AlcheMonster Kickstarter!
Nov 8, 2012 19:45:55 GMT -8
Post by drayle88 on Nov 8, 2012 19:45:55 GMT -8
You are traveling through the expansive skylands that cover the face of your world. You stop your AirShip on a small floating island for the night, not wanting to navigate the fog without aid of the sun. After setting up camp you begin to look around...
The Island is covered by thick, dark trees. You can hear footsteps of many creatures, just out of sight, watching your every move.
Suddenly, in the moonlight, you see a great Treant step from the forest, it's hulking form stomping slowly towards you.
But you are not worried. With a wave of a hand you summon a Griffon, and that alone would be enough to defend you. But as the Tree Man gets even closer, the darkness is suddenly illuminated by the flare of a fireball being shot from the Griffon's beak. And to add to the climax, the Griffon raises it's wings, and suddenly calls down a minstrel of wind to blow the Treant into the foggy abyss.
Form of the Griffon, Strength of the Fire Elemental, and Power of the StormHead. You are the master of Alchemy Monster Summoning.
This is AlcheMonster.
Let's all be honest. If we ever played any of the monster games, be it capturing monsters for training, defeating monsters for exp, or collecting monsters for pets, we've all had that thought in the back of our minds...
"Man... I wish I could make my own monster for this game."
Well, AlcheMonster is the first steps to that level of awesome. In the First Edition Alone, there are 20 Monsters to chose from, and over 100 Monster Parts to customize your monster. And more than just summoning, alternate classes allow you to Customize yourself with monster parts, become a monster hunter, and more!
The key behind AlcheMonster is in its simplicity. It's boiled down enough to be fun, flexible, and adaptable. If you don't like the rules, you can still use the setting and pieces to adapt it to other table top systems.
This Game Includes:
Easy Class Fusion: Want your hunter to have summoning powers? Easy!
Simple Battle System: You don't need an Algebra Degree to figure out if you hit the monster. Just add the numbers, and BOOM! Results.
Infinity Loot Spawner: In a couple of Dice Rolls, you can have any number of loot. Talking sword with fire element, Cape of Invisibility, Boots of Teleportation, its all possible.
Also, there is the Game Maker tools that cut down on preparation time. In this book, it includes:
Terrain Generation
City Generation
Treasure Generation
NPC Generation
Adventure Generation
And More to Come!
For instant updates, follow us on Twitter! twitter.com/Drayle88
Kickstarter Beginning on the 10th! Keep an Eye Out!
Want to try the Beta? Check out these Sites!
alchemonster.webs.com/
rpg.drivethrustuff.com/product/107607/AlcheMonster-Light-1.0?filters=0_0_0_44499_0
The Island is covered by thick, dark trees. You can hear footsteps of many creatures, just out of sight, watching your every move.
Suddenly, in the moonlight, you see a great Treant step from the forest, it's hulking form stomping slowly towards you.
But you are not worried. With a wave of a hand you summon a Griffon, and that alone would be enough to defend you. But as the Tree Man gets even closer, the darkness is suddenly illuminated by the flare of a fireball being shot from the Griffon's beak. And to add to the climax, the Griffon raises it's wings, and suddenly calls down a minstrel of wind to blow the Treant into the foggy abyss.
Form of the Griffon, Strength of the Fire Elemental, and Power of the StormHead. You are the master of Alchemy Monster Summoning.
This is AlcheMonster.
Let's all be honest. If we ever played any of the monster games, be it capturing monsters for training, defeating monsters for exp, or collecting monsters for pets, we've all had that thought in the back of our minds...
"Man... I wish I could make my own monster for this game."
Well, AlcheMonster is the first steps to that level of awesome. In the First Edition Alone, there are 20 Monsters to chose from, and over 100 Monster Parts to customize your monster. And more than just summoning, alternate classes allow you to Customize yourself with monster parts, become a monster hunter, and more!
The key behind AlcheMonster is in its simplicity. It's boiled down enough to be fun, flexible, and adaptable. If you don't like the rules, you can still use the setting and pieces to adapt it to other table top systems.
This Game Includes:
Easy Class Fusion: Want your hunter to have summoning powers? Easy!
Simple Battle System: You don't need an Algebra Degree to figure out if you hit the monster. Just add the numbers, and BOOM! Results.
Infinity Loot Spawner: In a couple of Dice Rolls, you can have any number of loot. Talking sword with fire element, Cape of Invisibility, Boots of Teleportation, its all possible.
Also, there is the Game Maker tools that cut down on preparation time. In this book, it includes:
Terrain Generation
City Generation
Treasure Generation
NPC Generation
Adventure Generation
And More to Come!
For instant updates, follow us on Twitter! twitter.com/Drayle88
Kickstarter Beginning on the 10th! Keep an Eye Out!
Want to try the Beta? Check out these Sites!
alchemonster.webs.com/
rpg.drivethrustuff.com/product/107607/AlcheMonster-Light-1.0?filters=0_0_0_44499_0