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Post by jonas on Feb 3, 2013 9:42:35 GMT -8
In a few days, I'm running a GURPS game and thought about to try a house rule for FP loss.
I love keeping track of characters' need for food and sleep, but I still never seem to get my players to lose enough FP to get penalties. And if I actually succeed, I don't find it intuitive what happends. Without looking in the books right now, I think that their dodge and ST drop by half and skills are unaffected (if I'm not mistaken).
I would instead like to try that after they lose half of their FP, they just get a -1 to all their rolls. Simple and easy to remember.
Is this a good idea, or do I break the game in some way? I thought about applying the same penalties to HP loss as well (with a -2 to rolls if you go into negatives) to make it consisting.
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Post by inflatus on Feb 3, 2013 11:01:55 GMT -8
If your PCs walk between places add some terrain or weather. That will surely add Fatigue.
Another way to add Fatigue is to have the PCs fight someone.
If your playing in some fantasy genre you can have something that is slowly stripping the PCs of their Fatigue.
As for the house rule I can't say whether it will break your game. What I do in GURPS is selectively use the rules. I haven't really found a house rule I like.
Hope this helps some.
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Deleted
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Post by Deleted on Feb 3, 2013 17:27:42 GMT -8
from a simulationisist stand point. There are some instances FP in GURPS has failed to track. Like in the course of a day, assuming that you are rested you are still not as "fresh" as you woke up. The most common example is in a sedentary life style, still being tired in the end of the day.
You can rule that every 4 hours, they lose 1fp they can only refresh after a nights rest. So if they are awake 16-20 hours, they lose 4-5fp they cannot recover unless they rest. The cheat for this is the power nap, siesta, or mid-day nap. If done so, sleeping after 8-10 hours of the day, a character has only -2 to -3 FP at the most.
Levels of Effort. This is also something that we experience almost everyday that could be translated into FP. Hiking 1FP/hr, Paced Running 1FP/min, Running and Sprinting 1FP/15 sec. Many physical activities in the character's day falls under these categories. These are culmulative with the FP naturally lost in the course of the day.
Levels of Mental Effort. Gaming is exhausting, so are meetings, and team activities at work. Last time I had a very Game-session like meeting I was at 1/3 my FP and suffered self control and judgement making penalties.
Note that all these "levels of effort" Water and Calories are important. If the character doesnt have these constantly present, they lose FP much faster. I would recommend 1 more FP. Low FP actually should not only penalize IQ and Physical activities, but should penalize Resistance. This is my personal observation, the HT checks vs getting sick.
I'm on the extreme end of the FP management gaming. After learning how it affected my judgement, and how I really don't regularly get REM sleep squeezing as much FP together has been my obsession.
note that these rules makes it good to always carry a bottle of water with you anywhere. LO>
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Deleted
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Post by Deleted on Feb 5, 2013 15:28:12 GMT -8
You may be interested in The Last Gasp, an article by Douglas Cole from Pyramid #3/44. It's basically a complete overall of the fatigue system, making FP loss more noteworthy and long-lasting. One feature is a gradual penalty to all attributes, replacing the single big hit at 1/3 FP.
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snoman314
Journeyman Douchebag
Posts: 225
Preferred Game Systems: GURPS
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Post by snoman314 on Feb 20, 2013 22:22:18 GMT -8
You may be interested in The Last Gasp, an article by Douglas Cole from Pyramid #3/44. It's basically a complete overall of the fatigue system, making FP loss more noteworthy and long-lasting. One feature is a gradual penalty to all attributes, replacing the single big hit at 1/3 FP. Seconded. In fact I very nearly posted the exact same recommendation.
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Post by jonas on Mar 13, 2013 3:11:30 GMT -8
You may be interested in The Last Gasp, an article by Douglas Cole from Pyramid #3/44. It's basically a complete overall of the fatigue system, making FP loss more noteworthy and long-lasting. One feature is a gradual penalty to all attributes, replacing the single big hit at 1/3 FP. I have been thinking alout about trying Pyramid anyway, so thanks for the tip! I will really check it out. :-)
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Post by Stu Venable on Mar 14, 2013 17:50:26 GMT -8
Pyramid is a fantastic magazine.
I generally shy away from fatigue loss unless it's going to be critical for the story/flavor -- the obvious exception being mages.
As for HP lost affecting what you do, those rules are already there, I'm sure. Look around in the beginning of Campaigns, and I think you'll find them.
As for house ruling fatigue, in 3rd ed and previous, Fatigue was based on ST, rather than HT, and somewhere in either 2nd or 3d ed, they mentioned that losing fatigue should reduce melee weapon damage (as it would literally be lost strength), but they left that rule out for play-ability (that should be a hint...). Also, in those rules, I believe you could fight for nearly a minute and still only lose 1 fatigue (that's 60 turns!). So even going strictly RAW, fatigue was never that consequential (again, by design)
I agree that realistically you should lose fatigue through your normal day (maybe 1/3 to 1/2 during a 24 hour period?).
I wouldn't worry about breaking the system, because I don't think that will, but I would ask, though, if your players are very familiar with GURPS. Adding cumbersome bookkeeping about fatigue would turn a lot of new players off.
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Post by jp42 on Mar 17, 2013 19:09:48 GMT -8
I recently posted a bit about my initial experience with The Last Gasp rules, specifically the use of the Action Point economy here. I think it's a fantastic set of rules, though the long-term recovery rules may be a little too realistic for anything remotely like a cinematic game.
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snoman314
Journeyman Douchebag
Posts: 225
Preferred Game Systems: GURPS
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Post by snoman314 on Mar 18, 2013 23:44:14 GMT -8
Is it just me, or is that link dead? I'd like to read about your experience, as I never used the rules myself.
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