cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Sept 14, 2017 17:22:06 GMT -8
Bump - we had five total, but one of our players screwed up his visa and...can't come back from Canada until we don't know when.
So we have some openings in our Steampunkish 1920s drowned world alternate reality game here in New Haven, Conn!
(This campaign has a definite end but it's not even at the halfway point. And we're still going back to cyberpunk eventually.)
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Jun 7, 2017 16:58:57 GMT -8
Shadowrun is Soylent. It's what you thought the future would be, but in the end, it's really polarizing.
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Jun 7, 2017 16:57:14 GMT -8
We did a 'real food' high value shipment theft (er, liberation) once, and I think lobsters were included.
Also the food may or may not have been poisoned with a slow poison in order to extract leverage on the rich people by a bunch of anarchists.
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Jun 5, 2017 19:29:02 GMT -8
Quick update, as I'm in the middle of 'how to do a boar hunt' planning for this weekend's game: We sort of split the world, but not fully - it's got a journey component to the metaplot, but I've realized that we are both not revealing each of our majors lines of inquiry. Hopefully it will turn out to be a braid of sorts - 1/3 mine, 1/3 his, and 1/3 contributions from the other three players - a co-creating versus constricting each other too much.
I'll be able to give a better update in...oh, at least 6 months. JP (not James)
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Jun 3, 2017 12:35:12 GMT -8
lowkeyoh - Cortex+, aka the Leverage system. Modified, because primary GM can't do anything unmodified. I'm currently calling it 'The Bicameral Cortex+'. @steven - thank you for the rec for a show, and thereby also reminding me to go bother a friend who is a bowhunter. These are provision boars more than trophy boars. These characters are even more city folk than I am, so the strangeness is totally something to ramp up.
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Jun 2, 2017 23:03:10 GMT -8
Through my own underplanning, I've now got three characters being escorted by an experienced NPC on a wild game hunt in an idiosyncratic island colony. I know it's been done - I mean, we all know that players love to hunt bears - but for some reason I'm freezing up thinking of running the upcoming session where the active hunt happens.
I have a vague sense that this is a type of 'timed event.' Also get that things outside the hunt itself will happen. Any other advice? Pitfalls?
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Jan 20, 2017 19:51:21 GMT -8
Yep - my cyberpunk degenerates might as well have used it as a theme song. And our plots were/are more coherent than the movie that song was done for.
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Dec 8, 2016 20:55:21 GMT -8
Perhaps one of ways of thinking of the differences between the focus on 'heist' versus 'con' might be it's less about getting (to) the MacGuffin and more about the movement of gears around the goal object - the 'con' is also all the social aspects around it.
I haven't run Leverage per se, but we do run Cortex+. One of the things I've been trying to focus on is getting individual talents highlighted, but also making sure certain tasks can be done by at least two PCs in different ways. Do you talk your way into the gala, or sneak in? Do you let them split the party because half can do each?
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Aug 22, 2016 20:00:48 GMT -8
The bio-medical simulation parts of SR are terrible, and they still are in SR5. There is no defense for the menstruation part.
Anyone who has worked for a significant part of time in healthcare can tell you that there *are* detectable smells, but they sure as hell aren't young healthy women. Medical treatments have smells. Untreated wounds, dear gods, have smells. You get one woman - who, for some reason, in 2050 isn't biohacking herself like women have been doing since ancient times and avoiding her cycle - versus a guy with a knife wound who slapped some sanitizer and a Quikclot on it, I'm gonna smell that dude first. Doubly if that's a wound to an internal organ.
Women aren't as monolithic or regular as 8th grade health class said. 25% of women in the US alone, use technology that can (and in some cases, does) avoid menstruation. A runner ain't got time to bleed (or get knocked up.)
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Jun 17, 2016 9:22:14 GMT -8
Hey East Coasties: My Primary GM and I are looking for new players. Our plan is to start with some one-shot style stuff in an alternate reality 1920s-ish Atlantic seaboard, and if we all jive, once we get up to 4 players we'll dive back into our previously established Southwest Cyberpunk Dystopia. Rules are experimental Cortex+ ('Leverage' is one of the founding games in this style) - it's REALLY simple, you can have zero experience. Primary GM is absolute crap at numbers and he can use it. Hell, you can have zero tabletop experience; if you like telling stories, message away. Place would be meeting over at Elm City Games at the Happiness Lab in New Haven. Meetup before gaming can be done at any local public place you like. Group is mixed gender and very communicative re needs and concerns. (Yes, you can come even if you go to Yale. CE, Grad School '13 )
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Jun 9, 2016 23:16:41 GMT -8
Was it an old episode of Happy Jack's or FtB that suggested Columbo? Because it's on Netflix.
As a huge original Flash Gordon fan, I keep meaning to go back to other serials. They're practically made for campaign inspiration.
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Jun 9, 2016 23:11:07 GMT -8
Here's the thrilling conclusion: The Primary GM brought back, from out of state, the player he co-created the game with. No one expected it. (His character had been relegated to 'background decker NPC' for about a year and a half since he moved away.)
Dead characters aren't! Living characters are actual Physical Masks on ones we thought were dead, and their originals are dead! A telenovela come to life. At least no one had a twin...or...
And then we fought our parallel universe doubles in a shady back-room 'poker room.' This led to each of us having attempts to justify our existences. The wrench-throwing player threw wrenches, the non-committal one decided to stay in limbo, the decker sacrificed himself for a disembodied spirit of a 11-year old girl so she could stay alive and not become an alien intelligence. So we definitely all got our major scenes that embodied our playing styles and character development (or not.)
Then I went on vacation, in real life. On the plane, I read Microscope. With luck, I'm dragging Primary GM over to my place tomorrow so we can work out the new game. I finally got an idea for the end bracket Period today, from a Canadian Cthulhupunk band's 2005 album...
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on May 11, 2016 20:50:36 GMT -8
Searched for a thread on this, couldn't find one - feel free to point me to it and say 'SHAME' loudly if I missed it in my search. A campaign I joined a bit over two years ago - it predates me by another two - is ending in about a fortnight. 'Deep hibernation' says primary GM. He tapped me to be creative partner on a new thing, but in the meantime, as the current character team leader, I'm looking for ways to make this 6-8 hour finale something unforgettable. Theme is desert cyberpunk, but almost anything goes. I'm mostly looking for things you, readers & posters, recall as being fantastic ways to say goodbye to a series.
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on May 11, 2016 20:38:04 GMT -8
Hi all; Never made a formal intro. I've been listening for a bit over a year, and I occasionally pop into the chatroom during live 'casts when I remember and I'm not exhausted - these tend to start at 11:30p over here on the East Coast of the US. I'm the one running in an unnatural combination of Cortex+/FATE ported over Shadowrun. Thought about writing in, but thinking of things to say on my long commute ends with me forgetting what it was I wanted to ask by the time I'm at work - or it comes down to 'talk to them!'
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cybereverything
Initiate Douchebag
Posts: 15
Preferred Game Systems: Narrative
Currently Playing: Cortex+ (mostly) not-quite Steampunk Pirate Viking...thing.
Currently Running: rotating GM for above
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Post by cybereverything on Apr 22, 2016 22:01:00 GMT -8
I started to GM because I was told that if I joined the game (a Leverage-style cyberpunk setting), I would be part of the rotating GM duties. We all work in the same world, with the same characters; the character of whoever is GMing sits out, usually with a plausible excuse, might pop in to do their skill check if appropriate, but otherwise not helping.
It's actually been a great way to get better at GMing, following a failed few attempts in undergrad. So now I GM because 1. I want to run things with friends who haven't played and 2. I'm going to be a co-creator of an upcoming new gameworld with Primary GM. and both are super exciting but really different. In the first, I get a push from helping people have fun and do something that takes them away from daily concerns for a few hours. I'm the group therapy facilitator, but it sucks a lot less than actual group therapy facilitation. In the other, I get to do a creative multimedia project with a fantastic writer and thinker. There's a zest from having a creative partner or partners that acts as a geometric growth promoter, so long as the vibe is right. In this case, it is, and it's revitalizing.
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