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Post by moonday on Jul 21, 2013 14:27:14 GMT -8
This weekend I have learned a great many things, and I thought it'd be fun to share a few.
1. At some point in nearly every game, at least one person (usually D.T.Pints) MUST lose their pants.
2. If you're going to fuck a cheeseburger, be sure and have 2 meat patties on it.
3. If someone asks you what kind of tracks you see on the ground, don't answer with "Really big ones!"
4. It is entirely possible to be completely creeped out in a game.
5. Make sandwichs ahead of time for in between games!
What did y'all discover?
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maxinstuff
Supporter
Posts: 1,939
Preferred Game Systems: DCC RPG, Shadowrun 5e, Savage Worlds, GURPS 4e, HERO 6e, Mongoose Traveller
Favorite Species of Monkey: Proboscis
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Post by maxinstuff on Jul 21, 2013 14:41:57 GMT -8
I think we can all agree that: 4 hour slots are required to allow for delays getting started - and as a result all this planning to finish early business is doomed to failure. We need actual breaks between con-sessions Maybe a half hour??
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jaiden0
Journeyman Douchebag
Posts: 131
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Post by jaiden0 on Jul 21, 2013 14:47:18 GMT -8
I learned you crazy kids are awesome, and I want to game with all of you more often.
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jaiden0
Journeyman Douchebag
Posts: 131
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Post by jaiden0 on Jul 21, 2013 14:48:45 GMT -8
yeah definitely have scheduled breaks, maybe schedule the round table stuff ahead of time too.. Also have a howto for roll20 and G+, and have a single format for events, and a single forum thread for official event spots.
This is not at all a complaint... I'd play again next weekend if I could...
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SirGuido
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Drizztmas Santa
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Posts: 2,127
Preferred Game Systems: L5R, Traveller, Fate Accelerated, Masks
Currently Playing: Nothing.
Currently Running: Nothing.
Favorite Species of Monkey: Anything in a Cage.
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Post by SirGuido on Jul 21, 2013 14:57:05 GMT -8
I learned that I can still be weirded out by someone in a game. I learned that I suck at doing a two hour game on a time schedule. I learned(again) that DT Pints is a fuckin rockstar. I learned that I'm not that good of a moderator. I learned that next time I won't schedule a weekend getaway on Jackercon weekend!
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Post by Kainguru on Jul 21, 2013 15:11:18 GMT -8
I learnt that: Even if you try to RTFM with roll20 there is loads more that can be done with it. Only by using G+ and Roll20 can you learn to run it - practice will make perfect Arrange a full proof method of whispering to the GM ahead of time. Breaks between games, I'd suggest an hour for game over run and to then allow an actual break. Get used to G+ more than 3 days before the con kicks off (it's still a little 'odd' with messaging compared to Facebook) A dedicated page gets my vote too Tell your girl friends flat mate (who is also your mate), on coming him in from work, that you ARE actually talking to the PC Don't have a heat wave in the UK forcing you to sit in the kitchen with the laptop (thereby provoking the observation made immediately before this one) Do it again? HELL YEAH Aaron
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merryprankster
Journeyman Douchebag
Posts: 243
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Post by merryprankster on Jul 21, 2013 16:28:18 GMT -8
I learned that playing RPG's the the Happy jacks folks is super duper fun and I can't wait to do it again. Hopefully in the real world someday too.
I also learned that I greatly prefer rolling dice to Roll20 and that all gaming and no breaks is a bit on the grueling side.
Still, on balance Jackercon was a hoot and I'm looking forward to doing it again.
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Post by Forresst on Jul 21, 2013 16:48:58 GMT -8
I learned the following:
1. The Happy Jacks community is full of amazing and good-looking players. Who are all awesome, and all super fun, and did I mention awesome and fun?
2. Googly plus is great, but still need some tweaks in some aspects. Also, I learned that it might be worthwhile to make a Jackercon G+ community, then making all the games into events on there.
3. I'm totally going to start running random hangouts with HJ frends to do silly things together. The YouTube app on hangouts is actually really awesome.
4. The HJ community has an embarrassment of riches when it comes to good GMs.
5. I'm ready to go buy the jackercon.com domain name right now for the future endeavors.
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Post by moonday on Jul 21, 2013 17:44:00 GMT -8
The main thing I've learned is, like so many others have said, how awesome Happy-Jackers are. Thanks so much to everyone who GM'd the games I was in, to all the people I played with (that somehow sounds wrong...), and to D.T.Pints, Muntjack, and all of the rest of you who organized such a fun weekend!
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D.T. Pints
Instigator
JACKERCON 2018: WITH GREAT POWER COMES GREAT RESPONSIBILITY June 22-July 1st
Posts: 2,857
Currently Playing: D&D 5e, Pathfinder, DUNGEONWORLD, Star Wars Edge of the Empire
Currently Running: DUNGEONWORLD, PATHFINDER
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Post by D.T. Pints on Jul 21, 2013 21:29:53 GMT -8
IF YOU BUILD IT...THEY WILL COME, AND THEN THEY WILL1) make you deliver pizzas disguised as a mild mannered house wife who is actually a ninja, katana wielding, shuriken flinging, remote button mashing, michael jackson battling, muppet slaying christmas tree in Demon Hunters: Thanks Whodo! 2) listen to you make crazed wolf howls, while you pretend to eat raw meat, and stork almost all of your fucking tracking rolls when your supposed to be the fucking tracker while the hippy bard lulls everyone into a pleasant haze and reminds the group we don't all have to be murderous bastards all the time. And that HERO will win the crunch monkey award time and again and its damn important to have an Elminster-like GM with Albert Einstein levels of quantum mechanics to keep the rules in an idiot like me's comfort zone.: Thanks JiB! 3) remind you that no matter how many times I take the GM seat I will still get pre-show butterflies and probably start talking as rapidly as a dedicated bean auctioneer somewhere in Iowa. And then just when I thought I had all my technical glitches figured out in G+ it all went to shit and rapidly took a detour to clusterfuck town and that was supposed to be the Sci-Fi Dark Heresy game where technology rules! And that getting to sit back and watch Happy Jacker's shoot the shit out of the baddies I threw at them in Dark Heresy is like christmas morning. :Thanks Kainguru, Forresst, Merry Prankster, and Whodo! THE EMPEROR PROTECTS! 4) quickly let you become aware that even though you are a 39 year old man and most horror movies are 'fun' rides with little truly scary moments; suddenly waking up in a darkened room full of needles covered in blood, naked not knowing who you are is fucking very scary...even if its happening in Old World of Darkness and you are in a darkened room all by yourself staring at your computer...YIKES! I think I just started freaking out a bit again. And then things got really weird. :Thanks Muntjack! 5) let you fall in love with hippy games all over again playing the closest thing to a crazed wizard with a shitty Christopher Walken impression I could muster while getting to sit back and watch a bunch of extremely creative people create a totally engaging adventure right before my eyes and then watch me die and come back as the death the destroyer in Dungeon World: Thanks Hyvemynd! 6) wake you up with some of the most fucked up happenings at an imaginary con I could never have possibly imagined without the rest of those mad bastards that eventually culminated in MY CHARACTER (I need to stress that for my own sanities sake)a creepy RPG podcaster dedicated to Deep Roleplaying; eating a post-coital cheeseburger, special sauce and all. Thanks for the fuckin FIASCO! Sir Guido! 7) let you sneak into the British Prime Ministers lodgings, dressed in a poorly fitting fish and chips vendor's clothes in order to kidnap Margaret Thatcher and drag her into the future to be tried for war crimes but not before getting to speak in the fucking worst cockney accent, while doing the worst fucking impersonation of Stork, for the listening pleasure/horror of some actual (or transplanted) Brits; and then finally getting to face Simon Cowell, a Beaver with Justin Bieber's head, and some large british lady that won some singing awards... in Strontium Dogs ( ): Thanks Kainguru! 8) make you juggle multiple chat windows while trying to creep out a poor intrepid explorer by using heavy breathing and spooky whispers and actually try to eat some pizza at the same time in Murderous Ghosts: Thanks Bloodsparrow. This is my mentally wiped out, feeble attempt at wit while basking in the lovely afterglow of Jackercon's magic. You folks are truly amazing! It was an incredible weekend getting to know and game with you. And finally Thanks to Stu and Crew for creating this crazy, kick ass community! "And He's a Laser Printed Hero... " Cheers, Curt J. aka D.T. Pints aka (Shrub, Zura, Ol' Pete, Timothy Welkeen Wizard for Hire, William Jacobsensensen, Cyrano "Stork", Murderous Ghost.)
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Post by bloodsparrow on Jul 21, 2013 22:04:43 GMT -8
1. If you need to climb out of something, always ask for help.
2. At some point, somebody is going to loose their pants.
3. Just keep talking, maybe they won't shoot. (If it works out for you, you'll be able to blast them at point-blank range and do sick amounts of damage... If you want.)
4. I might no longer work at the Bell at the Southern California Renaissance Pleasure Fair, but I still got it.
5. One does not simply launch into a Christopher Walken impression cold turkey.
6. I'm really bossy. But apparently I'm really bossy and away people like?
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Deleted
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Post by Deleted on Jul 22, 2013 1:26:06 GMT -8
1. G+ isn't as user friendly as I expected and scheduling hangouts in advance appears to be a waste of time.
2. You really can't get as much done in an online game as you could in the sized offline slot and that I need to reduce how much stuff I plan (I had to cut a few sections of the game out on the fly, don't know if any of my players picked up on this).
3. It's easier for one or two players to accidentally dominate the chat due to lag and G+ only being able to focus audio on a single person. Luckily all the GMs seemed to pick up on this and regularly checked on what the quieter players wanted to do.
4. Lag and other technical issues are still present and need to be taken into account.
5. Know the rule system, if something crops up you're not sure of then decide on the fly rather than spending time checking the rulebook.
6. The Happyjacks community is awesome (ok I already knew that but this weekend just reinforced it).
7. They're also crazy and mad and up for the weirdness (again, something I already knew).
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lunafeline
Initiate Douchebag
Posts: 20
Preferred Game Systems: D&D 1e
Currently Playing: Pathfinder 3.5, Iron Kingdoms
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Post by lunafeline on Jul 22, 2013 4:06:47 GMT -8
1. If you need to climb out of something, always ask for help. 2. At some point, somebody is going to loose their pants. 3. Just keep talking, maybe they won't shoot. (If it works out for you, you'll be able to blast them at point-blank range and do sick amounts of damage... If you want.) 4. I might no longer work at the Bell at the Southern California Renaissance Pleasure Fair, but I still got it. 5. One does not simply launch into a Christopher Walken impression cold turkey. 6. I'm really bossy. But apparently I'm really bossy and away people like? That was actually a good impression Bloodsparrow I was sat next to Kainguru watching and listening...even though I didn't participate it was great fun and thought you were all fantastic! You're all lovely and would love to sit in on it all again PS the part where you held up your 'guns' to the camera...AWESOME
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Post by Kainguru on Jul 22, 2013 4:41:08 GMT -8
Believe me when I say the UK diet is pretty dire: Less comedy value more a statement of fact Aaron Attachments:
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Post by Kainguru on Jul 22, 2013 4:52:03 GMT -8
DT Pints: the large British lady was Susan Boyle (Boil). She rather famously tweeted from the US @susanalbumparty - had there been time and combat occured there was a reference to that waiting. BTW the tweet IS real as it is supposed to read Susan album party rather than an invite for those who share Tappy's tastes in eroticia Aaron
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