riff
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Post by riff on Feb 1, 2013 12:47:50 GMT -8
I love you beer. Just in case it didn't work: Attachments:
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riff
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Post by riff on Jun 26, 2012 10:16:09 GMT -8
A neat prop I haven't used yet... but am sitting on ready to spring when I need/want/can must be shared. I am a bit of a classic style smoker. NOT cigarettes, but my pipes are nice and cigars can be great. So, i have this straight style 5 pipe stand... and one of my favorite cigars (Acid 1400cc) come in glass tubes (until recently they were capped with cork, not plastic) add a little colored liquid or sand instant tangible "potions" mad science macguffins. But I'm saving it for a special occasion, not just everyday potion event so common to fantasy settings.
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riff
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Post by riff on Jun 26, 2012 10:06:03 GMT -8
Be neat if you employer lets you purchase materials from him and make a little side money here. Very cool for you nonetheless... and I want to see a picture of a giant mat someday.
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riff
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Post by riff on Jun 26, 2012 10:03:27 GMT -8
Yes! awesome.
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riff
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Post by riff on Jun 26, 2012 8:11:25 GMT -8
Since I know none of them come here I'll tell of my plan...
First, I have HeroLab for Mutants and Masterminds, so I used demo mode on Savage Worlds last night and made a fistfull of 25 exp seasoned characters from a ton of genres and styles. This was both a thought exercise on how to make characters, and giving me a stable of, what feel to me, heroic powered characters.
For session 1 the plan is use the seasoned pre-gens to introduce the setting/plot thing. Give all the players a seasoned character from different tech levels/eras in time, have a chaotic summoned into a battle field intro combat. After that a little investigation, maybe a small scrap, then dimension hopping Mcguffin and "boss" fight with special environment. This is set and planned a little railroady, almost like a con game. The idea is a taste of the system and wet the appetite of the players. If they enjoy it properly we'll do joint character gen from the ground floor, and pick up the campaign from either the group finding the Mcguffin, or the Mcguffin bringing the group together depending on how char-gen goes.
I like the idea of a mildly quicker advancement until 50-60 exp, kinda the crazy messed up thing forged a hero... but to be AWEsome takes time.
I appreciate the advice I've gotten so far. Oh, by the way, a few fights of "3 orcs vs 1 fighter" and "5 orcs vs 1 fighter & 1 archer" really helped get the combat groove down better.
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riff
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Post by riff on Jun 25, 2012 20:30:10 GMT -8
I'm going to revamp a game I played/ran in high school. I blame the Sliders-ish game mentioned in Episode 8.2. See my real first "group" did one of these too. We used a real odd take on Champions, but it worked at the time. I'm thinking a new style to a new group, why not a new game system too... only one issue, I'm just as new as they will be to Savage Worlds... kinda. I bought Savage Worlds Deluxe before I left Houston, about 7 months ago, and have read it cover to cover maybe twice. I get the jist of the system, but was wondering if there is anything that was a little less intuitive, or even just plain wish someone had told you before your first session. So any advise in general?
Also my biggest "fear" is character gen. For decently heroic characters where would you start them out? On average how many skills should a character have?
Thanks all for talking to me. Wish us luck!!
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riff
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Advice?
Dec 16, 2011 22:16:11 GMT -8
Post by riff on Dec 16, 2011 22:16:11 GMT -8
I love my iPad for pdf's and lots of other things.
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riff
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Post by riff on Dec 16, 2011 20:38:24 GMT -8
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riff
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Post by riff on Dec 10, 2011 23:53:19 GMT -8
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riff
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Post by riff on Dec 9, 2011 22:06:05 GMT -8
Umm let me check my notes.... Tokyo Gore Police. Saw it on netflix. was odd, but amusing.
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riff
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Post by riff on Dec 7, 2011 16:39:01 GMT -8
32-bit microprocessor and 32 kilobyte internal cache and they claim thier time traveling founders are from 2010? Odd!
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riff
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Post by riff on Dec 6, 2011 21:13:02 GMT -8
I'm only kinda foregoing city creation... We will do full city creation for the ongoing game after this little "toe-dip" session (provided everyone enjoys it, which I am taking as a given). I'm really thinking a "green" warden strike force in unknown territory might not need a full city "fleshed out" for thier introduction... And maybe if I can inspire a few creative locales and background places we might just claim the city and do the creation after getting a vibe of feel for what it's like.
Small aside I've made 3 cities by my lonesome... I was so bored and "lonely" in Houston. (my only "friends. Were my wife and 18 month old daughter. They are both sick of hearing my ideas and bouncing ideas off me... my child says there should be "cat" for every answer. This is funny, but unhelpful.
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riff
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Post by riff on Dec 6, 2011 7:31:40 GMT -8
Yeah, Fray, I have no worries about you. You still post like a meth-addicted chimp who just learned to type. But me... I've become more sedate in my old age... I was resting on my laurels... Wow... this is sort of the ultimate First World Problem, huh? But if you blow all the fun stuff you had to post you can be tied to Fray's post count for one glorious moment! Heh hee.
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riff
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Post by riff on Dec 5, 2011 21:56:50 GMT -8
And that's all that I've found of the series.
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riff
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Post by riff on Dec 5, 2011 21:54:44 GMT -8
Found these a while back, may as well share now:
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