SirGuido
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Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
Currently Playing: Nothing.
Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Jun 18, 2013 14:11:05 GMT -8
I am planning on doing something with Pathfinder that I've played with in the past, only with a twist. At the beginning the players will wake up in the middle of a village that is celebrating the arrival of their Queen. They don't remember anything at all, who they are, where they came from, why they're here, etc. I will give them a very bare bones character sheet that has a description, equipment, ability scores, and saving throws. As the game goes on I will have them make periodic Will saves to remember. If they remember I will give them a new sheet with new information.
What they won't realize at first is that they were midfight with one(or two) BBEG's when something went wrong with a spell and it caused them all to be thrown to some alternate dimension... aka the Southern California Pleasure Faire. DId I mention that the BBEG(s) are some of the PCs as well? My only problem is how to make it interesting with combat and such. I'm thinking that some minions also got teleported and the crowd screams and runs in abject terror, thus pushing the party to try to track them down and destroy them. What do you think?
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Post by jazzisblues on Jun 19, 2013 11:31:05 GMT -8
This is similar in nature to a game I ran called "Sleepers". The pc's woke up in what they thought was a hospital with very normal 21st century backgrounds. One was a kid, one was a cheerleader, one was a rock star, one was a lawyer ... you get the idea. I didn't even give them character sheets at the beginning of the game. They had a bio of their character, and that was all they had to work with to play at the beginning.
They woke up in essentially a ward that was secured by a metal security door with a hand scanner beside it. I told the player of the "kid" that he was pretty sure that if he could get that hand scanner open he could jimmy the door to make it open. He managed to open the hand scanner and then I had him roll to see if he could get the door open. He had no idea what he was rolling against or what skill he was using but in any case the door opened. Not long after, a guard threatened the "rock star" with a taser and the cheerleader (who was a fan) said, "oh no I'm not letting anybody hurt him," and proceeded to throw the guard against the wall killing him on the spot. This had the effect of creating a lot of confusion and kept the players off balance. When they found a cache of weapons I told several of them that they not only knew exactly what model of machine gun that was they knew exactly how to use it. Remember the scene from, "Long Kiss Goodnight," where Gena Davis finds the sniper rifle in her suitcase and starts putting it together without knowing how she knows how to do that? Exactly the same idea.
About 1/3 of the way through the game they found a computer, the kid asked if he could make it work I had him roll and sure enough he could and he found files about each of them. That's when I handed out the character sheets.
The whole point was to keep the mystery of who they really were and what they could do in terms of the game as much a secret as possible. It meant that I had to keep all of the adjustments and all of their numbers myself but it worked really well.
Not sure if this rambling waffle will help or give you any ideas, but there you go.
JiB
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