1 - horrible To be honest I have no problem about horrible systems, I just stay away from them, it's hard for something to make me "cry" if I don't give a d4 shaped shit. The option 2 is the one that upsets me and I have quite a few of them: L5R 3rd edition: win initiative -> win fight, no chance to miss on an attack; the setting was great and had great ideas about schools, katas, spells etc. 4th ed fixed most of it though. Mutants and Masterminds: trying to balance the unbalanceable, a superhero point-buy game by making powers vanilla and all heroes equal in fights; until one can turn invisible/ fly/ teleport etc. Chulhutech: awesome setting, great artwork, the option to play from spionicists, cultists, mech pilots, shapechangers and more. Each option has so few choises that every PC is going to be more or less the same, with the same skills, stats etc. Mixed groups are also not so good since they are not compatible, eg. a party with a mech pilot, an investigator, foot soldier and N.G. evangelion type pilot; each of them belongs in a different niche, if not genre. Also, passive defences were too high, with lower risk of getting injured, hurting the horror element and slowing down combat.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 30, 2012 3:55:50 GMT -8
So, when we're talking about game systems that made us cry, do you mean: 1. Game systems so horrible and/or convoluted that trying to comprehend/execute a game caused us to burst into tears? OR 2. Game systems that were so close to being perfect, but that had a huge fatal flaw that made us cry, because they were "so close"? OR 3. Games that had something terrible happen that made us cry? --Pukka Tukka Option 1 - horrible Easy. The World of Synnibarr. Tried to run it. Once. Only once. --Pukka Tukka
|
|
|
Post by Kainguru on Jul 30, 2012 6:18:35 GMT -8
I'll admit I didn't believe anyone about fatal . . . Nothing could be that bad? Until I looked inside . . . Oh God, the stats for anal circumference etc were real!!! . . . It was scarring just to read character gen (I didn't even finish that before stabbing delete)
|
|
|
Post by ayslyn on Jul 31, 2012 0:18:50 GMT -8
I had the option to download FATAL once.... I opted to decline. I've never regretted it. ^.^
However, on the topic of Rolemaster (or any of the ICE games, really). They move quite quickly and smoothly when you have a GM who's prepared for them.
|
|
|
Post by Kainguru on Jul 31, 2012 0:31:21 GMT -8
I had the option to download FATAL once.... I opted to decline. I've never regretted it. ^.^ However, on the topic of Rolemaster (or any of the ICE games, really). They move quite quickly and smoothly when you have a GM who's prepared for them. Yeah the GM was pretty poor . . . It was Middle Earth and he allowed all the Rolemaster classes which I thought was 'odd' (fucking dwarven martial monk . . . It just didn't feel right all . . . And that was the player being a munchkin as well). Most of it was also the GM pausing to decide how to decide if you know what I mean.
|
|
|
Post by ayslyn on Jul 31, 2012 8:24:02 GMT -8
I do. We played a game of Cyberspace (cyberpunk version of Spacemaster), and our GM was ultra prepared. So, everything just flew.
|
|
|
Post by HourEleven on Jul 31, 2012 9:36:23 GMT -8
I'll admit I didn't believe anyone about fatal . . . Nothing could be that bad? Until I looked inside . . . Oh God, the stats for anal circumference etc were real!!! . . . It was scarring just to read character gen (I didn't even finish that before stabbing delete) But it's so integral to my character that we know his areola size!
|
|
|
Post by Kainguru on Jul 31, 2012 13:33:30 GMT -8
I'll admit I didn't believe anyone about fatal . . . Nothing could be that bad? Until I looked inside . . . Oh God, the stats for anal circumference etc were real!!! . . . It was scarring just to read character gen (I didn't even finish that before stabbing delete) But it's so integral to my character that we know his areola size! There was a review that said the misogyny was real but if you removed it underneath it was a good system . . . So I thought ok I can cut and paste if the system itself is ok then just remove the crap? But it wasn't . . . He lied . . . The system was horrible too - what was it 3d100/3-5? I mean what the fuck, what the fuck!!!
|
|