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Post by savagedaddy on Nov 28, 2012 13:21:48 GMT -8
I run a fair amount of my own Savage Worlds adventures in popular IP settings; such as, Star Wars, My Little Pony Friendship Is Magic, etc. I am toying with the idea of using those settings' published Trading Cards Game decks as Savage Worlds Adventure Decks.
I could create the Adventure Decks from scratch, but the idea here is to pick up a published deck of cards and translate its mechanics to Savage Worlds. For example, my son has the Yu-Gi-Oh! TCG. Each card has a small button graphic in the upper right hand corner (earth, fire, water, air, etc) that indicates its 'attribute'. Directly below that are a number of 'stars' that indicate 'level'. Each card also has a text box describing the effect of playing the card... blah blah blah.
How could you make this indicates 'Take an extra combat action without the normal multiple action penalty"?
I'd appreciate any input or ideas from any of you Savages who collect trading cards, or play Customizable Card games.
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Post by Deleted on Nov 28, 2012 18:33:13 GMT -8
I guess the "easiest" way would be to have a card key printed out that has what each card does.... I mean it's not perfect, but it'd work...
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Post by ericfromnj on Nov 29, 2012 4:43:32 GMT -8
honestly I think you are better off using a company that lets you design a standard deck with your own art, using the art from the cards (scanning it in).
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Post by Deleted on Nov 29, 2012 8:32:23 GMT -8
Thats probably a copyright issue... but if you arent selling it.... I dunno I guess that would work
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HyveMynd
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Post by HyveMynd on Nov 29, 2012 17:33:25 GMT -8
As villainyinmotion said, it'd probably be easiest to "break out" specific elements of the card when players would then compare to a key. It's not elegant, but it'll mean you don't have to scan each and every card to make some sort of visual library. I'm not familiar with the Yu-Gi-Oh TCG cards, so I'll use Magic: the Gathering cards as an example.
Each Magic card has a cost in the upper right corner, broken down into a number in a grey circle followed by several colored symbols (white, blue, black, red, and green). The number in the grey circle is initiative, highest going first as usual. Ties are broken by the colored symbols in the cost - white > blue > black > red > green > white.
The colored symbol on the card says which Trait you get a boost to that turn. Black = Agility, Blue = Smarts, White = Spirit, Red = Strength, and Green = Vigor. If t here are two of more different colored symbols, the player chooses which Trait to give the boost to when the card is played. If the colored symbol is "half & half" (a Hybrid Mana symbol for all you Magic players), the boost applies to both Traits.
The number of colored symbols determines the nature of the bonus to the Trait. One symbol = +1 to all rolls related to that Trait. Two symbols = Roll an additional die (of the same type) and take the highest result. Three or more symbols = You get an automatic success and then add the results of the die roll on top of that.
Dunno if that's what you're looking for, but that's how I would approach it. Pull out elements that are common across the cards you're using, make up rules for what they mean, and then go from there.
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Post by savagedaddy on Dec 11, 2012 9:07:44 GMT -8
I've come to the realization that it will be faster and easier to create an MLP adventure deck and print it on cardstock myself. Thanks for all of the feedback
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