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Post by Stu Venable on Mar 2, 2013 22:31:14 GMT -8
Again, I want to thank you guys for playing in the GURPS game.
I gotta say, I was very excited to play the game once I saw the characters, their depth and complications. It allowed me to augment the setting I'd come up with in very unexpected, but very interesting, ways.
And all it all, your character concepts contributed to a much richer setting that I had originally came up with. I don't know if it was apparent to you, but the collaborative nature of RPGs really show itself as I scrambled to add a lot of unexpected detail that took your character concepts into account.
In the end it was a very different -- and much more interesting -- story than what I was originally envisioning.
Thanks again for a great game. Hopefully my effed-up schedule will allow another tale of adventure to be told come June.
I'm going to post this on the on-line gaming subforum as well so we can have a discussion including the rest of the community.
Stu
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Post by Stu Venable on Mar 2, 2013 22:37:10 GMT -8
I just want to say, publicly, that the players came up with some really fun character concepts with definitely added to the depth of the game.
Also, as I stated at the end of the game, I've really seen little measurable difference (apart from the technological issues) between face-to-face gaming and on-line gaming.
I definitely will run more online games in the future as time permits.
I would also encourage those of you who (for whatever reason) can't find a local gaming group to try on-line gaming.
Once the Renaissance Faire ends, I will try to run another game (or two).
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Mar 3, 2013 9:35:23 GMT -8
Yeah I think the gaming community is turning a corner with regards to the popularity of playing G+ and other virtual table top online games. Being up in here in the frozen tundra I've been playing with my old midwest crew for years online. It has been great to see how having a group video chat can make the game immersion really become in some ways better than mere face to face sessions. (As long as they stay away from the 'effects' tools...)
Some of the other forums I go to have seen a similar uptick in folks hosting/joining G+ games and Sir Guido's L5R game is shaping up to be a really damn good time.
The aspect of all of this that I am the most excited about and I would really like to see be a part of the upcoming GM episodes is the potential here for LONGER story arcs. I love one-shots and 3-4 episode games, I truly do. Adult schedules being what they are it is often asking too much to attempt to run a game/story that will allow itself to develop at a pace that creates more of a rich/detailed world full of depth. But, with online games I see an opportunity arise to run a 10-20 session story arc with side quests/red herrings/complex character development that is much less likely to be derailed by scheduling conflicts.
Now that the GURPS AP's have ended there is so much potential to say "What Happen's Now ?" "Where do those characters/those plot threads lead to ?" That's what I'd like to get the community talking more about because that's where I've felt RPG's always shine brightest. The SW model is wonderful for creating a quick lets play some fuckin "X" game with their Disad's/Advantages for character roles but such character quirks/strengths/weaknesses are so much interesting when allowed to develop over time in games.
Take the L5R Saga AP. We've got to listen to six sessions and already we have a sense of the much broader personalities of the three Cranes, the NPC's they've encountered, and the world of Rokugan than could have ever been conveyed in a one shot. Shit, ramblin...anyway I'll just reiterate that I love playing TTRPG's online and see the potential to have a rich, immersive experience with games having "plans within plans and wheels within wheels" all the more likely.
Cheers.
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Post by muntjack on Mar 6, 2013 15:52:14 GMT -8
The best thing about the online experience for me was simply getting to play. My schedule is ridiculous, so finding time where I don't have to drive forever to someone's house and actually sit down, start playing, and when I finish, go lie down with my better half was awesome. Add to that how difficult it is for my normal group to actual get together for an actual game that suited my own schedule, and it was pretty great.
Stu ran a fun and engaging game. I'm glad that we didn't use something that needed something more map intensive. While I love my Pathfinder, this allowed for more actual roleplaying between the players and GM. Sure, it was awkward at first to get used to the format and playing with new people, but as we got more into our characters and delved more into the situation, it felt just like a normal tabletop game.
I would be more than happy to play in another G+ game or run one myself. I'd just ditch the roll20 for a better program. :-)
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Post by zoomfarg on Mar 12, 2013 10:38:37 GMT -8
First: Stu, thanks for running an awesome game. I'm bummed I missed the last one... I'll have to catch the Actual Play. I'd love to play in another one after Fair is over. I agree, I didn't notice a huge difference between being at the table and being on G+. For some reason, I feel twitchy over G+, but other than that, I noticed no real difference. I noticed we didn't get sidetracked as much as my own group. This may be a result of personalities and not knowing each other as well, or it may be a result of not being in the same room with the same stuff to distract us. Either way, I appreciated the focus.
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