dnddad
Journeyman Douchebag
They're bullywugs aren't they Pat...
Posts: 200
Preferred Game Systems: WEG D6 Star Wars, Shadowrun 2nd, Battletech 3rd, Mechwarrior 2nd, AD&D 2nd, AFMBE rev, Savage Worlds Deluxe, Usagi Yojimbo, Marvel Super Heroes Advanced
Currently Playing: Frostgrave & Boltaction
Currently Running: from my problems
Favorite Species of Monkey: Spong
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Post by dnddad on Dec 24, 2012 10:27:23 GMT -8
Does anyone here even know what this is? Now if you ever played the game you know that it isn't 2.0, but it does give you a nice character transfer formula in the back from 2.0 to Alternity. I bough this when it came out back in the late 90s and I loved how gritty and dark this game can feel. It reminds me of 2.0 a lot in for and function. It abandoned the d20 for a level-type roll system, but it still feels like the 2.0 player's sci fi game. I don't know where this fits in, but I did want to share.
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Muddyboots
Apprentice Douchebag
Posts: 83
Preferred Game Systems: Callofsavagetoon 5ERPS
Currently Playing: Pla-Ying, wazzat?!?
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Post by Muddyboots on Nov 16, 2014 17:15:16 GMT -8
I remember it, just not well. It seemed like an attempt at a more story driven "Hippy Game."
I'll see if I can dig it up in the stacks...
Muddyboots
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Muddyboots
Apprentice Douchebag
Posts: 83
Preferred Game Systems: Callofsavagetoon 5ERPS
Currently Playing: Pla-Ying, wazzat?!?
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Post by Muddyboots on Nov 18, 2014 8:17:51 GMT -8
I can't put my hands on it. It's in deep storage.
I wouldn't call it D&D anything. It's just a different system from the same company. It was made when 2E was but has as much relation ship to it as GURPS has to Car Wars.
HTH!
Muddyboots
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Post by ayslyn on Nov 18, 2014 15:36:01 GMT -8
Depends. There was a d20 version during the 3e days. The original was not. It's die mechanic was more akin to Savage Worlds.
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Post by greatwyrm on Nov 18, 2014 18:03:05 GMT -8
I'd say it's a little closer to d20 Modern. There were conversion notes, but I had more success using them to adapt 2e monsters into sci-fi threats.
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Post by ayslyn on Nov 18, 2014 23:10:43 GMT -8
The original? Not really. The revamp was. But the original was much more like SW in the dice mechanics than anything else.
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Post by greatwyrm on Nov 19, 2014 4:59:18 GMT -8
I'm not trying to be difficult, but I genuinely wonder if we're talking about the same game. There's pretty much nothing in Alternity's dice mechanic that makes me think of SW. Alternity was a roll-under system with dice as modifiers, instead of a fixed number. SW is roll (usually) two exploding dice and take the better of them.
You also mentioned something about a d20 version later, but there was only ever one Alternity system. A couple of the settings got reintroduced in d20M, but that was it.
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Muddyboots
Apprentice Douchebag
Posts: 83
Preferred Game Systems: Callofsavagetoon 5ERPS
Currently Playing: Pla-Ying, wazzat?!?
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Post by Muddyboots on Nov 19, 2014 17:36:57 GMT -8
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Post by Kainguru on Nov 20, 2014 9:10:33 GMT -8
To be honest the die mechanic has a more than passing similarity to FF's new Star Wars line. A dice pool modified by different circumstance with opposing outcome dice determining the final success. Not exactly the same but still similar - certainly closer to that than ADnD 2e. Aaron
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andreasdavour
Patron (Supporter)
Posts: 257
Preferred Game Systems: M0, Savage Worlds, Over the Edge, Warhammer FRP 1st ed.
Currently Playing: None
Currently Running: Wandering Heroes of Ogre Gate
Favorite Species of Monkey: Llama
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Post by andreasdavour on May 25, 2017 7:46:02 GMT -8
It was a weird game. I really wanted to like it. We created characters, but never played. I still have it in storage.
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