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Post by evilgingerdm on May 29, 2013 11:20:05 GMT -8
Or also known as Drow on Drow Hate.
I've been running an Evil Version of the Kingmaker (Pathfinder RPG) adventure path. My players are a group of Drow who were sent to the Surface to Establish a Kingdom and collect as Many Worshipers of Nocticula (Their Demoness Lord), so she may Gain enough power to kill the evil god Lamashtu, the Mother of Monsters, and take her Place.
Spoilers ahead for anyone playing the Adventure path
We're pretty far into the Adventure Path,(players are level 12) getting ready to start book 5, War of the River Kings. Now I've been adapting the adventure all along to suit an Evil party, so i know some adjustments will need to be made to the Original story. As written, the players should be invited to a Tournament, and while they are away, their kingdom is attacked. Earlier in the adventure, there was a "rabble Rouser" ( drow from a rival house from the Darklands) that came to town, to try and rally the Kingdoms populace against the players. She was bested in comabt, beaten badly, and returned to her Family as a warning not to Screw with the PCs. Now has come time for Revenge, and the Rival house will be Inviting the Players to visit THIER new kingdom above ground. Which Happens to be a trap, while the Players are visiting, their Kingdom will be attacked.
So, I'm looking for some Ideas for the Players while their are visiting the Rival family. I'm thinking its going to be like a Court Situation (borrowed from L5r), with lots of treachery, intrigue, and attempted Murder.
I liked the Idea of the Moving walls, from the Scorpion clan, to keep their Visiters confused. Any other suggestions would be Great.
Thanks in advance, ~Josh
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Post by evilgingerdm on May 29, 2013 11:34:15 GMT -8
Also, the Rival House's Demon Lord is Abraxas, the Lord of Forbidden Lore, Magic, and Snakes. Thinking of Working in some Mindflayery goodness, along with some Lovecraftian themes.
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Post by greatwyrm on May 29, 2013 14:46:19 GMT -8
If that's who is in charge, then you could have the gift-giving aspect of entering court satisfied with secrets or bits of lost knowledge. Instead of bringing trophies or treasure, you whisper a new secret to whoever is in charge. Good secrets bring favor, lame ones not as much. And if you give a secret she already knows, that's virtually an insult. Of course, they'll never tell you how you actually did, since that too is a secret.
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